Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02) Vendor: VRAM: 8019 MB Driver: 31.0.15.2737 The referenced script on this Behaviour (Game Object 'MANA lightning') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'BASE lightning') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'LIGHTNING lightning bolts') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'LIGHTNING lightnign bolts 2') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'WhipHandle') is missing! UnityEngine.Resources:Load(String) VFXManager:get() VFXManager:OnSubsystemRegistration() [ line 334] (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__108.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Services.d__108:MoveNext() LE.Services.ServiceProvider:InitializeNetworkManagers() LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__102.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeCosmosConfiguration () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 3.481200 ms game version: 0.9h UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0 at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0 at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at LE.Dungeons.DungeonLobby.ReceivePanelClose () [0x00000] in <00000000000000000000000000000000>:0 at DungeonEnterPanelUI.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: currently not available on il2cpp Line: -1) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False GameServerIP = GameServerPort = PlayFabTitleId = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() LE.Services.ServiceProviderInitializer:UpdateClientSettingsFromCommandLineOptions() LE.Services.ServiceProviderInitializer:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 2.982200 ms Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 563432. Total: 690.337200 ms (FindLiveObjects: 22.981800 ms CreateObjectMapping: 33.140600 ms MarkObjects: 633.246600 ms DeleteObjects: 0.967700 ms) LoginController EnterState None -> CheckForSteam UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel AttemptingSteamLogin UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState CheckForSteam -> LoginPlayer UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() EffectAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() characterLoadedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LoginPlayer UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() EffectAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() characterLoadedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState LoginPlayer -> LandingZone UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() EffectAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>c:.cctor() LE.Services.d__26:MoveNext() EffectAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>c:.cctor() LE.Services.d__27:MoveNext() EffectAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EffectAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() EffectAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>c:.cctor() LE.Services.d__26:MoveNext() EffectAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) <>c:.cctor() LE.Services.d__27:MoveNext() EffectAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EffectAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2023-04-10T21:31:37.7289221+00:00 LoginController EnterState LandingZone -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() EffectAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() EffectAction:Invoke() PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() characterLoadedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:31:55.5069069+00:00 Matchmaking finished: {"Ip":"85.195.119.165","Port":8177}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() EffectAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() EffectAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() EffectAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EffectAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__22:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() EffectAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() EffectAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() EffectAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:31:55.7096154+00:00 Bind Successful (IP=85.195.119.165;Port=8177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:31:55.7106160+00:00 Player 0 Connected (IP=85.195.119.165;Port=8177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) System.EventHandler`1:Invoke(Object, TEventArgs) EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:31:57.3569654+00:00 Server Accepted (IP=85.195.119.165;Port=8177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:31:58.1317232+00:00 PreLoading Scene: EoT LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:31:58.1317232+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:31:58.9804929+00:00 Finished Load Scene References, Time Taken: 0.8484802 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 11) Unloading 298 unused Assets to reduce memory usage. Loaded Objects now: 701414. Total: 781.322800 ms (FindLiveObjects: 28.220400 ms CreateObjectMapping: 53.013200 ms MarkObjects: 699.071400 ms DeleteObjects: 1.017600 ms) Unloading 26 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 7.221800 ms 2023-04-10T21:32:00.6583203+00:00 Time to Single load 'EoT' 2.53 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 107890 unused Assets to reduce memory usage. Loaded Objects now: 623400. Total: 766.657000 ms (FindLiveObjects: 30.508700 ms CreateObjectMapping: 60.513600 ms MarkObjects: 645.474300 ms DeleteObjects: 30.160100 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-04-10T21:32:03.6148653+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:32:05.6722049+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:32:05.6722049+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:32:13.5434252+00:00 PreLoading Scene: MonolithHub LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:32:13.5434252+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:32:13.5444263+00:00 Finished Load Scene References, Time Taken: 0.0001068115 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 661643. Total: 812.845500 ms (FindLiveObjects: 28.528600 ms CreateObjectMapping: 36.703600 ms MarkObjects: 746.775000 ms DeleteObjects: 0.837900 ms) 2023-04-10T21:32:14.3754199+00:00 PreLoading Scene: M_Rest LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:32:14.3754199+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:32:14.3754199+00:00 Finished Load Scene References, Time Taken: 9.536743E-05 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:32:14.3764209+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 52 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 14.889500 ms 2023-04-10T21:32:14.9489504+00:00 Time to Single load 'MonolithHub' 1.41 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 914 unused Assets to reduce memory usage. Loaded Objects now: 667282. Total: 829.434500 ms (FindLiveObjects: 29.322200 ms CreateObjectMapping: 46.459500 ms MarkObjects: 750.763500 ms DeleteObjects: 2.888900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 667282. Total: 826.096400 ms (FindLiveObjects: 30.036300 ms CreateObjectMapping: 48.794600 ms MarkObjects: 746.429600 ms DeleteObjects: 0.835100 ms) 2023-04-10T21:32:16.8321341+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:32:16.8591590+00:00 Time to Additive load 'M_Rest' 2.48 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-04-10T21:32:16.9672565+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:32:17.0663463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:32:17.1384119+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:32:17.1384119+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:32:17.1384119+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:32:17.1384119+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:32:17.1384119+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:32:17.1384119+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:32:58.0054373+00:00 [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() EffectAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:33:04.3929529+00:00 PreLoading Scene: M_M40 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:33:04.3929529+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:33:04.3929529+00:00 Finished Load Scene References, Time Taken: 9.918213E-05 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 33 Unused Serialized files (Serialized files now loaded: 16) Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 691700. Total: 858.737600 ms (FindLiveObjects: 29.695800 ms CreateObjectMapping: 53.128000 ms MarkObjects: 774.846200 ms DeleteObjects: 1.066800 ms) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2023-04-10T21:33:05.8555037+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:33:05.9726128+00:00 Time to Additive load 'M_M40' 1.58 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:33:09.7904169+00:00 [Addressables] Object with name: v_GoldenScorpion wasn't preloaded In Zone MonolithHub. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:33:09.8965132+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:33:11.6984399+00:00 XInput Gamepad 1 is being used LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:AssignJoysticksToPlayers() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:33:23.8105957+00:00 Set as Crit Shrine(Clone) (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:33:23.9704842+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:02.3030608+00:00 Set as Client_Forge(Clone) (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:02.4722145+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:03.1297815+00:00 Set as Client_Forge(Clone) (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:03.3730020+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() EffectAction:Invoke() WorldObjectClickListener:OnDisable() LE.Gameplay.Monolith.d__17:MoveNext() LE.Gameplay.Monolith.ForgeVisualController:b__15_0(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:08.5591943+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Alignment.isSameOrFriend (Alignment alignment) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.AlliedToLocalPlayer () [0x00000] in <00000000000000000000000000000000>:0 at DamageNumbers.DamagePopup (System.Single damage, System.Boolean crit) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:10.6480897+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:10.6480897+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:10.6480897+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:10.6480897+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:18.2948538+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:18.7720602+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:18.7850720+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:19.5217709+00:00 Set as Event Sender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:19.6839403+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:21.7396734+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:22.1760695+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:24.7188610+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:27.4589177+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:DisableInteractablesAutotarget() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:30.0049671+00:00 PreLoading Scene: M_B20 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:30.0049671+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:30.0049671+00:00 Finished Load Scene References, Time Taken: 0.0001068115 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 34 Unused Serialized files (Serialized files now loaded: 18) Unloading 6071 unused Assets to reduce memory usage. Loaded Objects now: 728087. Total: 958.800600 ms (FindLiveObjects: 32.551200 ms CreateObjectMapping: 55.943200 ms MarkObjects: 866.830400 ms DeleteObjects: 3.475400 ms) 2023-04-10T21:34:31.7271449+00:00 Time to Additive load 'M_B20' 1.73 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:34.9378720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:34:34.9378720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:35:39.8805389+00:00 Set as Client_Forge(Clone) (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:35:40.0577016+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() EffectAction:Invoke() WorldObjectClickListener:OnDisable() LE.Gameplay.Monolith.d__17:MoveNext() LE.Gameplay.Monolith.ForgeVisualController:b__15_0(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "sync v_WengariRaider(Clone)/v_WengariRaider(Clone)/Wengari_Rig (1)/Axe_Thrower_Axe/AxeScalar" (Filename: Line: 0) 2023-04-10T21:35:46.2022934+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:35:52.9631829+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:36:15.1931115+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:36:15.3960330+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:36:15.9843678+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:36:16.5218787+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:36:16.5649177+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:36:16.5649177+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:36:16.5999493+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:36:17.3762676+00:00 Set as Event Sender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:36:17.5569243+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:38:18.0498320+00:00 PreLoading Scene: M_F70 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:38:18.0498320+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:38:18.0498320+00:00 Finished Load Scene References, Time Taken: 0.0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 30 Unused Serialized files (Serialized files now loaded: 18) Unloading 19117 unused Assets to reduce memory usage. Loaded Objects now: 722527. Total: 1116.618900 ms (FindLiveObjects: 34.509100 ms CreateObjectMapping: 50.100500 ms MarkObjects: 1018.429200 ms DeleteObjects: 13.579500 ms) 2023-04-10T21:38:19.6662985+00:00 Time to Additive load 'M_F70' 1.62 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:38:23.1191210+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:38:23.1201224+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:38:23.1201224+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:38:55.5036505+00:00 Set as Shard Shrine(Clone) (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:38:55.6649904+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:12.6554898+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:12.8746881+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:12.9267372+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:13.2145551+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:13.2145551+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:13.2155560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:13.2395776+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() EffectAction:Invoke() WorldObjectClickListener:OnDisable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:16.4420484+00:00 Set as Event Sender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:16.6720707+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:18.8766694+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:19.7357954+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:28.7070913+00:00 PreLoading Scene: R5Q30 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:28.7070913+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:29.0091491+00:00 Finished Load Scene References, Time Taken: 0.3016357 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 32 Unused Serialized files (Serialized files now loaded: 18) Unloading 3205 unused Assets to reduce memory usage. Loaded Objects now: 726167. Total: 1156.608200 ms (FindLiveObjects: 36.367100 ms CreateObjectMapping: 51.295500 ms MarkObjects: 1066.270600 ms DeleteObjects: 2.674500 ms) 2023-04-10T21:40:30.4409238+00:00 Time to Additive load 'R5Q30' 1.74 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:33.8962291+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:33.8962291+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:33.8962291+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:33.8962291+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:49.5464724+00:00 