If EHG is reworking the Acolyte . .

which is my favorite and only playable class, can I make a request? Death Seal, which I just don’t like, seems to be de facto mandatory for Lich. Can we change that?

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I am very certain that many skills and classes that develop a theme of certain skills feeling mandatory will get a similar threatment to Volatile Reversal.

Reaper Form and Death Seal are both very problematic in this sense. And I think what they did with Volatile Reversal was pretty good. It is still a very good skill and has a lot of options but not taking it doesn’t feel like you are missing out too much, if you don’t like the skill or want to take something else instead.

I personally really want to see some really cool Threshold Passives, those are usually the things I am most excited about in the passive tree.
The new Void Knight Passive Tree is exactly what I hope every Passive Tree will be eventually: Way more good stuff than you actually can take, so you have to make choices.

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Can I get a necrotic damage node for golems pls and thx

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Man this would be great thematically too.

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Only playable class? What does this mean?

I’m pretty sure it means it’s the only class they play.

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It’s pretty straightforward; they find the Acolyte the only class they can play, whether that is mechanically or flavor wise.

You aren’t the only one. Be great if they removed it from the game. Lich should be about attaining massive amounts of ward and utilizing the low life gear.

While we are at it fix reaper form so we can wear exang, last steps etc. I’d like to see a melee lich using harvest like a spell blade but focused on poison/curses.

Reaper form should just be like a Druid Bear form. Turns your mana into rage but instead call it something else. Fixed.

I would really disliek this. It is great that Druid and Acolyte Transformations are mechanically so different.

That is nothing that needs to be “fixed”. It is by design.

I disagree here, Lich is not about ward at all, it has some ward synergies, because its a Int class, but Lich is about Health primarily, both investing into it, using it at a ressource and getting bonuses from variosu different health stats.

Whatever they do to Reaper Form or Death Seal, they can do it in a way without pushing Lich too much in a certai ndirection.
With your suggestion Low Health/Ward, which already is super strong, would become the go-to mandatory setup with no alternatives.

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Rework/overhaul Marrow Shards too for being so outdated, for the love of god.

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Yeah, I like that Reaper drains hp like the Druid forms drain mana.

While I disagree with him, you know what he means. He perceives some design issues with Reaper form & believes that his stated changes “fixes” said issues.

Is Reaper form mandatory for Liches along with Death Seal? Should that be changed/looked at? I know it’s not the same, but 100% of all Lich builds on LETools use Reaper form (& why wouldn’t they, free hp bar!!) while “only” 58.3% use Death Seal. That said, the majority of the guides are pre-1.0, so I imagine that it almost doesn’t matter since Lich is an exceptionally old mastery.

It’d be nice if Aura of Decay wasn’t so bad though.

I know what he means, but he wants to put Reaper Form in a state that it naturally synergizes with a very specifc subset of uniques/playstyles, one which already is incredible specific and doesn’t allow for much different variantions. That is not fixing, that is fundamentally changing what the skill can or should do.

Reaper Form does not need to synergize with some of these playstyles, quite the cantrary, we need more things that are not synergizing with Reaper Form, so it has some competition.

The section you quoted from me was specifically aimed at his section talking about Exanguinous, Last Step of the living and all those low hp/ward effects.

Besides LETools not being a good metric to look at for that there are so much mroe issue with both Reaper Form and Death Seal.

If you would create a heatmap of all the skill ndoes in the skill spec trees both skills would have probably like 80-90% of nodes being hot as lava, while large parts of the skill spec tree are cold as ice.

Reaper Form is just universally good, regardless of the build and only denies a couple of specific snyergies and items.

Death Seal is offensively really strong and does provide some decent defense for a low health playstyle, but you are still losing eHP. Death Seal however is much more specific and does not fit in every build and also is not picked by a lot of people that don’t like the skill, because it has a very particular and specific playstyle and makes builds very bursty with powerspikes.

Yeah, he wants it to synergise with one specific playstyle/build that is optimal & noticeably better than all the rest.

