First of all I’m glad to see that a few major tweaks actually represent what a lot of players are thinking - item factions, corruption levels, ward, etc. But these updates are really just patches, and as far as new content goes, we have new bosses, new enemies and new unique items - I wouldn’t say there’s too little content, but it’s clearly not enough if the goal is to bring online numbers back to their peak values.
Maybe there is some appeal for players like me who have only tried three CLASSES and played for more than 200 hours, but I can’t find a reason to bring back players who have tried many builds and have gotten tired of the previous versions.
Also I’ve been expecting an update on the game’s graphics and optimization (well I don’t actually expect it because of technical issues that I don’t think can be solved) because in a game like this where you need to farm over and over again, the graphical performance and combat feedback is actually important in determining the threshold of how much you can get bored doing the same thing over and over again. This is why the designers of D4 have been acting like retards, but there are still a lot of people who will stick around to play the new season. I’ll think my RTX4080 is broken when my game regularly drops below 60 fps in my echo, not to mention the inconsistency in the movement and direction of the character’s walk, causing it to look like a space step at times.
Anyway I’ll be starting the new season at the first opportunity, but a few friends who used to play at the same time as me are apathetic about it.
Yes EHG is a small team, but just because it is a small team, their work needs to strike while the iron is hot, and once the heat is off it’s very difficult to get it back up, as countless examples can attest to. It would have been great if the season had been launched a little over two months ago; as it is now I can only be highly skeptical of the 100,000+ online numbers predicted by many in another thread.
Sorry, I’m not interested in your opinions about how the content of my posts makes me look in your eyes
Meteor for Sorcerers, Surge for Spellblades, Runic Invocation for Runemasters, Static Orb and Glacier for Mage in general. I’m not sure if Volcanic/Frozen Orb can work aswell.
The forgotten knights, harbingers, and the boss are all part of the pinnacle boss “system” they advertised. The only other new thing considered content would be the nemesis system which are just exiled mages 2.0. Which you randomly run into in the world.
Other than those that’s the only new “content.”
New uniques, class changes, updated factions aren’t new content for players to take part in.
Content is considered monoliths, dungeons, arenas, bosses, etc. something new to do.
It does though. If it can do all content, it’s viable.
It’s not competitive, which is clearly ALL you care about. It can’t do 2k+ corruption, which is clearly ALL you care about.
But it’s viable for everyone else.
300 corruption appears to be what EHG uses to measure whether a build has been successful or not (source). Therefore, if you think any build can do 300 corruption, it means any build is “viable” per the developers’ point of view.
It’s not nice to pick on people who are on the autism disorder spectrum… You need patience and understanding with that population.
Yes, but that’s not a small thing. It’s like complaining that they only reworked monos when they changed from the old version to the current implementation.
No, they aren’t (just exiled mages 2.0).
I would agree with that & that’s, IMO, one of the reasons why the player count dropped off as quickly as it did in 1.0.
And that’s my major concern with this game. Is the bad stand on no mid season changes. Mid season patches is how you retain players and/or have an influx of players coming back.
I don’t like how if your spec didn’t receive any meaningful changes you will have to wait another season for changes, hopefully.
I am disapointed by the massive amount of nerfs. It is a poor way to do things. I would prefer massive buffs to weak specs then nerfing EVERYTHING (hyperbole)
What happens is that players pushing higher content and enjoying that level of content will not come back if they are continually punished for pushing that content. Now you have virtually no builds that will be able to push that high, and if you are able to push 2k+ corruption, it doesn’t matter because they’ve nerfed exp and faction exp at high corruption. There is no longer incentive for players to push the game to its limits, and competitive players likely won’t be back/stay for long during 1.1 with all of the nerfs to that style of gameplay.
it is almost impossible to balance all of the variables (as seen with all ARPGs on the market). Because, well, we want the complexity (and moooooore content, each week, weach month,!!! ), so do the devs.
There has to be a build or builds that are OP in each season. It just will happen.
We buff all the others to catch up.
Rince and repeat.
This is what you want? Never-ending power-creep, this vicious cycle, that makes the balance even harder down the line?
And on the topic of “competition” and “pushing the builds to their limits”, there is nothing preventing you in doing it, as competing and being “the best” is in relation to the other players in the pool.
So, if you can do 500c, and the others can do 200c, there you go, take that medal and be happy. Talking in absolute values when discussing competition and having an edge over others is just a logical fallacy.
However, if you are “give me bigger numbers” guy, then I guess, again we are in the realm of cute illusions (that we all have, just in other places).
In the end, it will be interesting to see if it is possible to balance the game to at least reduce the negative emotions you have (and I guess there are, because you are spending this much time on the forums), and still keep the vision the devs have. Not sure if there can be some peace there?