Exception occured while capturing prefab state for Osprix Heorot Spear Ice Stab Indicator(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:40:49.5474731+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:41:50.3763606+00:00 Exception occured while capturing prefab state for Osprix Heorot Spear leap impact indicator(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:41:50.3773622+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:41:51.7521762+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisualsWithLocationDetector (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:41:51.7862070+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisualsWithLocationDetector (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:41:51.7872083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisualsWithLocationDetector (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:42:06.8861064+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisualsWithLocationDetector (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:42:06.9198525+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisualsWithLocationDetector (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:42:06.9198525+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisualsWithLocationDetector (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:42:22.0409713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisualsWithLocationDetector (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:42:22.1080322+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisualsWithLocationDetector (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:42:22.1080322+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisualsWithLocationDetector (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:42:24.2246218+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MonolithZoneManager.OnQuestCompleted (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList.completeStatefulObjective (StatefulObjective so, System.Boolean loading, System.Boolean noNotification) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestListHolder+<>c__DisplayClass10_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:43:14.7373370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:43:14.7373370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:43:14.7383388+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:43:14.7383388+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:43:14.7393383+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:43:14.7393383+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:43:14.7393383+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:43:14.7393383+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:43:14.7393383+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:43:14.7393383+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:43:14.7393383+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:46:33.7315756+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:46:33.7325764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:46:33.7325764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:46:33.7325764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:46:39.1970074+00:00 [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() EffectAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:46:53.1742267+00:00 PreLoading Scene: M_B1S40 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:46:53.1742267+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:46:53.1742267+00:00 Finished Load Scene References, Time Taken: 6.103516E-05 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 39 Unused Serialized files (Serialized files now loaded: 18) Unloading 3062 unused Assets to reduce memory usage. Loaded Objects now: 736431. Total: 1250.401200 ms (FindLiveObjects: 40.365000 ms CreateObjectMapping: 51.606700 ms MarkObjects: 1156.156100 ms DeleteObjects: 2.273200 ms) 2023-04-10T21:46:54.8186000+00:00 Time to Additive load 'M_B1S40' 1.65 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:46:59.9343842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:46:59.9343842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:46:59.9343842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:46:59.9353851+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Coroutine couldn't be started because the the game object 'PortalToUnavailable' is inactive! System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 743] (Filename: Line: 743) 2023-04-10T21:47:38.3833858+00:00 Set as Reflect Shrine(Clone) (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:47:38.4620699+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:47:57.5794651+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:47:59.6581355+00:00 Set as Client_Forge(Clone) (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:47:59.7652326+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() EffectAction:Invoke() WorldObjectClickListener:OnDisable() LE.Gameplay.Monolith.d__17:MoveNext() LE.Gameplay.Monolith.ForgeVisualController:b__15_0(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:13.2815401+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:19.6111133+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveTriggerDestruction () [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:20.6680742+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:21.0790269+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:21.0790269+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:21.0800276+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:21.0800276+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:21.0930408+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:21.9157010+00:00 Set as Event Sender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:22.0605585+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:28.8531641+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:29.2736578+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:29.8605080+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:30.2125586+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:36.8985189+00:00 PreLoading Scene: M_B1S10 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:36.8985189+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:36.8985189+00:00 Finished Load Scene References, Time Taken: 0.0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 29 Unused Serialized files (Serialized files now loaded: 18) Unloading 8757 unused Assets to reduce memory usage. Loaded Objects now: 731518. Total: 1313.110300 ms (FindLiveObjects: 41.393800 ms CreateObjectMapping: 63.200200 ms MarkObjects: 1203.386600 ms DeleteObjects: 5.128900 ms) 2023-04-10T21:48:38.9315672+00:00 Time to Additive load 'M_B1S10' 2.04 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:46.0782303+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:46.3554841+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:46.3554841+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:46.3564850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:46.3564850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:46.3564850+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:47.2450607+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:51.5404893+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:48:51.5404893+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:49:12.7955158+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateObjectsAfterDuration.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateObjectsAfterDuration:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:49:23.7228005+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:49:34.0982099+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:49:35.3780172+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisualsWithLocationDetector (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AbilitySync:ReceiveCreateVisuals(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:CreateVisuals(RpcArgs, Boolean) AbilitySync:CreateVisualsWithLocationDetector(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:49:39.2742683+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:49:59.8732920+00:00 Exception occured while capturing prefab state for Pannion Student Lightning Nova Indicator VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:49:59.8742928+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:03.2342138+00:00 Exception occured while capturing prefab state for Pannion Student Lightning Nova Indicator VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:03.2352142+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:05.2781713+00:00 Exception occured while capturing prefab state for Pannion Student Lightning Nova Indicator VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:05.2781713+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:06.1009181+00:00 Exception occured while capturing prefab state for Pannion Student Lightning Nova Indicator VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:06.1009181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:11.1613478+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:11.3637007+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:11.5153600+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:11.7576526+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:11.7586540+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:11.7586540+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:11.7586540+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:11.7586540+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:11.7736682+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:12.5643246+00:00 Set as Event Sender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:13.0477665+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:24.2863204+00:00 PreLoading Scene: M_B50 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:24.2863204+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:24.2873214+00:00 Finished Load Scene References, Time Taken: 0.0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 50 Unused Serialized files (Serialized files now loaded: 19) Unloading 2309 unused Assets to reduce memory usage. Loaded Objects now: 736329. Total: 1408.770200 ms (FindLiveObjects: 37.744100 ms CreateObjectMapping: 56.723300 ms MarkObjects: 1309.907100 ms DeleteObjects: 4.395600 ms) 2023-04-10T21:50:26.3906682+00:00 Time to Additive load 'M_B50' 2.11 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:48.7665827+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:48.7665827+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:48.7675841+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:48.7675841+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:48.7675841+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:50:48.7675841+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:02.1564512+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:02.1734670+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:02.1924837+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:02.2064965+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:02.2285174+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:02.2415282+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:02.2585440+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:02.2735577+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:02.3266059+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:02.3426204+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:02.3596355+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:02.3766509+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:02.3936667+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:02.4097441+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:02.4267594+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:02.4437753+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:13.6579672+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:13.6749773+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:13.6919924+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:13.7088680+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:13.7258586+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:13.7428743+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:13.7594523+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:13.7764676+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:13.9450645+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:13.9650705+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:13.9790835+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:13.9971001+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:14.0131146+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:14.0308708+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:14.0458845+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:14.0639003+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:14.8688312+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:14.8868480+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:14.9028626+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:14.9208788+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:14.9368929+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:15.0204666+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:15.0374820+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:15.0544974+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:15.0710594+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:15.0870737+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:15.1050899+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:15.1211048+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:15.1381207+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.0448260+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.0598395+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.0778565+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.0948719+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.1118869+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.1279018+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.1449172+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.1619330+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.1959635+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.2119789+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.2279928+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.2464891+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.2639373+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.2789505+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.2969672+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.3129818+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.4651201+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.4801341+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.4981504+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.5141645+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.5311803+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.5471950+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.5652117+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.5822265+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.7673947+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.7834087+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.8004248+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.8164393+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.8334547+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.8494691+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.8674853+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:16.8835001+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.1191545+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.1361699+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.1537114+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.1697261+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.1867422+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.2027560+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.2197713+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.2367871+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.4074169+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.4224304+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.4394458+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.4554603+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.4734774+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.4884904+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.5065068+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.5225210+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.7607306+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.7757446+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.7957627+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.8077735+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.8274559+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.8434700+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.8594846+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.8765002+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.9275464+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.9435625+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.9595767+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.9765910+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:17.9976103+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:18.0126242+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:18.0276371+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:51:18.0456538+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:04.6995057+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:05.2128245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:05.2128245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:05.2128245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:05.2138256+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:05.2138256+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:05.2138256+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:05.2258362+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:05.9182698+00:00 