In your opinion, was the multiplayer release a success?

Well, to counter ProdigyPM’s take,

Free tabs, in game loot filter. LE is hardly “greeding out”.

I think this is one of the better arpgs, that had bad luck with its timing of the launch of multiplayer and D4’s launch.

I’ve played 2 characters to mid 50’s in multiplayer. I keep coming back to offline single player not because MP its bad, I just get too tempted to return to my years old stash tabs.

I’m playing multiplayer now periodically as a pseudo “solo self found” option and to get my mojo back after I’ve lost it (my mojo) to a boss in offline/single player.

I feel this game should be more popular than it is. I suspect this could be one of the pitfalls of early access development. Over the past 4 years, players have been playing an unfinished version of the game. I’ve quit out of boredom and come back many times.

And Last Epoch can have all the cash shop items it seems fit. I don’t know what the stink is about. I have 40 tabs in last epoch… F R E E. I paid for 32 tabs in POE… PAID A LOT. So any quibbling about a cash shop for vanity items and cosmetics seems petty to me.

Four people not playing a beta because they don’t like that a beta has bugs is not “numbers speaking clearly” by any measure of the phrase.

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People are gonna argue against prodigy, but just look at the steam reviews. The numbers do clearly speak on this one, since mtx got put in the recent reviews are mixed for the first time ever, people citing both the bugginess of the game, and mtx, as reasons for it.

It doesn’t matter what we individually think (and also take into account people posting on these forums for the most part, are people who have put a lot of time in the game already), the general view being presented about the game people are now seeing is ‘this games buggy, and they’re putting mtx in an early access game, wait to see what happens before buying it’

Have to disagree here. EHG had enough time to develop quality content. To bring out a patch one week before d4 was a good move to get a little bit more attention from the arpg community since d4 brought in alot of new players from the young generation aswell.
So this has nothing to do with “bad luck” because of D4.

EHG simply screwed up, end of story.
They teased Towns, Item Linking, Ladders and MTX as the big features of 0.9.1.
Well, Towns still do not work after several weeks and people couldnt progress in the story for a couple of hours/ a day.

Item Linking took 1 or 2 weeks to fix?

Ladders are still not available to see on their hp, Dammitt made a better job on the UI for his site. HC players could continue pushing HC ladder even with a dead char. And balancing is pretty bad atm, so ladder is not in a good spot.

And the mtx shop…the whole drama before about + obvious anchoring didnt make it better. (I dont wanna make a new drama out of this, its my personal opinion)

I mean how horrible can a launch be? I felt a little bit sorry for EHG but that was absolutely unacceptable. Playing the game 1 week until d4 was enough time to enjoy the content. It took me 2 days to stop playing the buggy mess.
Trust me i praised EHG for a very long time, but when you have witnessed the developement of the last 3 years you know exactly whats going on with the game right now.

ALOT of arpg players know Last Epoch and we still praise it because we know its a good game with alot of potential. But there is a good reason why the numbers are so low.

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I’m curious as to what the reaction was with PoE though that was “free” to play & the MTX was their only source of income.

i think that was so long ago it wouldn’t really be comparable tbh, people are more opposed to it now than they used to be, because of the frequency of it now (and the amount of bad faith times it happens)

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The greeding out is the price of the MTX (Not to mention the quite obvious anchioring) and being pushed in before the game has even been released, and this was all before bugs from pre 0.9 and ones that were brought in for 0.9 were even fixed, the connection when playing MP is absolutley horrendous, even offline is plagued by long loading screens and rubber banding.

The MTX stuff is amatuerish at best, anyone who thinks they are great have led a sheltered life.

So yeh greeding out is an apt way of putting it.

There’s nothing greedy about funding production of a game with optional cosmetics. If you don’t like them, don’t buy them. I’ll buy them all up so you don’t have to. And then I’ll buy more copies of the game for my friends lol.

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“The MTX stuff is amatuerish at best, anyone who thinks they are great have led a sheltered life.”

Anyone who doesn’t think the MTX are great has lived a sheltered life.

I spent close to $1000 on Path of Exile. Mostly on packages that included tabs. I was a tab-0-holic.

I’m just thrilled I won’t be needing to pay $100’s of dollars to buy tabs to fund my virtual hoarding.

According to the internet, Eleventh Hour Games has 25 employees, and Grinding Gear (PoE) has 125.

If I hadn’t read these forums I wouldn’t have even known there was a cash shop. I also wouldn’t have known it was in such bad shape. I’ve reported a few bugs, but none of them game breaking.

Edit: I found it (the cash shop). Its online only, chat told me to hit “U”. And THAT little cash shop is what has so many people upset? You have got to be kidding me. I even have 350 points to get stuff already, and I bought the game 3-4 years ago.

