Is that what all the cool kids are doing nowadays? Kinda like a silent protest.
Quoting from a reply I made in another thread to a comment by @Heavy
There are so many things that people ask for or make suggestions on that could indirectly yet fundamentally affect how the game is played. Everything from QoL things that, on the surface, sound totally harmless but can change how fast or slow you run through maps and thus affect the gameplay hugely. To other suggestions like increasing skill caps that on the surface sound fine, but can actually ruin game balance.
I have come to realise that a lot of comments specifically about game changes, while provided with good intentions, could actually be very harmful to the game. I am thankful that the devs are sticking to their decisions and plans for the game.
I just decided that my reply might violate the forum rules. And I also decided to not waste my time arguing about this stuff.
My life as a fanboy with a twisted mind is hard enough.
Ah, so you aren’t cool then. Ok, normality has been restored.
I ask myself just one thing… if all people who have been active on the forums for the past 7 days vote for autoloot…they are still the vocal minority compared to peak playernumbers we had in steam.
If we go by “The devs will change stuff if enough people say xyz!” then nothing will ever change :D.
I understand the need of people for an easy life and I have no problems with this as long as it didn’t collide with mine. On the other hand… everyone who don’t licke to click a ton on a mouse should stick with idle games because mostly every other game needs a lot of inputs.
I don’t care about this topic because I played it all… map wide auto loot in early Martyr days and picking up 1 gold in Diablo 1 ^^. As soon as I get tired of clicking I’ll sipmly stop clicking.
But that’s still not a decision you, nor I, make. If someone wants something, it’s their right to request it. It’s up to the devs to decide all the rest…
Players telling players to stop asking for things is just arrogance, pure and simple. I don’t recall seeing the devs informing us which players do, and don’t, speak for the development team. Someone please provide a link if I missed it.
If you don’t want something, and someone else does. Then it’s your job to counter their request with a your own rationale. Not just soapboxing on about “the request is stupid and invalid because the devs once said they didn’t want to do that”. Because, and I know this might shock some here… people do, in fact, change their minds about things, developers included.
If the one request is dumb or ridiculous enough (I am not saying this one is the case) you can be sure players will feel the right to tell others to stop requesting it. Its has been tiresomely pointed that some requests appears to be simple, innocent, genuine, but they can ruin the gameplay experience.
As much as you feel its your right to request anything and Devs are the ones to decide about it, I also feel its my right to vocal my thoughts about that request and to be against it. Its the internet, as long as you decide to make your wish public be prepared to be judged.
But its not only to judge nor to tell the request is inferior, sometimes we want to point out the request can be harmfull, can ruin the gameplay experience in ways the poster cant imagine, and also to show it has ben discussed before with real valid points that sustain this perspective.
Like in the Sacred series. Something needs to be done – it’s a no-brainer.
Try playing an Aura of Decay build and backtracking, or using a controller and really leaning into it, you will see AoD is not relaxing at all like RF more like RF on amphetamines
You have no more than 33% hp most times, sometimes less due to HP drain, if your Reaper form drops you are extremely vulnerable and have a 20s delay before you can re-enter, combined with the constant need to be leeching, Healing effectiveness helps but I have to train myself to know my own Reaper drain thresholds this is also assuming I never get hit ever - this also endlessly spamming Reap on cooldown
Looting is just annoying, there is no way a sane human wouldnt want auto looting of shards playing this abomination of a playstyle EHG has conceived
Never seen the point behind having to click to loot so many items.
Sure, it’s one thing when it comes to gear, but when it comes to resources that drop in abundance—whether it’s all the crafting resources in Diablo, Path of Exile, Last Epoch or many of the other ARPGs—then it’s just absurd.
Not only is it annoying having to go around clicking on everything, sure the vacuuming of affix shards is nice (although the radius could definitely be increased) but sometimes I miss clicking on the nameplate and I have to click over and over, sure is that an indication of my personal shitty aim? Sure is, but it has been this way for years and it would’ve improved by now if it was something I wanted to actively improve upon which is just… why?
On top of that, living in Sweden I am prone to sometimes play in the cold so during winter months I tend to get very cold hands now and then, which makes having to click items over and over tedious and annoying. My hands have always been the parts of my body that are prone to getting cold, the rest of my body is like a walking sauna so no wonder this can be a bit of an annoyance when it comes to playing games.
So while clicking on every item on the screen might be fun to someone, there are also people with physical limitations and/or health issues that could genuinely use a much nicer quality of life system when it comes to looting and my “issues” are far from debilitating or anything close to seriously bad/the worst so I’m just speaking as someone that has moderate/seasonal issues and can relate to someone who has constant problems with either their fingers, hands or arms etc.
My point is, improving the way loot is picked up is not just a general QoL improvement but is also a very appreciated change for accessibility reasons. Give my damn frozen finger-sticks a break, please, I beg.
Although one thing I have thought a lot about is just “removing” loot drops entirely from Monolith of Fate maps and having every piece of loot you would have gotten instead drop at the chest at the end.
- Kill enemy
- Loot drops
- Loot poofs in a lil’ cute portal matching its rarity (if it’s blue or above)
- Yay I will see that loot at end chest
- Focus entirely on clearing the map instead of training your FPS aiming by clicking on item names
I think what you wrote is too personal to be considered to a level of implementing such a drastic change to the game. And while I think its part of the process of a good aRPG to click and loot, disagreeing with most of your opinion, your last sugestion is something that could be talked about, it could be a great way to improve the farming system in monoliths. Just one final chest with improved drops. It could even have better drops based on the amount of killed enemies, I think it dont need to have all the drops you would get from the killed enemies, but instead a drop rate sisytem based on number of enemies killed, and time to finish the map. I think it would encourage more different builds to aproach monoliths.
Maybe it deserved a exclusive topic.
I think many of you fail too see somethings, or dont have the experience of market & gaming that could clear some your thoughts. There are inumerous games that tried auto-loot, not to mention auto-battle, auto-game, and so on. Souless games, cash-grab games.
Implementing some function to help getting loots, as much as you think its minimal, could lead the game for the wrong direction, making it loose its soul& core.
And, last , but no less important, this function can help malicious people getting bots to farm in the game.
I think that health issues are important. You are maybe young to consider it now.
Grim Dawn is one example where autoloot of materials was implemented after long time. One of reasons was that most downloaded tool was Grim Internals with this feature. Devs implemented even more QoL features from this tool ingame.
It does at the moment. Well, more drops based on the number killed not higher MF.
This is one of my areas of expertise and will confirm that the “sensation” click is based on the perceived value of interaction. Someone said before the Gates $100 bill, that $100 is not worth the mere seconds to pick up, but to someone that considers that $100 to be as good as gold then that value prop alters.
The problem with developers nowadays is that they have forgotten that most of their player base has dull nerves for the “sensation” after years of doing the click across multiple games in their lifetime. The thrill is gone.
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