I also like that you can use whatever skills you want on your skill bar with Reaper & wish the Druid forms could do that.

Yeah, that’s what I was intimating, but apart from the ladders, that’s all we’ve got. And if you look at the Lich ladders things are significantly worse. Every single build in the top 50 Liches (couldn’t be arsed to look further) uses Reaper, Death Seal & Transplant. Almost all of the rest use Rip Blood & Drain Life. I know the arena is a relatively niche thing, but that’s really bad. Though I’m not sure it’s much better for most other masteries.

We need something like PoEninja to showus the actual builds/skills used.

Do we know anything about significant changes to minions? They are my favorite build, but I am over wraith feeling like the only option.

I’ve played Acolyte since beta originally with Necromancer fire minions, then necrotic minions, wraithlord, and abomination. This go round I ended up using Stygian Coal Lich build and was having fun but I agree Death Seal is a funny spot where you have to manage the health and cooldowns a bit.

Would like to see some of the passive nodes and legendary weapons get reworked a bit. They did a pretty good job added couple new pieces of gear like the Pale Ox and Inheritance of the Erased. The weapons are really meh though like the two handed axes ‘Death Embrace’, ‘Scales of Lemniscate’ and ‘Usurper’s Mandate’.

Never tried Warlock either but will likely try next season.

Why do you think Death’s Embrace is meh? Because the item itself is boring or lackluster? Or is it that Harvest is boring o lackluster?

Disclaimer: I am the creator of that item and I am genuinely curious.

I am very excited and nervous about Reaper Form/Harvest getting touched, because both need substantial overhauls IMO, but maybe EHG will do things that make me dislike the skill more.

Snap shotting is getting changed is what I think they said for next season.

The problem there is whether or not they just “fix” snap shotting and do nothing else for minions making them borderline unplayable past a certain point.

There really needs to be a good long think in the space at how minions are to function, the current old school mechanics are not good imo.

I much prefer a poe2 or a TL:I way. in TL:I the “perma” minions just die then come back, they recover 20% of max hp a second until full then they are back to doing combat. you can invest in that to make them regen more to come back faster as well.

Resummoning is such an old school mechanic that imo needs not exist. We have symbols now that just auto summon symbols that passively give you benefit. why cant skeletons just summon for free every 2 seconds? And you can then have passives that invest into double summon chance, or reducing the summon interval etc for sac builds.

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They didn’t say it was for next season. What Mike said on stream is that they are actively working on it and the earliest it would be released was Season 3 (meaning it wouldn’t be a mid-season patch) but possibly (probably) not.
I’m guessing we’ll get it either in mid-season 3 or in season 4.

EDIT: Unless there were other sources saying otherwise. I just know what Mike said on stream.

Thats… rough. either they get it for season 3, or it has to wait for season 4. As they have already claimed its not a bug and just an unfortunate feature.

On their own wording they fix bugs mid season, not unintended features which is why healing hands on its first season was allowed to be so silly, it wasnt a bug, just poor balance.

So if they drop a mid season 3 “snap shotting fix” people are going to rage just as hard as they are when they have snap shotting.

Especially if they are touching up necro/acolyte, how can they properly balance a potentially buffed/changed necro but have it have snapshotting

I dunno, feels like if they are commited to polishing up acolyte, snap shotting needs to be taken care of before then.

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Sure, but they also make changes mid-season, like all the WASD improvements.
I personally think that if it’s still not ready in season 3, they’ll only release it in season 4, mostly because of the leaderboards.

But I would be fine with either. If it’s an unintended feature and it’s not supposed to be like the game is meant to be played, then it should be fixed as soon as they can. Even if it’s mid-season.
Players that would rage about it would be the ones abusing it anyway, so no loss there.

Most likely. But it’s a big change that would affect all minions in all classes, so it’s very possible it won’t be done in time for the new season.

So they might make the changes already in advance of the removal of snapshotting (meaning minions would be very OP at season start with it), or they could delay the minion specific fixes until the snapshotting is removed.