In your opinion, was the multiplayer release a success?

No MMO Content please, this is not an MMO.
Raids have no place in this game.

Haven’t really touched multiplayer as I don’t have great Internet and hate lag, connection issues, desync, etc. (really common for me when I used to play PoE).

I feel like 0.9.0 brought a lot more problems than improvements, ailments rework was bad, many bugs which seem like they would take time to fix, weapon base damage changes (generic dmg now) without a similar revamp of skill tags and flat damage from passives makes it extremely meh.

I do think their online/multiplayer WILL eventually be good and atleast comparable to PoE/Diablo’s scene (with the ladders and racing), but I feel the game for offline/single player took a step backwards pushing it so early. Maybe would’ve been better to do it after 1.0 with a complete, solid and balanced base game for single player.

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The devs have said they have no intention adding content that requires a group to complete (ie, raids).

I think multiplayer release was a super success. I tried LE single-player quite a while ago, thought it was nice but didnt get roped in at the time. Once multiplayer released, I dumped 200-Hours in and see no end in sight. Even though I mostly play solo still, I’ve learned LE is easily my favorite ARPG. Bugs and all. And yes I play D4 too, but still prefer LE.

On top of my opinion, objectively Multiplayer release has been a success, certainly EHG have raked in a ton of revenue and new players because of that update. Myself, I’ve bought multiple copies of the game for friends, used the MTX store, etc… So certainly successful by conventional measures.

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This has me so confused. So nothing changed for you, play-wise, other than the addition of load times, lag, rubber banding, login queues, etc… and THAT is what got you hooked?

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No DirePenguin, you’re incorrect. And you completely ignored where I said “Bugs and all.” What got me hooked was the fast-paced agile combat, deep-yet-understandable build customization, nice colourful graphics, interesting itemization & crafting systems, and ability to co-op. Those bugs you spoke of don’t bother me much, because the game is so much fun.

I have experienced rubber-banding, but not the other issues you listed.

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I think the point to note in their post is ‘quite a while ago’ If you played le 0.8.5, and then 0.9, the perception of 0.9 is generally that it wasnt good.

If you hadnt played le, or hadnt played since like, a 0.7.x patch or earlier, then it was good, kinda. (peoples responses to the endgame now more and more people discover what it is, maybe changes that lol)

Im not sure if you can look at it so binary. Multiplayer and online play are the foundation for

  • better matchmaking options in the future
  • trade
  • legitimate ladders
  • securing longevity via monetization
  • more stuff i probably forgot

Sure, might be a bit rough to get there. But I’ve seen way worse from triple A studios.

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So, one thing that was related to multiplayer… “the ability to co-op”. All the rest, were there with/without multiplayer.

Maybe I’m confused on the thread itself. I took it to mean “was multiplayer a success”, not “were all the changes included in the patch that brought multiplayer a success”. I don’t think the balancing, or graphical improvements that came with the multiplayer version are a direct result of multiplayer. But, I guess I’m just cynical…

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Even legitimate ladders and trade? Don’t remember them being around pre-0.9.

Those weren’t in Makszi’s list. Please, try and keep up. :wink:

I read the title of this post as “was the multiplayer release a success”

Yeah, it doesn’t really matter. Everything you listed (except for the co-op part) was a thing before the multiplayer release and had nothing to do with multiplayer, its release or the whole update it was part of. The overall flow of combat didn’t change and neither did build customisation, graphics, itemisation or crafting system. v0.9 affected some of those systems but tweaked them only marginally. Therefore, in regards to the points you listed (barring co-op) you could have had the same, if not a better experience right before v0.9 dropped.
That’s what @DirePenguin was referring to and pointing out.

0.9 had massive changes to graphics, skill visuals and combat feel.
Non of the changes were marginal.

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I guess we can agree that we have a different understanding of the terms “marginal” and “massive” then. :slight_smile:
For me, nothing noteworthy changed with 0.9. I played my characters/builds the same way I did before, I used the same skill “rotations”, built new characters mostly the same way (barring a couple new skill nodes that didn’t affect the overall playstyle), progressed exactly the same through the campaign, and I got bored of a character at the exact same point in progress. But one thing definitely changed massively with the release of 0.9, the number of bugs that weren’t there before. :smiley:

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I am with you that 0.9 (and even 0.9.1) didn’t had that much exciting stuff in it.

But it had a lot of stuff in it, that made a substantial difference in a lot of areas (visuals and combat feel most noteably).
If we personally don’t care that much, that is one thing.
But objectively speaking this was quite a significant change.

When you comapre footage from 0.8.5 and form 0.9 you cna literally see the difference

I bought the game 4 days ago, and have 40 hours. 3 of my friends also bought the game on the same day a couple hours before I did, and have exclusively ONLY played together and they’re all at 31-32 hours. They are all active POE players for at least the last 3 years, and they are very excited for the future of this game. I have never really invested that much time in POE after say level 85 on two different characters, and LE has me very excited for the future of ARPGS.

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bummer but it can always be scaled up for groups

That’s what happens at the moment (though possibly not enough).

The Multiplayer release was absolutely not a success. Apart from the problems, and the new problems introduced every patch, including the ones that keep on dragging on without solution. No, apart from poor connection to the point you cant connect at times the first few days as a added bonus.
So as much as I wanna be positive because I like it, sadly I can’t support it until its done. Which can take years to be actually a mediocre game.

What made a really bad impression to me is the addon of MTX (Trust me and many others as well).
Not because we don’t like skins. We do. It’s just not the time to greed out and cash in on a product that is far from done.

Oh, and another thing. By the time its done, that MTX shop will have more skins than End-game content, mark my words and remember them well. Monoliths, yes its fun. But this is just a concept that is grindy and can’t be taken seriously for an actual end-game. The dungeons are also not it. So they better have more than that or yeah it will be just a mediocre rpg with niche following and people that cant hold on when they read “exclusive skins”.

Peace.

PS. I measure my words very well, and the numbers speak well for themselves to. 4 of my friends stopped playing instantly after they realized the game is still buggy. And MP has issues too. Steam numbers is just for people that care about bandwagons, but it shows the general following. And this game being plagued by them and the lack of end-game is showing the results in the charts.

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