Set as Event Sender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:06.0316453+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:09.1984050+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:09.4673919+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:10.0729490+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:10.4607818+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:14.7305936+00:00 PreLoading Scene: M_B30 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:14.7305936+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:14.7305936+00:00 Finished Load Scene References, Time Taken: 0.0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 35 Unused Serialized files (Serialized files now loaded: 19) Unloading 1934 unused Assets to reduce memory usage. Loaded Objects now: 736825. Total: 1453.485100 ms (FindLiveObjects: 39.053600 ms CreateObjectMapping: 36.188700 ms MarkObjects: 1369.836200 ms DeleteObjects: 8.406500 ms) 2023-04-10T21:52:16.6643252+00:00 Time to Additive load 'M_B30' 1.94 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:23.8837593+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:23.8847604+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:23.8847604+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:23.8847604+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:23.8847604+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:23.8857617+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:23.8857617+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:47.7795449+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:48.0496183+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:54.6482397+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:55.9771279+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:57.4328022+00:00 Set as Stun Shrine(Clone) (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:52:57.6596326+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:02.6800854+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:11.4772300+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:11.6796742+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:11.7477361+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:12.7278858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:12.7278858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:12.7278858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:12.7288867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:12.7288867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:12.7288867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:12.7288867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:12.7408978+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:12.7729268+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:13.5821736+00:00 Set as Event Sender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:13.7122916+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:16.8577027+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:17.2450538+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2023-04-10T21:53:22.6624391+00:00 PreLoading Scene: M_Arena_1_Tundra LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:22.6634398+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:22.6634398+00:00 Finished Load Scene References, Time Taken: 0.0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 27 Unused Serialized files (Serialized files now loaded: 19) Unloading 1684 unused Assets to reduce memory usage. Loaded Objects now: 753267. Total: 1522.209500 ms (FindLiveObjects: 39.093500 ms CreateObjectMapping: 59.635200 ms MarkObjects: 1420.991400 ms DeleteObjects: 2.488900 ms) 2023-04-10T21:53:24.4074385+00:00 Time to Additive load 'M_Arena_1_Tundra' 1.75 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:28.9406025+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:28.9406025+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:28.9406025+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:28.9406025+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:28.9406025+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:28.9416033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:28.9416033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:28.9416033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:34.2799161+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:36.7851689+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:41.4913523+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:41.4923531+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:41.8287025+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:41.8297033+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:42.1492376+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:42.5051201+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:43.2900305+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:46.2953265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:47.2035941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:48.2636045+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:48.4640798+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:48.9339354+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:51.4099075+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:51.4439382+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:51.4616917+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:51.4626676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:52.1344999+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:52.1848818+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:52.2358526+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:52.3363891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:52.4693683+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:52.5035696+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:53.3627261+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:55.9710380+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:57.4481060+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:57.5847255+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:58.6523404+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:53:58.7157124+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:01.8132912+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:01.8142921+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:01.8162940+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:03.8552614+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:04.8642535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:07.5635055+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:07.8806740+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:08.1984641+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:08.3005571+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:08.4509557+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:08.5030032+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:08.5040040+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:09.3439354+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:09.3604273+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:09.3957712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:10.5229842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:15.0734999+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:16.2506936+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:16.2519896+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:16.2847617+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:16.3182210+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:16.5221051+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:16.5716996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:16.8916878+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:18.7104423+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:22.5937546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:22.6628265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:22.7621932+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:22.8179101+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:22.8551556+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:22.8956076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:22.9226202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:22.9657925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:23.0347393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:23.1331305+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:23.1922238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:23.8362329+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:25.6310332+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:26.4549605+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:26.4899920+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:26.5242812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:26.5242812+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:26.6248837+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:26.8430814+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:26.8440825+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:26.8620987+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:26.8821172+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:27.0522716+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:27.1043191+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:27.1233362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:27.1573674+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:27.4486314+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:28.2213324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:28.5258364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:28.6619606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:28.6629611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:32.4910880+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:32.6599281+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:32.9964870+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:34.4934974+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:34.6616503+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:35.8907586+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:40.0251783+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:41.2513676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:41.6217125+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:41.6557431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:42.8996385+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:43.0828307+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:43.5050993+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:44.5300467+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:44.6663914+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:45.7913320+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:45.9589349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:45.9919650+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:45.9929658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:51.4961752+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:51.5622352+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:51.5792506+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:51.5802514+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:51.5972671+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:51.6633271+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:57.0093694+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:57.0434002+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:54:57.4638355+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:55:03.3487265+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:55:03.7888337+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:55:03.7888337+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:55:03.7888337+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:55:03.7898342+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:55:03.7898342+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:55:03.7898342+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:55:03.7898342+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:55:03.7898342+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:55:03.8098540+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() EffectAction:Invoke() WorldObjectClickListener:OnDisable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:55:04.8050682+00:00 Set as Event Sender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:55:05.0022406+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:01.8666045+00:00 PreLoading Scene: M_A70 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:01.8666045+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:01.8666045+00:00 Finished Load Scene References, Time Taken: 0.0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 35 Unused Serialized files (Serialized files now loaded: 18) Unloading 14251 unused Assets to reduce memory usage. Loaded Objects now: 743725. Total: 1716.794800 ms (FindLiveObjects: 45.667600 ms CreateObjectMapping: 50.642900 ms MarkObjects: 1615.364500 ms DeleteObjects: 5.119600 ms) 2023-04-10T21:56:03.9813434+00:00 Time to Additive load 'M_A70' 2.12 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) 2023-04-10T21:56:33.1947523+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:33.3286051+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:34.6244242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:35.0951512+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:35.4327699+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:35.6233964+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:35.6894560+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:36.6282599+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:36.9684409+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:37.4637017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) 