In the end, we overestimated you

That should be, bestesterest.

Sorry, English is my seconderest language.

What is your primalist language? :rofl: :kissing_heart:

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My copy of LE doesnt have Wizard, Demon Hunter and Crusader! I agree with OP! This game is a scam. Where’s my refund!?!?!?

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Go ahead and explain to the class how LE is fundamentally any different from what is currently available on the market. If your argument is that everything is fine because people will play it between boring sessions of D4 / GD / POE then save your time and don’t bother responding.

My post was brief because I’d like to give the devs the benefit of the doubt and not write a bible in 1.0 lets save that for 1.3 maybe.

LE is different because it has its own identity. Like PoE does, or D4, or GD. Because fundamentally none of them are any different.

EDIT: And there must be something different in LE, considering both D4 and PoE are copying things from it.

Unique crafting mechanic.
Unique upraising system for uniques.
Unique skill system.
Unique class system.

Sure, they build up on other stuff already existing… but so do cars, houses, tools… everything.
You don’t go and re-invent the wheel, you take it and make it better and put a new ‘touch’ to it.

That’s how new genres start to creep up out of nothing. Or do you think rogue-likes were made from nothingness? No, they took Pen & Paper + grid based mechanics and put em together. Nothing new at all in it, just a new shiny wrapping around it.

It’s a hack’n’slash loot-based diablo-clone isometric ARPG… like all the others of the same genre.
Reinvent something new and guess what? It’s not the same genre anymore.

That’s a very narrow perspective. Lets look at a few games

Demon’s Souls , created by FromSoftware kicked off the “souls like” genre.
Since then they have innovated in their own genre 3 times, Bloodborne & Sekiro are the two outliers of this fundamentally changing how the “souls like” formula is played and what is important for its systems and gameplay. Since then many other “souls likes” have been released by other developers some innovative, most not so much.


Street Fighter II , created by Capcom started the 2D fighter boom of the 90’s spinning off in a massive direction of games within its genre from Smash Bros, Dive kick to Marvel Super Heroes, to Virtua Fighter. Almost every game in this genre innovating in one way or another, some to a lesser extent but still within their niche (Tekken & KOF).


Racing Game genre
Notable Mentions : Tokyo Xtreme Racer, Mario Cart, F-Zero, NFS Hot Pursuit, Burnout, Twisted Metal, Crazy Taxi.

All racing games, But with wildly different objectives and gameplay systems.


Are these games not the same genres?


Diablo & Diablo II, created by Blizzard. Kicking off the “Diablo like” Genre, since then there have been several games from Torchlight, Titan Quest, Path of Exile, Grim Dawn & more. Let’s exclude the ones that stray from the top down perspective because those take a much bigger spin on the genre that might as well be its own thing. Looter Shooters ect.

Path of Exile 1 managed to innovate with its skill/support gem system, allowing for a plethora of gem combinations and skill possibilities. Unfortunately most of the support gems are used for More Modifiers and the Occasional Increased Projectile or Conversion. Aside from a large number of build possibilities fundamentally not that different from Diablo.

Grim Dawn took a slightly different approach with its setting and classes, but is mostly in line with the fundamental aspect of “Diablo Likes”

Last Epoch has some time travel stuff, more casual itemization at the lower end lots of QOL features, and it is also fundamentally similar to “Diablo likes”. And lets not forget.

I find it funny you had to use the word “Unique” to describe all of these.


Now I’m surely missing out on some spectacular games that do things wildly different so I’m willing to be enlightened on those that do.

I’m not asking for Last Epoch to become another genre, I enjoy other genres just fine.
It’s just not doing anything particularly interesting and is setting itself up to be the game people play when they’re bored of Path of Exile / Diablo. Do you really want to build a player base that is mostly people who aren’t around? I’m already seeing conversation around this game vanish in a very short amount of time online.


That’s called a sub-genre. Though its different enough for me to call it a genre, much like Souls-Likes.


Anyway hopefully there is some other bright eyed person out there who wants to make their own ARPG and will consider other alternatives instead of blindly following trends.

Except no, you don’t. These are what dungeons are for.
You run through Ch2, do Lightless Arbor, run to the dreadnaught, then get access to Temporal Sanctum in Ch5 taking you to Ch9. Soulfire bastion also takes you from Ch4 to Ch7.
Then in addition to this, you even have the option of jumping into Fall of the Outcasts before completing Ch9. Alternate methods exist for you to use.

