I never saw that. Never.
This may happen eventually, but it’s too early.
Yeah, given the game’s performance in single player, it’s got quite a long way to go before it’ll be able to cope with more than 1 Necro on screen.
If you lag to hard online because of multiple necro’s with big army’s you asked for it IMO
Maybe it’s just among the gamers I associate with, but we are mostly older folk so maybe we are just more jaded and grumpy lol. But… the first comment I generally get is “shouldn’t a multiplayer game be tested with multiplayer?” Which for many of us (again maybe it’s because we are old, I don’t know) is the logical path to follow.
I try not to hype the game unless my friends ask about it, but over the past year I’ve had multiple inquiries and they all seem to ask me about it. So I just tell them I love it as a single player game and try to steer away from MP discussion.
That would be true if it was a completed game. It’s still in Beta and by quite a bit too. There’s no point in trying to test MP before the base game is in place.
Besides the question when multiplayer will get implemented - I’m also with the “when it’s done” fraction - I’d really like to see some more information on the state of MP.
We had a discussion on our German Community Discord about this recently.
The MP question is one of the most asked questions. And all we have is the dev blog from months ago.
I personally don’t need a 5k words blog post every week. But a short summary of the current state once in a while would be awesome.
This was a statement from Mike where he states they want to be more communicative on that topic:
Unfortunately EHG did not level up their MP news information skills .
So another thread was created months later and we got a really nice statement from Sarno:
End of 2020 we then got the dev blog with a video.
Now it’s June (almost) and we follow the tradition we established regarding MP news:
- @rittchard creates a topic, asking for MP news
- People jump in to justify why theres no MP already in and why it is justified to not hear about it (devs have no time and should create content and stuff instead of answering questions regarding a topic they already answered 5 months ago )
- But brave people do not give up and push the topic until somebody from EHG gives some answeres
Imho infos on multiplayer are too deep buried here on the forum. It’s not that people are not able to use the search function. Because if you are a new player in May 2021 and you search for “Multiplayer” the first 2 results are a dev blog from 2018 and an Announcement that is 5 months old. New players propably think that there would/should be a newer info somewhere, so they ask for it.
@EHG_Mike answers questions about MP on his stream several times per stream. But it’s not much info and even if it was some interesting details we need to rely on being live in stream or read a write up fro @AndrewTilley . Currently theres no central spot for that info.
Why not just regularly give some (small) update on the state and make them obvious like pin them on reddit, steam, forums, discord, website?
Also would it be so bad if EHG would say “Hey guys, this is our roadmap [insert link here]. We will most likely release 2 more content updates before the 0.9.0 MP update.”
Certainly somebody at EHG Headquarters has a plan. I doubt that they are rolling dice every patch to determine what comes next.
@Moxjet200 Has offered us in prospect during the recent AMA that they want to give a roadmap update. I’m so excited about this.
So I tagged 2 devs with that post and certainly have used up my credit now (hopefully not!!).
But from my perspective this is a very important and popular topic and (as much as I like EHG and praise their communication with us) might need the promised improvement on information it is still lacking.
Would be really nice and fancy to get some news!
Cheers!
I think the end game systems need to still be there for multiplayer. We need things to push, right? Itemization needs more systems as well.
+1
Fully agree!
I’m also in the “ready when it’s ready” group. As much as I want it now, I’d rather it be done right. I definitely agree that it would be nice to get some news. Or even some multiplayer streams - that would be fun to watch. Anything to show us what’s going on with it
Not dismissing the rest of your well constructed post, but I think the essence of the matter is right here. How do you propose they do these updates when there’s nothing to report? Seems like a waste of time/effort just to satisfy a few people who don’t understand what “When it’s ready” means.
EHG does make great effort to be communicative and open with us about what they are doing, but asking for information that they don’t have available is a bit much.
I agree with most people here, quality for me is more important than speed. So they shoudl take their time, think about certain thinks, do testing and release it, as they have alrdy said, when its ready to be released.
I wouldn’t be surprised if they implemented the “optimisation improvements” that they’ve been talking about for the past few months then pushed multiplayer out, since I really don’t think LE as it is now would be able to cope with multiple players on the same screen. I think part of the FPS issues people have at the moment now are down to their PCs having to run all the AI & calculate the procs which wouldn’t be an issue in MP since that’s what the server would do.
For the devs. I’d think that they update that every so often whenever they update the main build so their mp test branch doesn’t fall too far out of sync with the main one. We know they’ve been testing mp internally for years.
I for one plan to plonk down for 2 copies the moment co-op comes out, but not a minute sooner. This is the type of game I’ll mainly duo with the Mrs, so no co-op, no $$$s.
I would therefore strongly suggest the devs work on local LAN/TCP co-op first & foremost, as libraries and APIs are readily available with most commercal game engines for that. No need for cloud hosting, managing servers, or dealing with security, databases, etc. I assume LE is already available offline in SP…? If not, and it becomes yet another DRM-infested always-online arpg (for the multi component), I’ll have to re-think supporting it.
I’ve mentioned it several times too.
I get that the infra and the technical aspects of MP is “ready when it’s ready”. But I find the deafening silence of not talking more concretely about how MP would work (especially around existing endgame systems) concerning.
Like I find the existing implementation of the web echo mono very similar to progression systems like POE atlas or delve. And we already know how those systems doesnt work well with party play (only host gets progress). Does EHG have a plan to make sure that doesnt happen? Surely these ideas can be shared/discussed even if MP isnt done implementing?
You raise a very good point. I think if more people would address the question of mp as “What would multiplayer look like?” instead of a flat “WHEN IS MULTIPLAYER COMING OUT?” there might be a better response. I see several times a day in discord and in game chat people asking the latter, and to me if I was a developer, knew what the cycle was going to be and what needed to be implemented first, I would start to get mentally drained seeing that all the time.
Some people don’t understand with intricate games like this that there is a structure to things. You can’t just roll out an aspect of the game, boot the servers and everyone goes flying into the updates. It works in layers. The biggest thing I have learned in the past from testing games to playing alpha’s/beta’s is that adding one thing will more than likely cause problems elsewhere, so as a dev you can’t just release a slew of things and hope it works right. Yes there is plenty of testing that goes into it, but testing in a perfect environment versus testing online with hundreds of people is way different.
I also understand people have been playing this game way longer than me and want to do MP. However, with the fact they are still releasing updates, and then having to patch stuff right away I don’t think it’s ready to have every effort put into Multiplayer. I would be more comfortable with Multiplayer being added much closer to launch, that way if something DOES go wrong, they still have more resources to pour into that rather than stopping work on a class or end game mechanic.
This. It’s perfectly discussion worthy to talk about how MP might/should look, but the continual asking for a date or pressuring to rush it out prematurely is completely unproductive.
You assume a lot of things with your statement. They are a small company who all work remotely so how are you to assume everything is networked internally.
Also, to hold a company’s feet over the fire who is still in early access and say
is kind of in bad taste. Who knows what they are going to do. It might be online all the time or it might not. But the way you word your statement is the difference between a positive way to say it “I think that if you make this game online only, a lot of people would be upset because they may want to play the game even if their internet goes out” vs. “If not, and it becomes yet another DRM-infested always-online arpg (for the multi component), I’ll have to re-think supporting it.” You see the difference?
I don’t think that after 5 months of silence, there is nothing to report. Also I don’t want a date, I want to know about how it will be implemented.
- How does group find work?
- Can I kick people out of my group? How would abuse be prevented?
- Are there restrictions to trade? What are they?
- How will progress be shared?
- …
There’s so much to talk about, like @Jerle stated.