2023-04-10T21:56:39.1279110+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:39.1279110+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:39.1279110+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:39.1279110+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:39.1279110+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:39.1289120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:39.1289120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:39.1289120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:40.1445283+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:46.6787231+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:48.9993655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:52.8340867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:52.9852239+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:53.3405463+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:55.1631674+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:55.4987954+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:55.6339179+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:56:55.6519343+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:02.2235141+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:02.3731893+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:02.7439453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:02.8440362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:02.9130988+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:03.5512976+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:04.6938762+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:05.3629407+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:09.5514988+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:10.1894192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:20.5037194+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:20.6546525+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:23.0702458+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:23.1364880+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:23.1693298+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:23.2538569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:25.2726059+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:25.3958219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:25.5980117+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:25.9007038+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:26.1021479+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:26.4224867+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:26.5733700+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:26.6408526+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:26.6735533+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:26.8416104+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:26.9086870+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:26.9429034+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:27.5963950+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:27.6334288+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:34.3598158+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:34.8021712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:34.8021712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:34.8021712+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:34.8031719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:34.8031719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:34.8031719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:34.8031719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:34.8031719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:34.8031719+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:34.8041728+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:34.8201871+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:35.5262809+00:00 Set as Event Sender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:35.6392365+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:57:38.4725170+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveTriggerDestruction () [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:58:28.0173898+00:00 PreLoading Scene: M_M60 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:58:28.0173898+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:58:28.0173898+00:00 Finished Load Scene References, Time Taken: 0.0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 20 Unused Serialized files (Serialized files now loaded: 19) Unloading 1209 unused Assets to reduce memory usage. Loaded Objects now: 798632. Total: 1849.791000 ms (FindLiveObjects: 43.187400 ms CreateObjectMapping: 67.144000 ms MarkObjects: 1736.879600 ms DeleteObjects: 2.579800 ms) 2023-04-10T21:58:30.2369629+00:00 Time to Additive load 'M_M60' 2.22 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:58:40.7784407+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) 2023-04-10T21:58:58.3261451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:58:58.3261451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:58:58.3261451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:58:58.3261451+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:58:58.3271462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:58:58.3271462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:58:58.3271462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:58:58.3271462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:58:58.3271462+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:59:29.4035506+00:00 Set as Gold Shrine(Clone) (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:59:29.6493635+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:59:56.4415016+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:59:58.5319259+00:00 Set as Interactable (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T21:59:58.6934327+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() EffectAction:Invoke() WorldObjectClickListener:OnDisable() DisableComponentInteraction:Interaction(GameObject) PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:01.1759732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:01.3621423+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:03.3468503+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:03.6351118+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:04.3274557+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:04.4963101+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:04.5793848+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:04.6809324+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:05.3526676+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:05.5738682+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:06.1501580+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.RecieveSpawnVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass5_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) GlobalVFXManager:RecieveSpawnVfx(GameObject, Vector3, Quaternion, Boolean) <>c__DisplayClass5_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:07.0425306+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:07.0425306+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:07.6003246+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:10.9145668+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Alignment.isSameOrFriend (Alignment alignment) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.AlliedToLocalPlayer () [0x00000] in <00000000000000000000000000000000>:0 at DamageNumbers.DamagePopup (System.Single damage, System.Boolean crit) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:11.4327124+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:11.5037768+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:11.6709287+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:11.9061419+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:11.9071429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:11.9396459+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:12.2419199+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:13.3484605+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:13.7342329+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:14.0039481+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:14.6410504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:14.7091124+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:15.7352379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:20.1350420+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:21.1278773+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:21.1949379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:21.6534444+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:22.3939084+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:23.0332981+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:23.0493123+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:23.9750829+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:23.9760837+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:24.5628441+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:24.9165422+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:25.2718616+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:25.3548724+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:25.3558736+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:25.3558736+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:25.3558736+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:25.3558736+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:29.5145434+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:29.5145434+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:33.7850166+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:33.8530778+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:34.2082657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:35.4810865+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:35.8838720+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:37.5175955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Alignment.isSameOrFriend (Alignment alignment) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.AlliedToLocalPlayer () [0x00000] in <00000000000000000000000000000000>:0 at DamageNumbers.DamagePopup (System.Single damage, System.Boolean crit) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:38.7460762+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.RecieveSpawnVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass5_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) GlobalVFXManager:RecieveSpawnVfx(GameObject, Vector3, Quaternion, Boolean) <>c__DisplayClass5_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:38.9950244+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveTriggerDestruction () [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:42.3664997+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:43.8640150+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:43.9661070+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:44.2350500+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:44.6874945+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:45.6282370+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:46.3698377+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:46.4539140+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:46.6891276+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:47.4627211+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:47.6309530+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:47.7669475+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:47.7669475+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:47.7669475+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:47.7669475+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:47.7679485+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:47.8169926+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Alignment.isSameOrFriend (Alignment alignment) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisuals.AlliedToLocalPlayer () [0x00000] in <00000000000000000000000000000000>:0 at DamageNumbers.DamagePopup (System.Single damage, System.Boolean crit) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:48.8187662+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Gameplay.Monolith.BeaconVisualsController+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList+ObjectiveIncrementedAction.Invoke (System.Single damage) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList+ObjectiveIncrementedAction.Invoke (System.Single damage) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Gameplay.Monolith.d__29:MoveNext() LE.Gameplay.Monolith.BeaconVisualsController:OnProgressChanged(Single) <>c__DisplayClass13_0:b__0(Single) ObjectiveIncrementedAction:Invoke(Single) BeaconSync:ChangeProgress(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:48.8527967+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:52.4694020+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:52.6709297+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:52.8546168+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:53.3613881+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:53.8333370+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:54.0720229+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:54.0730245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:54.0730245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:54.0730245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:54.0730245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:54.0730245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:54.0740251+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:54.0740251+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:54.0740251+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:54.0850346+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:55.2836544+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:00:55.6729976+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:17.6775357+00:00 PreLoading Scene: M_M210 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:17.6775357+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:17.6787951+00:00 Finished Load Scene References, Time Taken: 0.0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 19 Unused Serialized files (Serialized files now loaded: 19) Unloading 4228 unused Assets to reduce memory usage. Loaded Objects now: 799266. Total: 1920.890400 ms (FindLiveObjects: 47.184800 ms CreateObjectMapping: 60.215500 ms MarkObjects: 1809.189200 ms DeleteObjects: 4.300300 ms) 2023-04-10T22:01:20.3544600+00:00 Time to Additive load 'M_M210' 2.68 