In your opinion, was the multiplayer release a success?

Everything trickster said tbh, the new things we got added, made the game worse, the things that were left alone, broke, bugs we’d had fixed, came back.

Like getting multiplayer (kinda) working is cool, but the amount of stuff that fell down, nah it wasn’t a success. It would of helped if the devs like, addressed any of it as well, but for the most part they’ve only spoken about the things that got a lot of attention (which obviously is the stuff only newer people were seeing, as they made up a larger portion of the player base at first).

I’d love to see a dev actually address that the entire game is now just becoming ‘press the perma stun button’, like it’s so bad lmao, and could of easily been avoided if they asked practically anyone that played the game for more than 5 hours into endgame.

Alongside those as well, customer service side of things has shown that they really didn’t have anything in place to deal with that.

I’m hopeful EHG have learnt a lot from 0.9, so they can be ready for 1.0. But with Judd saying it’s coming this year, idk if that’s really the case ngl.

Edit: Also it depends what we view as release is release now, or was release the first week. Cus that first week was bad. If 1.0 released like that, massive oof.

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Er…no. They complained about loss of progression, which was in 0.9 and is here to stay as far as I know. And the trading system to come, which is definitely coming, as far as I know. i…e they were not prepared to sign for an ARPG with such a trading system. As I have said elsewhere many ARPG groups will thrive by trading items among their members constantly. Restricting this by the need to farm some token that needs to be collected for every item you want to give to a friend will never fly.

Can’t sell a promise I’m afraid. The max is 20 chars until it definitely isn’t.

If this were the case then no beta should ever have a 'to-do/wantto/hopeto list. Just don’t tell anyone anything until 1.0. Keep them guessing. That sounds like a win for everyone.

The same loss of progression ever servers authoritative mp game has? Can any of the other ones allow you to move your offline saves to the devs hosted servers? D2R, D3, D4 & PoE certainly don’t.

And if they’re talking about seasons then “loss of progression” is the entire point, unless the devs have changed their minds over Mike’s stated desire to make all season content available for “non-season” characters.

A trade system that doesn’t fuck over non-traders/ssf-ers and doesn’t require you to slog through the cancer that is PoE’s “personal contact” trade.

You can’t just drop stuff for your friends who you may not play as much with (no resonances), but if you’re both in the trade faction (with enough rank & rep), you could trade it to them.

And items can only be traded once.

I think for progression loss he is talking about only having 10 pts when you respec your skill

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Ok, though in PoE you “loose” currency (orb of regret) to respec, GD does it similar (gold & something else), D2 has limited respecs, D3 has unlimited. LE takes a relatively short amount of time to get the skill points back.

They also appear to be ok with progression loss in death.

You know you are arguing with people who never even actually came to this forum… right?

Or maybe you are arguing with Ghostlight? Yeah, he’s just telling you why his friends noped out.

Why do I come here? Because LE forum posters are mostly sane. D4/Blizzard forums posters are largely insane/incoherent. And, this game has some promise, but is in no way a sure thing. I’m just eating popcorn and watching to see if the devs can pull it off (at which point I’d have another ARPG to fall back on during slow times).

The stubbornness about picking up shards, while amusing, is a bad sign. In my opinion, of course.

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It wasn’t great was it…and still isn’t. Below are some of the issue’s that stop me playing until 1.0, after that if its still bad, I will just bin the game off as a bad idea.

Severe lag, more rubber bands than a knicker factory, long loading times, this is playing solo btw, when i did group up it was an absolute mess and unplayable. Pressing skills 2 or 3 times to get them to fire off is just a joke at this point.

You mean ‘‘pressing skills 2 or 3 times to get perma stunned’’? :stuck_out_tongue_winking_eye:

No. When you de-spec a skill, you lose a fair chunk of the exp you put into it to level it. That is loss of progression.

No. A trade system that doesn’t let me easily give items to my friends.

This is the key misunderstanding. It actually takes a long time to get points back during the campaign / at low levels. The campaign is the tutorial. The VERY TIME players wants to mess around with builds and experiment with all those lovely new skills that are unlocking as he levels. This is when the respec is extremely punishing.

It’s an absolutely dreadful sign imo. Coupled with the devs’ refusing to add a loot filter rule that checks Forging Potential, because they believe that forcing the player to have to examine much more of the loot drops than he ever needs or wants to is “immersive”. Very bad warning signs imo.

Many feel this way, and it could true, but at least the community has had the opportunity to provide feedback and the devs have listened (just because they decide against that particular piece of feedback doesn’t mean they aren’t listening). I know you have accused them of not listening, I just wanted to throw that out there for many who “may” feel that way.

Most of the time we get a game where we have had no opportunity to provide feedback and the devs of those games don’t provide any reason for their decisions (whether we would agree with them or not).

The community has provided a lot of feedback which has changed the way the devs were doing, or planning, at first.

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Same friends that did not want to come to Last Epoch? It’s a bit confusing

Edit : re-reading my message made me realise, we are writing online and it’s hard to convey the right tone that way. This is just a little touch of humor, sprinkled with a dash of sarcasm. This is not an attack toward you or your friends.

Probably. They most likely don’t want to “play” because they would actually have to play to get their items rather than have the existing player (friend) just fully gear them the moment they start playing.

It’s ok trickster, im currently levelling a pvp build, i’m coming for you, cant believe you interupted my tree of whispers farming :joy:

Fair play though, that is what the zone is about… I am not salty at all :joy:

Wait…What? I killed you in pvp? :rofl:

Is anyone else as conflicted as I am when I log in?

Offline I have 38 tabs filled with 1300 hours worth of gear and idols. I enjoy twinking new characters. .

Online I have diddly squat.

Same here. Most of my hours to date were offline from before 0.9. If I could transfer that loot… I’d RULE THE WORLD.

Yup, that was one of the reasons for them not coming. Couldn’t be bothered with the trade rules for friends. Or as they said: “Can’t be arsed with that.” (said in Scottish accent).

I have yet to play with a Group at all in Online.
Mainly waiting for full release so I can go bonkers with Seasons.