Introduce item similar to path exile headhunter?

I’d personally prefer that LE avoid this type of game play. zoomzoomzoom is just not something I’ve every really appreciated. But this is entirely personal so of course the obvious answer is ‘you don’t have to use it.’ But then if they put it in they have to balance around it which then tends to get closer to making stuff like this more mandatory.

If it were balanced for say lower corruption (say 100s) THAT I might see but if it works at much higher I’d say it then starts breeching the realm of ‘required.’

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Id rather LE try and be its own product instead of just being PoE-lite.

PoE can keep HH, and for people that like it they can go play it there.

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people talk as if PoE diablo and LE weren’t a copy of the other haha ​​the game is there for everyone it was a suggestion each 1 with its objective

it’s exactly like you said, diversity is there for everyone what you don’t like others love and like. this is diversity

Because it’s defensive rather than offensive? Just because something give a massive amount of damage mitigation for a single slot with minimal gearing requirements doesn’t mean its “not in that ballpark”. Are there any other items that would give any build >30% mitigation with no other gearing requirements other than the item itself? There’s a reason “all Rogues” (apparently) use Bastion of Honour instead of DWing (according to Discord).

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I understand that, but LE’s combat design and pace would not make those super fast paced offensive items feel right.

It would negate a major part of what makes LE’s combat so engaging.
Having mobs to actually do things before you kill them and all of their attacks to be meaningful is something that is important and that is majorly lacking in PoE.
With the combat pace of PoE the main thing they could do is on-death effects, because that is the only way to give mobs relatively important mechanics that the player need to deal with.

So I don’t want to ever have items with a offensive powerlevel that will make you breezes through mobs without even having to deal with their mechanics.

While I understand that some people really do like that kind of super uber powerfantasy, it also makes the game very boring very quickly.

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The damage mitigation is conditional, so while it is indeed strong its not THAT strong.

A majority of people using the items is defenitely concering and I already suggested a few thigns to make BoH a bit more in line with other items.
There also need to be similarly strong alternatives, so people would have a choice.

Or EHG could make it even more rare to balance the power.

Not sure if you mean it’s block so won’t affect DoTs, though there’s not that many sources of DoTs that the player would be worried about, or “conditional” on the attacker being in ~2/3 of the screen, that “nearby” radius is massive (almost as massive as PoE’s interpretation of “melee”) so it’ll be in effect against the vast majority of on-screen mobs & all bosses.

Yeah, we get it, you want to blast through maps killing everything instantly. Go play POE and get those items and that experience there. This is a different game. Just because it’s the same kind of game as POE does not mean it needs to have, or benefits from pursuing, the same “Your Hideout is Lava” gameplay loop that makes POE into a race to see who can pull the lever the most times.

And if/when you get one, nothing is meaningfully different. You just kill faster. You don’t play differently, you don’t change your gear, you don’t change your build. It’s not an interesting item and it’s 100% autopilot. If it were replaced tomorrow with a belt that just passively increased your damage and speed by a roughly equivalent percentage, nothing would change for anyone who has one. Except, of course, that they wouldn’t have a layer of abstraction to pretend that their belt is an interesting item anymore.

You aren’t motivated by anything but the draw of an enormous jump in numbers. In a chase item, that is reflective of bad design.

And a large number of people playing LE enjoy the fact that it is not just “POE but time travel setting”. Why can’t people who like how POE does things just play POE - which they already like - instead of trying to make every ARPG into POE?

If that was relevant it wouldn’t have been the #1 chase item from the time it was introduced to the time that Mageblood was.

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Dude, have you really played poe? haha
1 headhunter belt doesn’t do the build and the game alone has to have a build expensive items and many more to run it normally, everything you said there seems to me a layman in poe KEKW I don’t want the HEADHUNTER belt in the last epoch only 1 items that we can run after it that makes the gameplay more fluid and clear maps faster, the Last epoch is for everyone a game for 8 years and I can play both at the same time who are you to say that to me? haha lol

People have to understand that casual players are the majority not only in the last epoch but in other games, not everyone has free time and hours of game time to play something slow, making the farm faster to clean only maps is a way to attract more casual players. people here live in a bubble that Last epoch cannot change to attract new players and have more diversity

You can slap a HeadHunter onto basically any build and turn it into a rocketship, and the idea that builds with expensive items are necessary to “run it normally” is nonsense. Don’t ask me if I’ve played POE if you don’t understand those things. I’ve played POE since Piety was the last boss. Don’t tell me what I’m about, son.