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:30.7877854+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.RecieveSpawnVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass5_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) GlobalVFXManager:RecieveSpawnVfx(GameObject, Vector3, Quaternion, Boolean) <>c__DisplayClass5_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:31.4253582+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:31.7976958+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:31.8317269+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:32.9841672+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:34.0592393+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:34.9302479+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:35.0483550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:35.0503566+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:42.7711554+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:43.4111516+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.RecieveSpawnVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass5_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) GlobalVFXManager:RecieveSpawnVfx(GameObject, Vector3, Quaternion, Boolean) <>c__DisplayClass5_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:44.1492445+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:47.0495200+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:47.0505202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:47.0505202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:47.0505202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:47.0505202+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:47.0515215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:47.0515215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:47.0515215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:47.0515215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:47.0515215+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:48.3394823+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:48.7157665+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:48.8829181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:49.1839791+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:49.2190049+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:49.3373870+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:49.5726004+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:49.9089055+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:50.4459774+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:50.4970242+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:53.0299870+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:53.0460013+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:54.8771854+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:01:56.7966863+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:00.5127408+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:03.6053955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:03.9918897+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:04.7315888+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:05.0168477+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:07.6058472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:08.8348132+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:09.3734111+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.RecieveSpawnVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass5_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) GlobalVFXManager:RecieveSpawnVfx(GameObject, Vector3, Quaternion, Boolean) <>c__DisplayClass5_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:10.0287951+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:13.9475551+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:14.3769444+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:14.6782184+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:14.8509492+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:16.3971321+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:16.9035910+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:18.0226065+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:19.3498109+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:19.5600017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:20.9075321+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:21.7504329+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:22.7773648+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.0726327+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.3143421+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.3293557+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.3505416+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.3679299+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.3859969+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.4029750+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.4199904+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.4370058+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.4877150+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.5027285+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.5217457+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.5367602+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.5437659+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.5547759+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.5697892+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.5878059+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.6048214+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:23.6598713+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:24.7768594+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:24.7818626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.RecieveSpawnVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass5_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) GlobalVFXManager:RecieveSpawnVfx(GameObject, Vector3, Quaternion, Boolean) <>c__DisplayClass5_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:24.7998793+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.4472104+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.4632248+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.4822421+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.4982565+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.5152723+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.5322875+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.5473014+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.5653176+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.6674101+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.6834248+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.6994392+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.7164545+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.7334702+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.7494844+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.7665001+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.7845165+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.8926151+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.9076280+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.9246437+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.9416591+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.9576732+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.9746889+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:25.9897024+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.0087194+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.0577641+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.0747798+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.0907942+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.1098114+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.1248252+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.1418407+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.1578551+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.1748705+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.2269175+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.2429324+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.2599478+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.2769630+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.2939787+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.3089924+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.3280097+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.3440242+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.4301025+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.4451158+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.4631326+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.4801478+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.4961620+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.5141787+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.5291921+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.5472086+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.5812394+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.6012580+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.6162716+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.6342873+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.6493008+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.6683181+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.6843328+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.7023493+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.7844238+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.8014391+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.8184542+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.8344691+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.8514846+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.8695010+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.8865164+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.9025313+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.9705926+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:26.9866069+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.0036227+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.0216389+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.0376545+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.0546688+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.0696826+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.0886998+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.1217297+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.1387450+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.1567616+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.1717750+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.1907921+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.2068072+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.2248234+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.2418391+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.3099002+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.3259153+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.3429303+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.3619477+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.3819658+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.3989813+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.4179988+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.4340131+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.5000732+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.5170885+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.5331033+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.5491177+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.5671342+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.5851504+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.6001635+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:27.6171794+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:28.0075336+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:28.0245494+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:28.0395625+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:28.0585800+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:28.0735935+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:28.0896081+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:28.1076241+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:28.1236390+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:29.0464760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:29.6590590+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:30.5369859+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:30.7912167+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.RecieveSpawnVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass5_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) GlobalVFXManager:RecieveSpawnVfx(GameObject, Vector3, Quaternion, Boolean) <>c__DisplayClass5_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:32.9524157+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:33.1535981+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:34.3604653+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:35.1132176+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:35.2313244+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:35.2473394+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:35.6667208+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:36.4435987+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:36.7027623+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:36.7027623+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:36.7027623+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:36.7037632+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:36.7037632+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:36.7037632+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:36.7037632+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:36.7037632+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:36.7047641+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:36.7047641+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:36.7217793+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:37.9936905+00:00 Set as Event Sender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:38.1017880+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:41.5294058+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:41.8167972+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:42.2703477+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:42.6071572+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:54.7894017+00:00 PreLoading Scene: M_Arena_5_Docks LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:54.7894017+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:02:54.7894017+00:00 Finished Load Scene References, Time Taken: 0.0002441406 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 44 Unused Serialized files (Serialized files now loaded: 19) Unloading 1525 unused Assets to reduce memory usage. Loaded Objects now: 803697. Total: 2012.812700 ms (FindLiveObjects: 42.206800 ms CreateObjectMapping: 60.281000 ms MarkObjects: 1907.284900 ms DeleteObjects: 3.039700 ms) 2023-04-10T22:02:57.0357925+00:00 Time to Additive load 'M_Arena_5_Docks' 2.25 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:12.0958733+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:20.6173341+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:20.6173341+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:20.6173341+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:20.6173341+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:20.6183348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:20.6183348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:20.6183348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:20.6183348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:20.6183348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:20.6183348+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:20.6193362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:20.6193362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:27.0935970+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateObjectsAfterDuration.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateObjectsAfterDuration:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:37.0885616+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:37.6761212+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:39.3880662+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:40.0457029+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:40.9517491+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:44.9654871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisualsWithLocationDetector (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AbilitySync:ReceiveCreateVisuals(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:CreateVisuals(RpcArgs, Boolean) AbilitySync:CreateVisualsWithLocationDetector(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:47.1348424+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:03:47.7900741+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:06.1569575+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:06.4098596+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:06.4450688+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:06.5624287+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:06.5975776+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:06.6139675+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:06.7469870+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:06.8155333+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:07.0983090+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:07.1828981+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:07.2161771+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:13.8536753+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:14.0217811+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:14.3184443+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:20.4549700+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:21.1767473+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:43.1910802+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:43.5425389+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:43.5425389+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:43.5435402+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:43.5435402+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:43.5435402+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:43.5435402+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:43.5435402+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:43.5445413+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:43.5445413+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:43.5445413+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:43.5445413+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:43.5445413+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:43.5585547+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:44.4394930+00:00 Set as Event Sender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:44.5165626+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:49.8180146+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:50.0685369+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:50.5757048+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:04:50.9596513+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:34.1630382+00:00 PreLoading Scene: M_M260 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:34.1640391+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:34.1640391+00:00 Finished Load Scene References, Time Taken: 0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 22 Unused Serialized files (Serialized files now loaded: 18) Unloading 649 unused Assets to reduce memory usage. Loaded Objects now: 805540. Total: 2081.095800 ms (FindLiveObjects: 43.837800 ms CreateObjectMapping: 37.718900 ms MarkObjects: 1997.908100 ms DeleteObjects: 1.630700 ms) 2023-04-10T22:05:36.7841081+00:00 Time to Additive load 'M_M260' 2.62 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.2719396+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6694955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6694955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6694955+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6704963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6704963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6704963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6704963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6704963+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6714973+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6714973+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6714973+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6714973+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6714973+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6724977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6724977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6724977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6724977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6724977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6724977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6734983+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6734983+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6734983+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6734983+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6734983+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6734983+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6744996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6744996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6744996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6744996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6744996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6744996+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6755007+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6755007+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6755007+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6755007+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6755007+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6765017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6765017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6765017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6765017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6765017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:42.6775031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:43.2533989+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:44.2709077+00:00 Set as Reflect Shrine(Clone) (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:44.3489781+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:48.3499813+00:00 Exception occured while capturing prefab state for Marsh Beetle Slam Indicator(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:48.3509821+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:49.7956654+00:00 Set as Haste Shrine(Clone) (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:05:50.0518980+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:07.6924192+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:07.6924192+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:07.6924192+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:14.6362028+00:00 Set as Ice Beetle Shrine(Clone) (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:14.6612243+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:20.0403509+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateObjectsAfterDuration.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateObjectsAfterDuration:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:37.2757269+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:39.8225338+00:00 Set as Crit Shrine(Clone) (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:39.9476475+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:40.6743014+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.ReceiveCreateVisuals (System.Boolean isAdditionalProjectile, System.Boolean keepPositionSynced, System.Boolean keepRotationSynced, System.Boolean keepScaleSynced, ActorSync actorSync, UnityEngine.Vector3 locationCreatedFrom, Ability ability, System.Byte visualsID, AbilitySync+PositionSyncType positionSyncType, UnityEngine.Vector3 velocity, System.Boolean hasLocationData, System.Nullable`1[T] startLocation, System.Nullable`1[T] targetLocationOffset, System.Nullable`1[T] targetLocation) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisuals (BeardedManStudios.Forge.Networking.RpcArgs args, System.Boolean hasLocationData) [0x00000] in <00000000000000000000000000000000>:0 at AbilitySync.CreateVisualsWithLocationDetector (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AbilitySync:ReceiveCreateVisuals(Boolean, Boolean, Boolean, Boolean, ActorSync, Vector3, Ability, Byte, PositionSyncType, Vector3, Boolean, Nullable`1, Nullable`1, Nullable`1) AbilitySync:CreateVisuals(RpcArgs, Boolean) AbilitySync:CreateVisualsWithLocationDetector(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:47.1851217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:48.8287329+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.0127431+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.0297585+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2399038+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2399038+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2399038+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2399038+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2399038+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2409048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2409048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2409048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2409048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2409048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2409048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2419056+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2419056+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2419056+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2419056+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2419056+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2429066+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2429066+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2429066+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2429066+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2429066+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2429066+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2439076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2439076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2439076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2439076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2439076+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2449085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2449085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2449085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2449085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2449085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2449085+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2459093+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2459093+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2459093+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2459093+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2459093+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2459093+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2469095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2469095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2469095+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.2809407+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.8869945+00:00 Set as Event Sender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:49.9650651+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:52.6618521+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveTriggerDestruction () [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:54.3023521+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:54.5714162+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:55.3932268+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:55.7621684+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:56.1795448+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:06:56.1965601+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:07:47.5425034+00:00 PreLoading Scene: M_B40 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:07:47.5435041+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:07:47.5435041+00:00 Finished Load Scene References, Time Taken: 0.0002441406 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 41 Unused Serialized files (Serialized files now loaded: 19) Unloading 643 unused Assets to reduce memory usage. Loaded Objects now: 807503. Total: 2163.842200 ms (FindLiveObjects: 44.054300 ms CreateObjectMapping: 56.604800 ms MarkObjects: 2061.680200 ms DeleteObjects: 1.502700 ms) 2023-04-10T22:07:50.4115197+00:00 Time to Additive load 'M_B40' 2.87 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) 2023-04-10T22:08:06.6507833+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6517842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6517842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6517842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6517842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6517842+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6527845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6527845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6527845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6527845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6527845+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6537858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6537858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6537858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6537858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6537858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6537858+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6547864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6547864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6547864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6547864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6547864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6547864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6557871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6557871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6557871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6557871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6557871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6557871+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6567882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6567882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6567882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6567882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6567882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6567882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6567882+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6577891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6577891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6577891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6577891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6577891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6577891+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:06.6587899+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:58.1270066+00:00 Set as VoidCrucifiedGuy (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:08:58.4154747+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:33.6235373+00:00 Set as Reflect