Is Assembled Abomination truly that weak?

It is not because I am not making the changes right now that I am not listening. I just play what I enjoy to play and right now, it is my bunch of permanent minions. Even if one day they will no longer be enough for higher corruption, then at that moment I will see what I do.

I am also taking notes of what people have said, since it is possible for me to farm some gear for later and put it into my stash for that moment where a change will be needed.

600 corruption to me means nothing. This is my first time playing the game, I am at my 3rd monolith and I haven’t found even one shade to increase corruption at all YET. Explains that it means 300% damage or 200% extra life means something but corruption is for now an abstract concept :slight_smile:

Empowered monos start at 100 corruption, which is why I said 200 Corruption is not that high. Basing a build’s success on its ability to handle 200 corruption is folly.

Every permanent Minion build is going to hit a point where the Minions dying becomes a problem. Where exactly it occurs will vary from build to build, gear to gear. I am simply advising the OP to focus more on Minion Health and other means of Minion survival than he might have otherwise.

With my own melee Minion build (2nd build I linked above) I hit that wall around 200c. That’s why I had to redo it to buff their survivability. Now I have 1492% Minion Health after the revamp. It got me past the wall.

Corruption increases item rarity, experience gained, monster health, monster damage and how much Timeline Stability echoes give. I am not sure if this is multiplicative or additive with what the echos themselves add in. Basically the higher the echo the more damage enemies can take and do, and the greater the rewards. As you start doing monos they start at 0 corruption and go up to 50, once you unlock empowered that makes all monos level 100 with a start of 100 corruption, so mobs are quite a bit harder than the normal level 100 mobs. After a while you will start to notice what echo mods you can take and what to avoid (focus players is a bs mod). If you have a build thats doing above 350ish corruption you are doing well, anything above 500 is doing extremely well. While there are some builds that go above that those are the top 1%

I would agree with Ghost as i tried doing physical with lots of melee minions and noticed i hit a wall early, swapped to fire and range and everything became much easier to push up and get better gear to go higher. Make sure you also get something to make your minions ignore crits as that is a massive way to improve survival, especially when you start getting mod echos of mobs crit 100% of the time for 600%+, it lets you ignore when your minions get crit.

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@vyanie

With all due respect, the OP is not trying to be a min/max player and is just having fun. He’s having fun with a melee build and very few of you are actually offering advice and help regarding that. Telling him he’s doing it wrong and he can’t get to corruption 500, 600, etc. is not helping and not what he’s looking for. The tryhards need to just go away and mind your own business. This topic is just not for you.

Furthermore, you people don’t seem to understand the purpose of Dread Phalanx so stop saying it’s bad if you don’t even understand the reason why it’s being used.

Also just because I “only” do corruption 200 with the build doesn’t mean it can’t do more, I haven’t tried it, so I don’t know. I haven’t played enough to see. Nobody has. Nobody has tried melee minions at 500 corruption that I’m aware of. So yeah.

OP also said he doesn’t want a build where he has to click a lot and press a lot of buttons like a wraith build, but you guys completely ignore this.

IDK Wtf you’re talking about a “sin set”, literally every set in the game sucks, but the Ribbons of Blood, of which OP already has one with 1 LP, makes them ignore crits, so yeah. And you don’t need a “set” to get +25% to all res, you probably get more from equipping ACTUAL good pieces of gear.

Also, adding minion levels is not as good as it sounds. The 21st through 25th best passives, for example, aren’t as good as the first 20. It has diminishing returns severely, depending on the skill.

@ulruc2525 I have over 500 hours in the game and haven’t done any content where this build isn’t good enough. Granted I’ve made 5 characters that got to end game but still. 3 of those characters had this build. And I’ve yet to see content I can’t do. This build is fine for a VERY long time, just saying. And I have a feeling I can tweak it as needed if I have issues.

@Ghostlight Ah, I forgot that empowered starts at 100 corruption. It’s been a while since I’ve done empowered monoliths. My bad. My characters might be higher than 200. I don’t remember. But you still don’t seem to understand I’m not judging the build’s success on doing 200 corruption, I’m just stating that’s what it does. You’re scaring them into not even doing empowered at all.

They also changed the way corruption works in 1.0 so this may all be moot anyway.

@vyanie literally stating again that OP should “get something for minions to ignore crits” when (s)he already has it…

I’ve said it and I’ll say it again: leave the fighting to the minions :slight_smile:

Outside of that, yes, first goal is to have fun, which I have. I started the level 70 monolith, going through island to island, upgrading my gear with exalted as I move around.

Already got a new belt with an exalted 29% elemental resistance, a 2H axe with T6 minion melee and minion spell and a T3 mana / mana regen (which is great for a necro) and an exalted ring that might go well with my Ribbons of Blood since it has 3/4 great affixes for me (60% physical resistance, 58% minion damage and 17% elemental resistance). I just wish I do not get the cold damage!!!

Or I can wait for 4 more level and try with a chaos to switch it for something better. Will see in time as I am not sure I know where to do the merging. I’ll ask Google if I can’t find it when I want to do it :slight_smile:

Sounds like you found some nice drops!

