After the excellent work of u/Xenu420 who fixed the problem with the invisible “purple” characters in the character selection screen (see here), it is time to investigate the last remaining problem of LE’s Linux native client. This is the problem that manifests only in certain maps, in combination with certain enemy mobs. Since the mobs that appear in mono maps are random, it is difficult to capture the problem and inform LE devs about it. I have started playing LE while recording with OBS, hoping to capture the problem and showcase it to the community and EHG devs.
So my first video is in the map named WASTE POOLS, in combination with skeleton enemies.
At the beginning the whole map is blinking (epilepsy hazard). Time stamps: 00:24, 00:39, 1:50 (continuous blinking), etc.
After that, I start playing around with settings and if I set REFLECTIONS to “very low” (2:28), then the blinking is gone and start manifest as mobs flashes.
The problem occurs ONLY when skeletons appear in the screen
I know for sure that in other maps, the problem manifests itself with sirens. (I don’t have a video for that yet).
In another (not video captured) try, if I disable Antialiasing, then also the blinking stops and the mobs flashing starts to manifest.
My PC’s hardware is perfectly fine and checked and this is not a hardware problem. After all the game runs without glitches through proton (not native version) or in Windows OS. In case you ask why I don’t run it through proton, this is because proton version has 50% less performance which is unacceptable if you have an older card or a middle range card.