Shrine(Clone) (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:33.7498192+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:45.9604902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:47.2207005+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.RecieveSpawnVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass5_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) GlobalVFXManager:RecieveSpawnVfx(GameObject, Vector3, Quaternion, Boolean) <>c__DisplayClass5_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:47.9115093+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:48.7823989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:48.8494598+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:49.7485265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:53.1523607+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:53.9012786+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:53.9012786+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:53.9022798+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:53.9343088+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:54.1536652+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:54.1722940+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:54.2070517+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:54.5409169+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:54.6256449+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:54.8730419+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:54.9110764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:58.5619289+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:58.5619289+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:58.6984700+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:58.7995606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:58.9687778+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:09:59.2089960+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:00.3705747+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:07.8121004+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:07.8291156+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:08.0092791+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:08.6000168+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:08.7541565+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.RecieveSpawnVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass5_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) GlobalVFXManager:RecieveSpawnVfx(GameObject, Vector3, Quaternion, Boolean) <>c__DisplayClass5_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:08.9062943+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:09.1400974+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:09.3422818+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:09.4934186+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:11.1931232+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:11.1941243+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:11.1941243+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:11.1941243+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:11.1941243+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:11.2111403+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:11.2111403+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:13.5090672+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:13.7440144+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:14.1143505+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.RecieveSpawnVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass5_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) GlobalVFXManager:RecieveSpawnVfx(GameObject, Vector3, Quaternion, Boolean) <>c__DisplayClass5_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:14.4486539+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:14.9050681+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:14.9050681+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:14.9421016+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:16.6406729+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at GlobalVFXManager.RecieveSpawnVfx (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean useAutoPool) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass5_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) GlobalVFXManager:RecieveSpawnVfx(GameObject, Vector3, Quaternion, Boolean) <>c__DisplayClass5_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:17.1103103+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:17.1433401+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:20.8484140+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:21.3859018+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:21.4189313+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:21.5700688+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:21.8222973+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:21.8232982+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:21.8232982+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:21.8393131+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:22.0074154+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:22.3877606+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:24.4830253+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:24.4840263+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:24.4840263+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:25.1418498+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:25.3110034+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:25.6825697+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:26.0699213+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:29.0775757+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:31.3529454+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:31.7983496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Gameplay.Monolith.BeaconVisualsController+d__31.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList+ObjectiveIncrementedAction.Invoke (System.Single damage) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController+d__29.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Gameplay.Monolith.BeaconVisualsController.OnProgressChanged (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync+<>c__DisplayClass13_0.b__0 (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at StatefulQuestList+ObjectiveIncrementedAction.Invoke (System.Single damage) [0x00000] in <00000000000000000000000000000000>:0 at BeaconSync.ChangeProgress (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Gameplay.Monolith.d__29:MoveNext() LE.Gameplay.Monolith.BeaconVisualsController:OnProgressChanged(Single) <>c__DisplayClass13_0:b__0(Single) ObjectiveIncrementedAction:Invoke(Single) BeaconSync:ChangeProgress(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:34.5167274+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:34.7189116+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:34.8695051+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1627733+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1627733+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1627733+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1627733+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1627733+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1637742+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1637742+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1637742+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1637742+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1637742+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1637742+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1637742+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1647753+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1647753+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1647753+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1647753+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1647753+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1657760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1657760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1657760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1657760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1657760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1657760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1667772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1667772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1667772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1667772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1667772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1667772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1667772+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1677777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1677777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1677777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1677777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1677777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1677777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1687789+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1687789+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1687789+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1687789+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1687789+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1687789+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1697796+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1697796+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:35.1827914+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:36.5545730+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:36.9069280+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:38.7360882+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:39.2401626+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:42.3103878+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at AbilitySync.ReceiveTriggerDestruction () [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:54.1336118+00:00 PreLoading Scene: M_A70 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:54.1346127+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:10:54.1346127+00:00 Finished Load Scene References, Time Taken: 0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 31 Unused Serialized files (Serialized files now loaded: 19) Unloading 2745 unused Assets to reduce memory usage. Loaded Objects now: 811170. Total: 2279.396300 ms (FindLiveObjects: 45.855900 ms CreateObjectMapping: 45.623100 ms MarkObjects: 2183.039900 ms DeleteObjects: 4.877200 ms) 2023-04-10T22:10:56.8395901+00:00 Time to Additive load 'M_A70' 2.71 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (4)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (4)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (4)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (4)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (4)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (4)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (4)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (4)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (1)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (2)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) Renderer 'UCX_SM_Coal_01a_LOD0' is registered with more than one LODGroup ('SM_Coal_01a (3)' and 'SM_Coal_01a (4)'). ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 185] (Filename: Line: 185) 2023-04-10T22:11:09.8432452+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:09.8442464+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:09.9103061+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:10.4836637+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:10.5347099+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:10.5847286+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:10.5857299+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:10.7018351+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:10.9710785+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:11.2413048+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) 2023-04-10T22:11:11.7144310+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:11.7304460+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:13.1140621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:13.1310777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:14.0249822+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:14.8155794+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Coroutine couldn't be started because the the game object 'v_LastRefugeBarrel' is inactive! ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 743] (Filename: Line: 743) 2023-04-10T22:11:15.8688599+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8688599+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8698611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8698611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8698611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8698611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8698611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8698611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8708615+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8708615+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8708615+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8708615+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8708615+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8708615+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8718628+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8718628+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8718628+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8718628+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8718628+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8718628+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8728634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8728634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8728634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8728634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8728634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8728634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8738643+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8738643+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8738643+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8738643+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8738643+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8738643+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8748655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8748655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8748655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8748655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8748655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8748655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8748655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8758658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8758658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8758658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8758658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:15.8758658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:17.3807615+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:17.3827636+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:17.3977771+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:17.3987778+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:17.3997790+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:17.9510994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:18.2571607+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:18.5120058+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:20.5028233+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:20.8403229+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:21.2855849+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:22.5195726+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:22.7722496+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:22.8232959+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:24.3224006+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:24.6096611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:24.7137557+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:25.2874942+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:25.3185220+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:25.3365386+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:25.3515521+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:25.4386307+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:25.4396322+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:26.2778000+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:27.4036952+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:27.4207102+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:28.0413068+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:28.9650970+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:32.0373408+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:35.1426943+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:35.6632472+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:37.5171453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:39.8058732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:39.8198860+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:42.6765752+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:43.2827907+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:43.2837916+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:44.5753311+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:46.5214978+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:46.6055766+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:46.8407896+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:46.9238650+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:46.9749112+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:47.6650937+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:47.6660948+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:47.6670966+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:47.6676124+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:47.6696017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:48.5483799+00:00 