Yes you do. It’s what you said when you posted. You said it specifically.

Thread title: “Introduce item similar to Path Exile HeadHunter?”

Thread text: “It would be nice to have an item like this to have motivation to grind the late game of the game”

One of the biggest mistakes we make when arguing with people is that we don’t take their own words at face value-- we allow them pretend that their initial move was meaningless in comparison to the revisions, like a bank robber who says to the police, “yeah, but I’m giving it back right now.” The initial volley is always the most relevant: everything afterwards is defense.

We both know exactly what you want. You already said it.

Then don’t play it. It’s ok to choose not to play games that aren’t a good fit for you. You don’t need to try to make them into other games that already giving you what you want.

Or, you could consider the possibility that your desire to play on turbo isn’t because blazing through maps is actually any fun for you, but because you’ve been conditioned to see it as the only meaningful win condition. You’ve spent 9 years playing POE, a game that through its design and its community has put unending pressure on you to maximize clear speed because “more rolls of the dice = more chances at loot” and your baseline chances of good loot are atrocious. And the constant FOMO has made it impossible to see it any other way than “fast good, not-fast bad” and diminished your ability to enjoy the game if you aren’t going as fast as you can.

None of that is your fault. You are a victim of it. But it’s not a reason to ask EHG to pollute their game with the consequences of GGG’s cascade of poorly thought out design decisions.

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friend I have 700 hours of Last epoch according to steam, and 5 char lvl 100 and another 5 lv 90+ I think I could test a lot and know what I’m talking about, I can play PoE diablo and LE at the same time if I want , what you didn’t understand is that I don’t want the “Headhunter” belt in the game, but something similar doesn’t need to be stolen as much as it has in other games grim dawn, slowmancer, wolcen, hero siege etc… they all have something similar and they are just as good, that would be 1 more for the game. well anyway I hope the company can think of something about

You keep using diversity but I dont think you know what you are saying.

What you are saying is homogenization

if all the games become similar you dont have diversity. Diversity is celebrating the differences the games have while enjoying them all.

if every restaurant has the same menu, you dont have “Diversity” because you get to choose which location you go to, you simply have homogenized the food scene.

LE has lots of things to work on to attract new players, speed of combat isnt the only tool to do that, and might not even have that effect.

For example chronicon has way faster paced gameplay and auto loot etc. it has less daily players then last epoch.

There is many facets to the arpg genre, and atleast in the steam sphere, PoE is the exception not the rule in terms of players, regardless of speed of combat or graphics etc.

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I have 760. 760 > 700, so that means I win the argument right?

If you’d like to clarify that you are ESL and thereby have a different understanding of the words you used to tell us what you want, I’d be more willing to believe that what you said you want and what you actually want are two different things. But as it stands now, you told everyone very plainly what you want - an item similar to HeadHunter. By reasonable understanding, that does not carry the meaning “oh I just meant like a really really strong item that lets me be The Flash in monos, not an item that steals rare mob mods when you kill them”.

Yes, this, thank you. You would not walk into your favorite Mexican place and ask them to add your favorite Chinese place’s orange chicken to their menu just because they are both restaurants. If you want a taco, you go to the taco place. If you want orange chicken, you go to the Chinese place.

Did you also see when HH dropped to 40ex after the rework of Rares with Archnemesis

HH was the main chase item for years yes, plenty of other things were more expensive though but they were extremely rare items like triple Watchers Eye / 1 passive Voices / Even a double corrupted Shavronnes Wrappings were extremely expensive. Even rare crafts can be way more expensive than HH

Anyway I dont care I actually do not want HH in this game, I used HH a few times and its not for me

This game still needs more ultra rare chase uniques though

The closest thing you can get currently to what you want is this.

unknown

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this is really nice :heart:

When you say that, what do you mean? Do you mean something that gains power for a duration after you kill a mob, something that “steals” modifiers from magic/rare/mobs or “just” something that’s rare AF & significantly contributes to the zoom zoom play style?

And compared to HH, those examples do not provide as large a jump in clear speed, to as broad a spectrum of builds, with as little thought behind them. You can’t just swap out whatever other item you’ve got in that slot - no matter what it is and no matter your build - with any of those items and have it automatically work. And even if they are good for your character, there is not a comparable increase in raw clear speed that comes with them.

That is why HH is bad design. The power increase is massive and nothing about your character matters in the decision to equip it.

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