Invulnerable/unkillable enemies in monolith

Ran into a bug for the second time this evening where I ended up with outright invulnerable enemies. Was playing multiplayer and once they were invulnerable my friend couldn’t kill them either, though he didn’t seem to run into more invulnerable enemies when running off on his own. (not entirely sure about that though)

The only and apparently temporary fix was restarting the game, at which point the very same echo did not include invulnerable enemies despite the exact same build and modifiers.

Anyway, playing a smite on hit hammerdin build, not sure if it’s some interaction between that and certain monolith modifiers, but it has resulted in echoes that were unable to be completed due to one of the objectives being unkillable.

Here’s a screenshot of the last instance this happened, I know there’s a lot of dodge popups but I still wouldn’t expect nothing to take any damage at all.

Player.log (2.9 MB)

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Same spec, same issue. Didn’t happen before today for me.

Bug’s still there, playing solo (online) this time. Still only experienced it on the smite on hit build though.

Player.log (904.1 KB)

Ran into this just now.

Player.zip (378.9 KB)

I left the mono. Then tried going into two others, but the invulnerability remained. I was getting ready to restart but the game crashed.

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