Set as Haste Shrine(Clone) (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:48.6414646+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:49.3123977+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:49.8173509+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:50.3908588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:50.8112715+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:50.8122724+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:50.8132731+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:50.8453017+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:50.8469818+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:55.1495005+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:55.6696639+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:55.9719385+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:56.1430932+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:58.1185335+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:11:59.0290026+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:02.7251881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:03.1172378+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:03.1752902+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:03.1822981+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:03.2023397+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:03.2123493+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:03.2363705+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:03.5726760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:04.2100229+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:04.5463277+00:00 Set as Crit Shrine(Clone) (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:04.6724423+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:05.9225815+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:07.1693139+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:21.9185987+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:21.9446224+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:26.0596175+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:26.1436935+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:26.1937394+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:26.3098444+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:26.3769052+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:26.4279517+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:26.4679874+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:26.6191253+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:26.6311363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:28.4508362+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:31.7928678+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:32.5328813+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:32.5829270+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:34.3181198+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:34.4582465+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:35.8634041+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:35.9635604+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:36.1647444+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:36.3586205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:36.4487021+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:36.6188837+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:36.7049621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:36.8559701+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:37.2250864+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:37.2671245+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:37.3111646+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:37.3221746+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:38.7259800+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:38.8020656+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:38.8030667+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:38.8431031+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:38.8601181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:38.8611188+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:38.8621198+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:38.8641220+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:38.8771337+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:38.8781343+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:39.0642994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:40.3425590+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:40.4565701+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:40.4845960+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:40.6597548+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitVFXManager.PlayVFXAtPoint (System.Single actorSize, UnityEngine.Vector3 point, System.Boolean first, WhenHitVFXMaterial material, WhenHitVFXSize size, System.Boolean directional, UnityEngine.Vector3 eulerAngles) [0x00000] in <00000000000000000000000000000000>:0 at WhenHitEffects.WhenHit (System.Single actorSize, System.Boolean crit, System.Boolean isFrozen, System.Boolean directional, System.Single yEulerAngle) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.g__WhenHit|392_2 (System.Boolean crit, ActorSync+<>c__DisplayClass392_0& ) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveRaiseHitEvent (System.Nullable`1[T] damageEventType, System.Nullable`1[T] damage, System.String sound, System.Nullable`1[T] damageType1, System.Nullable`1[T] vfxRotation1) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.RaiseHitEvent (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) WhenHitVFXManager:PlayVFXAtPoint(Single, Vector3, Boolean, WhenHitVFXMaterial, WhenHitVFXSize, Boolean, Vector3) WhenHitEffects:WhenHit(Single, Boolean, Boolean, Boolean, Single) ActorSync:g__WhenHit|392_2(Boolean, <>c__DisplayClass392_0&) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:RaiseHitEvent(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:40.7538407+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at ActivateRandom.ActivateRandomCandidate () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) ActivateRandom:ActivateRandomCandidate() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:40.9946540+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:45.6854536+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.1800303+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.3491835+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.4751688+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at Bearroll.UltimateDecals.UD_Pass+MaterialComparer.Compare (UnityEngine.Material x, UnityEngine.Material y) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedSet`1[T].FindNode (T item) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.SortedDictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at InstantiateOnActorDeath.createObjects () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Windows.Speech.DictationRecognizer+DictationHypothesisDelegate.Invoke (System.String text) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerDeath (DamageType lethalDamageType) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerDeath (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) InstantiateOnActorDeath:createObjects() UnityEngine.Windows.Speech.DictationHypothesisDelegate:Invoke(String) ActorSync:ReceiveTriggerDeath(DamageType) ActorSync:TriggerDeath(RpcArgs) DG.Tweening.Core.DOSetter`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.7507788+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9614504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9614504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9614504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9614504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9614504+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9624513+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9624513+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9624513+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9624513+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9624513+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9624513+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9634522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9634522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9634522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9634522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9634522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9634522+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9644532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9644532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9644532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9644532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9644532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9644532+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9654544+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9654544+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9654544+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9654544+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9654544+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9654544+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9654544+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9664550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9664550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9664550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9664550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9664550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9664550+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9674562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9674562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9674562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9674562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9674562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9674562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9674562+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:46.9684566+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:47.0004860+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:47.5518299+00:00 Set as Event Sender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:47.5638395+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:52.9063118+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:53.6655367+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:54.6978984+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:54.7657358+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:55.3855441+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:56.0268701+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:57.1446604+00:00 Set as EventSender (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__53:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:57.2927950+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:57.9765295+00:00 PreLoading Scene: M_M50 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:57.9775320+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:12:57.9775320+00:00 Finished Load Scene References, Time Taken: 0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 20 Unused Serialized files (Serialized files now loaded: 19) Unloading 1653 unused Assets to reduce memory usage. Loaded Objects now: 818693. Total: 2364.873100 ms (FindLiveObjects: 44.736800 ms CreateObjectMapping: 56.332900 ms MarkObjects: 2261.708400 ms DeleteObjects: 2.094900 ms) 2023-04-10T22:13:00.7375119+00:00 Time to Additive load 'M_M50' 2.76 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() EffectAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.7371047+00:00 Set as Logic (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9941172+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9951182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9951182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9951182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9951182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9951182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9951182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9961192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9961192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9961192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9961192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9961192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9961192+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9971196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9971196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9971196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9971196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9971196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9971196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9981206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9981206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9981206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9981206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9981206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9981206+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9991217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9991217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9991217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9991217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9991217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:05.9991217+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:06.0001227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:06.0001227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:06.0001227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:06.0001227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:06.0001227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:06.0001227+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:06.0011238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:06.0011238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:06.0011238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:06.0011238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:06.0011238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:06.0011238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:06.0011238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:06.0021251+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:06.0021251+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:06.0021251+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at StatusEffect+EffectAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() EffectAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:06.5817571+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:17.2553683+00:00 Set as Stun Shrine(Clone) (WorldObjectClickListener) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-04-10T22:13:17.3824834+00:00 Set as null LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ControllerManager:set_InteractableTarget(WorldObjectClickListener) ControllerManager:TargetClosestInteractable() ControllerManager:AttemptInteraction() EpochInputManager:HandleControllerInput() EpochInputManager:ControllerUpdate() EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report Setting up 8 worker threads for Enlighten. Thread -> id: 1afc -> priority: 1 Thread -> id: ed0 -> priority: 1 Thread -> id: 1050 -> priority: 1 Thread -> id: 3b9c -> priority: 1 Thread -> id: 1e50 -> priority: 1 Thread -> id: 3648 -> priority: 1 Thread -> id: 323c -> priority: 1 Thread -> id: 2f98 -> priority: 1 Curl error 42: Callback aborted (Filename: Line: 867)