I don’t know about the statement “mana/mana regen is great for a necro”…I certainly don’t need that stat. At all. Depends on your build. With enough permanent minions, and no spamming, you won’t need it…

You should definitely chaos that cold damage away on the ring. Anything you get will be better than that. Hopefully minion health, minion health regen, or INT would be nice! :slight_smile:

I was talking of the stats +Mana combined with Mana Regen. It is not that needed but it is much more uself to a necro than Melee cold damage :slight_smile:
It is mostly useful in tough spot where I might have to resummon the golems and the skeletons in quick succession. Pretty rare, except against the end bosses of the monoliths or in arena when there are fixed effects on the ground that damage anything in the radius.

Long term, this will be of course replaced as that axe is far from being final already.

Ah well you should look for minion health regen, that might help keep them alive.

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There are a lot of ways to make permenent minions work, it just requires you to wear 2 rings, with said rings minions that die have 100% chance to auto respawn without using mana. How people can stack 99+ volatile zombies.

It works with all minions, based of the video i seen, [in legacy] from my knowledhe the ring was not removed so should still work

Which rings are you talking about? O.o

Also make sure it’s not an exploit. Sounds expolity.

Necrotic is very fun. I have a hybrid necrotic/sacrifice build myself.

Sounds like Cycle of Putrescence

Some content creator i saw showing large golem build in my recommendations a few weeks back. I domt remember name, but you can likely find it under LE item data base rings

That was patched over a month ago.

Ok Ive been nice so far but since you like the personal attacks i might as well teach you a bit.

I said to get something for minion crits to make sure they use it as a lot of people ignore it. If you do not know sin set then dont speak about it being bad, I had stated the sin set adds 25 ALL res as a bonus as in 175 total resistance, but it also does 25 ALL res for your MINIONS, it also has a chance to resummon skeles and adds +2 to minions. The other reason I said sin set is that its a fairly common set and great to use until around 450 - 500 corruption. You can use it for breathing room while you farm up other gear especially since its weapon and shield.

For some skills having it really high isnt that important, for skeletons and mages it gives huge flexibility. With what I had recommended your golem (if used) mages and wraiths are 30 and they use every single point. This allows you to get nodes you normally wouldnt (skele res or skele leech) Use the perm version of the wraiths and with this setup they really dont die even at 600 corruption with horrible map mods, and pump out insane damage.

While they can use ribbons of blood it is not a great item as it adds fire damage (you shouldnt be doing yourself) and only applies the leach effect to melee minions and as I had said Range minions > melee minions no debate, range is doing the damage and killing the target and moved to next one before melee has even stopped moving. In addition melee suffers from bad AI or as i call it mommy syndrome go after mob then go back to you for head pats then back to another mob(sometimes not even attacking) then back to you. Find turquoise rings get minion life and damage on them then use them to help fill in gaps for resists and extra health. Much better use of the ring slots.

For clicking buttons you click 2 and sometimes hit A… those buttons are left click for movement and right click every so often to reapply shade then if you really want you can reposition your minions with A and not worry about them running off to die in some bs boss circle since they are range.

I had been civil but you screaming “YOUR WRONG” has gotten more than a bit annoying

For reference I have almost 20 different necros (just counting necros) at 100 from way back when you could have enough wraiths to crash your game to just prior to 1.0, and some even before that, all with different builds for testing.

We are not saying OP is doing it wrong, we are offering advice based on what many other players , posters, number crunchers, and streamers have observed. No one ever said don’t play how they want we pointed out stuff that a lot of new players have no idea about and we even gave reasons why. This is in an effort to help them stay in the game, especially when they hit the hard wall later on and might get frustrated, so instead of leaving they can look back on this and learn. As the game progresses and changes (skills get changed, added, removed) maybe with some advice that others have given them and knowledge they gained during the game they might be able to come up with some amazing build that everyone else can be in awe of and they will hopefully give out advice on it, how it works, and why it works.

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lol a 1-handed weapon and a shield that don’t even give damage. You want me to replace my main source of damage, as I mentioned above, 80% of my damage, for a WEAPON set based on resistances that, like I said, can come from other gear? That’s crazy. Maybe the minions won’t die but neither will the enemies. lol

right there you just convinced me you do not know the class, the other items make up for it until higher corruption then you can swap over to something good, with what you are saying is good you get no damage from the rings, the set also gives you +2 levels to minion and that adds quite a bit. In addition this adds survivability to your character and minions which is a massive improvement.

That was a very measured response lol

I am becoming increasingly baffled by your responses in this thread. We are all just trying to help. I have even linked builds to give potential ideas and pointers.

All I’ve said is that if you want to push corruption with a permanent Minion build then you (any player I mean, not YOU) need to give a lot more thought into keeping your minions alive than you might otherwise have. I am simply speaking from experience (as I clearly said) so the same mistake I made is not repeated.

How you are construing this as me scaring people away from even trying empowered monos is puzzling and rather annoying. I am doing the exact opposite… giving some solid advice on exactly how to go about pushing empowered without the frustration I experienced when I did it with my Necros.

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I have (pre 1.0). Which is exactly why I am sharing my advice.

It will help, but it’s not a solution in itself any more than giving them Health Leech is (which is very easy to do via skill points). The late game problem I have been referencing is your Minions will be one-shotted. Health leech or regen will not help vs that. You need Minion Health (or other EHP) at high levels to avoid that.

One thing I can add is that almost always the first indicator that your Minions have reached their limit will be the Rahyeh fight in Black Sun. If your permanent minions survive his big attack where he hits segments rotating round himself (especially if melee minions) then you are probably OK. If they get one-shotted by that attack, you’re quite possibly at your limit. It’s a good yardstick. It has always been that boss that told me I had issues.

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