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EHG have over like, 80 people.

Yup. IMO multiplayer has a lot to be desired, but we are not talking Blizzard, industry experts and millions of budget, so… I think for a first global attempt multiplayer was mostly fine. But needs some more work (and they are on it).

In was no doubt a success, 40k peak for this game is awesome, and in other forums, LE and PoE are mentioned often, so is an ARPG many many people have an eye on, I only concerned at this point with 1.0. Excuses are not valid there and is once in a time opportunity.

At this point this is just hairsplitting over the definition of certain adjectives. I already acknowledged that there were changes to those systems. Whether they are considered marginal, massive, significant or noteworthy is entirely subjective, and also kinda irrelevant at this point. “Objectively speaking”, you can’t say anything objective about that topic if you’re only talking about your perspective on that subject. You also talk about combat feel. That is subjective by definition.
“0.9 had 13 lines of text in the changelog detailing visual changes while 0.8.5 only had 12 lines of text”. That is a measurable objective statement, a fictional one though.

My first comment was primarily meant to explain another user’s comment. I didn’t mean to have an argument over adjectives and have somebody explain to me that my opinion/perspective on something is “objectively” wrong (oxymoron by the way :smiley: ).

Including contractors, very different (as an accountant).

From my own experiences, I would say that multiplayer, in the way that it has been implemented, has not added enough to be considered ‘successful’. There are few reasons to even engage with multiplayer:

The amount of restrictions put in place as ‘security measures’ against botting and real-money trading has consequently punished genuine players. The future promise of the faction system which will allow better trading has too many hoops to go through to make it an accessible option for casual players. ‘Trading’, as it will be implemented, does not seem worth engaging with.

With there being no increased difficulty scaling (along with experience/drop chance/drop quantity, etc.), multiplayer feels especially bad. Slower characters, or those with shorter ranges, are often turned into the unfortunate travelling partner of whichever party they are currently a part of.

I think the Steam Charts data speaks for itself, with the number of players returning to its initial values seen during early access in 2020. The release of multiplayer had the ability to appeal to a wider audience, but likely failed because there are too many systems purposefully working against the player.

None of this is to say that the technical release of multiplayer has been a failure, because from a technical perspective I believe EHG has done well. My experiences with multiplayer (outside of transferring between instanced zones, which can occasionally be spotty; and having never experienced loss of data or roll-backs) has been nearly without lag or latency issues. Further strengthening the argument that it is the intentional design of the game that is driving players away, rather than incompetent multiplayer server technologies.

Yeah, the bugs are simply raining on any parade they could have had.

Simply put, the transition to MP has made the game really buggy. Every live service game has bugs, but previous to 0.9, they were never game breaking. Many of the bugs brought into the game since 0.9 have been game breaking or to the point they make the game too frustrating to engage with.

When your exciting news for 0.9.1 is “MTX, item linking, and towns” and only 1/3 of them work, and the one that works is the one that asks for money… you have a problem.

Towns are STILL broken, and they still have not found the underlying issue. The game is supposed to release fully in less then 6months.

They are focusing on polish with stuff like chapter 1, but I just dont see how they feel the game is ready for release.

They are working on the 3 missing materies, but shaman/paladin and several other classes dont even have 5 skills, are we gonna launch a game where runemaster has 5/5 class skills but paladin still has 3? thats insane to me.

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Ah sorry, didn’t realize ggg posted numbers exclude contractors.

Come on dude, theres being pedantic, and theres entirely missing the context and point so you can try and be pedantic. It’s not useful to the thread, or to points raised.

And you’re implying that EHG is almost 2/3 of the size & capacity of GGG (who are able to put out 4 seasons a year for the past >10 years, of varying complexity). Is being dishonest useful to the thread?

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Dude, Judd has literally given that number. Sorry it ruins your view of ehg?

And yes, giving people the information we have on the teams size, when part of the context of the thread is about mtx, is pretty important. As what we can expect for a team of 25, vs much larger, is definitely different in regards to mtx. Like, the size is very much part of why we have mtx now., if people are thinking ehg are only 25 big, then the mtx looks waaaaaay worse lol

Also not really sure what your point about seasons means? I think most peoples expectations of LE is that we’ll get some complexity in their version of seasonal stuff on par with what GGG have done. Which is also why the lack of new meaningful content in the game for a long while is effecting how the games being perceived, alongside how people whoa re new are posting about the endgame etc…

Yeah I’ve never understood that criticism, personally. I’m not sure how anything EHG has said makes them a full-fledged triple-A developer. Strange how far people are trying to take that idea all of a sudden.