I like the patch notes, and will try to make something up with Forgeguard, let’s go!
That is how you get D3’s ridiculous billion damage tooltips.
The game is still in its infancy. 300c is the desired balanced goal. So I would rather they nerf stuff to get down to 300-600c rather than have to create catchup mechanics on corruption because it takes 50h just to get to 5k which now every build can do.
Nerfed compared to before, still higher than 500c.
There is exactly the same incentive as before. The limits have just been pushed back. So if most builds can now push 600-900c, their goal is to push 1k+, rather than 10k+.
Which is a good thing, because they were crying out that it takes a really long time to get there, which is only natural since the game isn’t balanced to go that high. And when they fix it (i.e.: nerf it to manageable levels, as it should be) they cry because now they can’t see Number Go Up (idle edition).
EDIT: Besides, that just furthers my point. The issue here is not viability, it’s competitiveness.
Everybody else in this forum?
Everybody else that is the more vocal community and is constantly pushing their opinions?
I think you were surgical.
For the time being I love the game, even after 2 years constantly playing.
I’m eager with all the new content , but not happy with the constantly huge nerf to the popular skills& builds.
Anything that is remotely OP is trashed, some phew niche skills buffed and the majority of skills remain not viable.
No, 300c is not viable, it’s just a magical number Devs find to justify their inability to balance OP things or balance classes & skills.
This game was never balanced around 300 c.
Everyone else that isn’t ultra competitive and only play games for fun.
Viable: “capable of working successfully; feasible.”. The build works. It can do all content. Therefore it’s viable.
And what you said is simply not true. The game was always balanced around 300c. Which is why getting to 300c takes some time but is manageable, getting to 5k takes hours and hours and hours. Because you’re never supposed to get there.
Yes, like in the mid-cycle nerfs where the top overperforming builds were nerfed and… remained the top overperforming buids (except PV lock and explosive trap).
It’s fine. You’re like GodSanchez and you’re extremely competitive and only play the top performing builds. But you’re in the minority, as you can clearly see by checking leaderboards in ARPGs, or by checking the build spread in poe.ninja and similar.
Almost everything you said is a compilation of over exaggerated things
Not 300 does not mean 4k, 5k.
False .
You can like power and big numbers and play for fun.
False, but keep living in your bubble. At least since 0.9 there is large player base that is constantly looking for builds that are not even remotely close to be balanced around 300. I’m not talking outliers, but in fact dozens or even over a hundred builds.
False, explosive ballista did not remain in the top over performing builds. In fact almost everybody forgot about this build.
False. I play whatever is fun ,but yeah, many times I associate being fun to feeling powerful with a build, at least having ways to one time arrive in a great spot.
And this spot currently is not 300, no matter how many times some of you say.
False. Seeking power and strong builds does not translate to competing in a spot in leaderboards.
He said that the game is balanced by the developers around 300 corruption (source).
You are saying that some players look for more powerful builds.
Your statement in no way disproves that he said. The fact some players look for more powerful builds does not change the fact that the developers balance the game around 300 corruption.
In fact, if the developers continue to balance the game around 300 corruption even while some (a few? We don’t know how many) players look for higher corruption builds, it’s likely a sign that those players are not significant enough to the developers. Which means they’re probably a vocal minority.
It isn’t exclusive. Some people just want to have fun playing and don’t care about numbers. That doesn’t mean that people that like big numbers aren’t having fun. Just that most players (of which casuals are a part of) don’t care about competitiveness.
That doesn’t change the fact that the devs try to balance the game towards 300c. Including, but not limited to, the speed at which you raise corruption.
Convenient to exclude my comment on your quote where I explicitly said: “except PV lock and explosive trap”.
Yes, and this is fine. But many people don’t care about this, so pretty much all builds are viable. As long as they can do all content, which pretty much all of them do.
For the players it isn’t. But balance goals are dictated by the devs, as explained above. Which is why they’re bringing down the 1k+ builds.
Again, convenient to obscure part of my comment.
If you check poe.ninja, which shows the distribution of builds being used, you’ll see that more than half the people don’t use the strongest ones.
Same thing if you check lastepochtools.
Sounds better than constantly being punished and having mediocre builds that have to struggle to do the content we were previously able to do. Difficult and unenjoyable gameplay for the sake of difficult and unenjoyable gameplay. YEP
My point is more that you’re eliminating an entire percentage of your playerbase. Regardless of how you, me, or anyone else feels about those players in particular - they won’t be coming back to the game because they are not allowed to play the game the way they previously were.
They said they wanted to create a happy medium between casual and hardcore gamers so that everyone would have fun in their game. The patch notes read more like a Blizzard update that they backtrack on in the future and try to squeeze more money out of their product. It’s going to backfire.