Introducing Chronostasis, Dawn Blade, a new supporter unique coming in version 8.4
Chronostasis, Dawn Blade is my supporter unique (I’m Corax on Discord) and it will be joining the world of Eterra with the release of 8.4. Before I jump into a detailed explanation, there’s an important clarification on the first mod: It has a very wide roll range, and the version shown in the picture is on the very low end. While none of the numbers are final, it can go up to 2000, breaking flat damage records beyond even the strongest two handed weapons.
The unique design
One thing I knew from the start is that I wanted a systemic unique, as opposed to a skill or class-focused one. Even though it’s pretty fun to build around uniques that tie very closely to a single skill, I prefer the kind of item that interacts with a general, widely available mechanic, without too much coupling to a particular class.
I decided to go with Ward as a theme, as I’m pretty enamored with the mechanic; I love the volatility of the balance between generation and retention. My goal was to design a unique that turned Ward on its head, allowing players to build around it as an offensive as opposed to defensive mechanic.
One thing I really cared about is keeping the item non-obvious, suggesting different build directions. I intended every mod to push against each other in some way, so that no build can (at least not easily) exploit its power to the fullest, which goes with the theme of a misunderstood artifact. Some of these conflicting directions:
- The sword provides intelligence and ward generation, which are powerful spellcasting and defensive bonuses, but attack speed and flat damage are only usable through melee attacks.
- The ward to damage conversion rewards powerful, slow strikes, but the high attack speed works for fast hitting builds.
- Lining up high damage attacks often requires generating mana quickly to use on the big spender, but quick attacks that generate mana would consume the ward.
I’m hoping players will come up with creative ways of using the item to the fullest, such as by using a spell/throwing mana generator and an infrequent high damage melee skill “finisher”. I certainly have some build ideas to try, and I’m happy that there are many approaches I’m excited to try wit the Ward using classes, and surprisingly some with the non-ward using classes too. I’m pretty happy with how it turned out, and I hope you’ll get to enjoy it too!
Theming
The lore behind the sword is deliberately pretty vague, as it’s meant to showcase an undecipherable artifact from some distant era past or future. While it manifests as a weapon when wielded as such, it may just be a part of a larger machine, the implication being that it requires much more energy than a single person can provide (though if someone is capable of building a full attack speed build that maxes out the Ward consumption mod, I’ll be impressed!)
The design process
Communication with the EHG team flowed extremely well. They understood what I was going for immediately, and they helped me pinpoint the spots where it could be completely degenerate (I initially wanted the ward mod to be uncapped and take all of your ward, go figure) and shore up the lackluster aspects (the intelligence mod was EHG’s idea, for example, which really helps round the sword up).
Huge props to their artist(s) for taking a few vague directions and references and turning them into this absolutely kickass piece. I can’t wait until 3d art is rolled out for uniques, I think this one is going to look great.
Thanks to EHG for making this possible. I’m excited to support LE and watch it grow from the very start. Looking forward to your thoughts on the unique, and to see what builds you come up with!