Is it possible to get immunity to DOT with overcapped "armour mitigation applies to DOT"? - Solved

If I have 80% armour mitigation and 125% of armour mitigation applies to DOT, does that mean I am immune to physical DOT (like bleed)? Or is damage reduction for DOT also capped at some point?


Update 2:
HorusKBZ reminded me the non-physical damage uses only 70% of my armour mitigation which I have forgotten in the first test in “Update 1”.
So I tested it again against enemies that bleed on melee hit. It is the wolf boss in the cave in The Oasis in Divine Era.
>>> test video <<<
As we can see the bleed stacks can still deal damage to me. I have more than 100% DOT mitigation. So there is probably some cap for DOT mitigation.
I will not write the mitigation numbers this time. Please check the start of the video. All the numbers are shown in the video.
One more thing, the armour mitigation is 80% without Stalwart stacks so it is a sure thing my DOT mitigation is over 100%.


Update 1:
After I tested, “armour mitigation applies to DOT” is capped. Don’t know the exact capped number. (The test video link is below) Unless some of “armour mitigation applies to DOT” effects from the equipments or Iron Attunement passive node are multiplicative instead of additive.
I had 82% armour mitigation, 75 Attunement, 96% “armour mitigation applies to DOT” and 0 health regeneration and Iron Attunement fully invested. And I am a Forge Guard. So,
(82% * 75/2 + 96%) * 82% = 103.935% > 100%
I tested at The Storerooms near The Fortress Walls in Divine Era with an Armored Phoenix.
Its Fire Breath could still dealt damage to me, which means I have “armour mitigation applies to DOT” less than 100%. Its Fire Breath is a DOT skill because it didn’t proc my Stalwart.
Also I tested with the Forged Soldier in the Storerooms. Its Warpath and some unknown skill (shooting fire bolts at a high rate out of its hand) both dealt damage to me. They are DOT skills because they didn’t proc my Stalwart.

>>> Test Video <<<

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good, question. I’m curious as well :slight_smile:

Test it with bleeding heart. Try changing your items and look if the red numbers above your head are changing.

So this is actually possible with an attunement stacking Forge guard/Paladin. I suspect it may be similar to the 100% damage dealt to mana before health where going over 100% made damage actually generate mana (So in this case you would generate life from DoT).

Unless armor mitigation keeps the 80% cap for DoTs as well so in that case it will still cap at 80% of the DoT’s damage.

Armor itself is capped. So you never become immune. What might happen is that if your armor isn’t capped yet, it might become capped for DoT mitigation.

Armor is capped at ~80-81%, which is what Ark2 was refering to. Getting 80% armor is possible.

And then the % of armor mitigation applies to DoT would multiply that value.
Their question was if above 100% armor mitigation applies to DoT would have any effect, potentially even reaching 100% DoT reduction.

I have not run the numbers but I think it should be damn hard to even get to 100%+ (not impossible though)

Eternal Gauntles 24%
Experimental Gloves T7 Affix 30%
Champion Regalia 17%
Iron Attunement Forge Guard Passive Threshold 1%/2 Attunement

So you would need perfect affixes, implicits and 58 Attunement.
With not perfect affixes and implicits you would need more attunement which shouldn’t be a problem.

My personal assumption is that 100% armor mitigation applies to DoT is the maximum you can have, more will have no effect.

EDIT: Armor cap is at 85% not 80/81

That’s why caps exist. I doubt it works differently from having over 100% crit chance. That is, having 100% crit chance or 150% crit chance is the same thing. You just crit every hit.

Likewise for DoT having over 100%. Armor is capped, so I don’t think you can ever go above it. That is because caps are applied after the calculation, so if you have a value over the cap, it gets capped.

So even if the formula would give you 100% armor, the cap would reduce it back to 85%, which is the cap.

That is flat out not true.

Armor has a cap not because there is some arbitary cap that is appleid after the calculation, it is because it has massives amount of diminishing return.

But %armor mitigation applies to DoT is not using any of that diminishing return that armor has. Because it just takes whatever %armor mitigation you have and gives you a % of that.

That is not what tunklab or other sources say. The formula makes it almost impossible to reach 82%, but there is still a cap at 85%.

Relic: Code of an Erased Sentinel 30%
Without Experimental T7:
24 + 17 + 30 = 71%
If I have 80% armour mitigation, and 90 Attunement (90+ is possible with several T6 Attunement affixes and Sentinel Attunement passives).
80% * 90/2 = 36%

125 - 71% - 36% = 18%.
So the experimental affix only needs to be T5 or even lower tier with higher Attunement.

Although I am not sure whether any of the above “Armour Mitigation applies to DOT” effects is mulpliticative. If they’re all additive, it should be possible. But I just don’t have enough gears to test it.

There is also a unique Helmet (Decayed Skull with up the 30%) and the Sentinal Relic (also up to 30%). Then we also have the Amulet, which has a less damage take, but I am too lazy to compute how that would factor in.

Oh yeah they changed Decayed Skull I completely forgot that change.

And yeah forgot the relic as well (even though I am using it on my ES Void Knight xD)

That happens when you prematurely answer a post withotu thinking too much about it :smiley:

Other sources of generic DR or less damage taken from DoT would apply multiplicatively anyway so doesn’t matter. With multiplicitive sources of DR you can never reach 100% DR.

They should all be additive.

I forgot about the Skull helmet.
Then it is not very hard to get 125%.

Less Damage Over Time Taken should be multiplicative with Mitigation to DOT, just like the boots “Advent of the Erased” (35% less taken when haste).

Yes that is what dimnishing return does.

But you said:

There is no “hard cap” that will be checked after any calculations and then will cap something off.

The formula for calculating armor mitigation has diminishing return in it already which makes it harder and harder and harder to get more and more armor.

Again, that is not what tunklabs says (and they got their info from datamining the game). Check armor graph in tunklab and you’ll clearly see a line at the top saying “cap: 85%”. So there is a cap, even if you normally never reach it.

I am not really sure what we are discussing here since it doesn’t even relate to the OP.

It doesn’t matter if you get 80 or 85% armor for what OP’s question was anyway.

I just wanted to correct your statement about a cap that is applied after calculations.
This cap is an inherent function of the formula that is used for calculating armor.

Yes, we diverged from discussing the OP. But I was correcting your correction.
The formula itself has a cap from diminishing returns, but it’s less than 82%.
And yet, there still exists a cap of 85%.
You will never reach it with the current items/mechanics, but if anything changes and you do reach it, then it’s capped. So there is a cap that is applied to after calculations. You just never reach it in the current game.
Much like armor shred uses a similar formula that plateaus at around -82% but it still has an -85% cap (confirmed by Mike on discord some time ago).

This means that you can’t ever apply more than 85% DR from armor.

It probably works this way because there are 1,000’s of bugs. So why wouldn’t it work this way.

Heh. Quite negative assessment, but if I have to bet, I would say there are no safeguards.

Instead of running in circles, either ask the devs, or test it yourselves:

They placed any cap for the conversion? Sometimes they cap these kind of things to 100% conversion.

They placed any cap for DoT DR instead? Maybe the percent is capped to 85% instead?

Anyways if you get into 80% DR against DoTs, would be is absurdly strong.

I updated my test result in OP.