Exactly this. Sounds like we need to introduce the concept of “On-season” and “Off-season” play. When devoted or hardcore PoE players finish everything in a season, do you think they just keep playing PoE until the next season rolls around? Usually what you’ll see is that they simply play something else until the next season rolls around. For those who really love ARPGs, that usually means jumping onto a different ARPG and enjoying the content there while waiting for the next season of their favorite game.

To corroborate further what Kulze is saying; there really is hardly enough content in an ARPG to let you play it non-stop all the time, and inevitably players are susceptible to feeling things going stale at one point or another. Most humans don’t cope well with doing the same thing over and over forever and this is especially true with games.

3 Hours every character in Last Epoch? How about 6 hours in PoE? If anything Last Epoch is very lenient in the time investment needed on new characters to get them up to speed.

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Except you can use any skill gem on any character, and any weapon, So I can take my level 90 Witch

Go to a level 60 area and more or less test a marauder build. You cannot do this in LE. You have to make 15 characters to test everything. which is 45 hours using your generous 3 hour estimate.

Obviously not everyone will care to check everything, But someone like me who likes to understand mechanics does.

Ok, I’ll get into the racing game example then and make the equivalency.

Last Epoch is a RPG… there’s also Dark Souls, Zelda, Baldur’s gate, the Yakuza franchise, Disco Elysium, Mass Effect and many more…

Well, I guess the sub genre we’re in does do a good job in narrowing it down then!

Much like the sub genres in racing games do!

You’ve got a wrong equivalency as a basis.

Sure you can, Path of Exile just demands the investment up-front and doesn’t do it again.
LE doesn’t demand the investment up-front but instead gives you a small cost every time you try out something new.

Not even a big cost… it’s miniscule during end-game. Which you described as an equivalency with your level 90 witch character.

And at lower levels PoE is vastly more atrocious in testing things out as you’re permanently bound by your passives which align only with a very limited variance of possible builds out of the options.

Except that a witch RG and a guardian RF and an elementalist RF all feel very different, so you also have to. The main differences between LE and PoE in this regard is that you can buy leveled skills and once you have your gems leveled, you effectively have build swapping, since every guide has an alternate setup for boss killing. Which is what EHG doesn’t want.

Other than that, LE is actually much more forgiving on respecs (other than bad UI choices), since you need a lot less time to revelel your skills than in PoE (gems will take a lot longer to level, or you need to farm currency to buy them).

Anyway, other than PoE, which is skill agnostic, and Wolcen, which is class and skill agnostic, the norm in ARPGs are that each class has its own skills, so I don’t really understand the issue here. You want to try different classes, you have to make new characters.

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I appreciate the effort in a poll and asking for my input. Any good company values the feedback of all stakeholders in their business.

Last Epoch is an ARPG, and similar to any ARPG ever created when content runs out players start to go offline and wait for a new cycle, i have yet to experience an ARPG where i can play all 3 month in a row?. Not even when doing PoE SSF i was able to do such, so losing players gradually is super normal and healthy for an ARPG, its about the amount coming back for the new cycles. Diablo 4 isn’t undergoing massive changes, the game is the same bout 25 maybe 30 hours worth of content if you are lucky, the items isn’t gonna change the content? a greater rift isn’t either there is still the same problem that both LE&D4 experience but PoE does well, a massive endgame neither D4 or LE can check that one off yet LE maybe with 1.1 or atleast the start of one.

Rest of your post is simply just pure bad breath, none of what you say makes any sense and that you are angry that you have to move your char to gain experience just says even more.

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Go in offline mode, and use a trainer and/or edited save files. If all you want to do is test, you shouldn’t care about online of offline mode. Problem… solved.

That’s a good point, But like I described even within the “Souls Like” Genre within their own genre from the same company mind you they manage to iterate with two different games within the same engine / formula. being Bloodborne & Sekiro.

The main point being is that fundamentally these games are very similar which is not an issue within it self. But when you have serious competition you need to stand out in some way otherwise you have audience retention problems.

Sure, the devs could also do something about it. Especially with how restrictive the skills themselves are. If they’re all about QOL this one is surely on the radar no?

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