Just that melee Harvest is lackluster compared to other builds. Combined with low attack speed, range, and also that it’s a 2H weapon really makes it a lower choice compared to something like that 1 handed exalted that has inherent necrotic/minion necrotic damage as well as better stats and capability as a 1 hander. The bonus damage reduction is nice but why is it only a range of 60-78% while some other 2H’s exalted can get to like 100%?
I really like the idea of harvest but it’s too “gimicky”. If you remove the ‘melee’ portion of the modifiers and gave it something like 1-4 levels of Harvest or necrotic damage, then possibly I would consider. Currently, I don’t feel excited when any of those 2 handers drop for Acolyte.
It’s probably since I’m comparing to other items like the exploding minions of things like ‘Cycle of Putrescence’ just thematically are great and work well. Same with Mantle of the Pale Ox which speed, health %, strength, damage redirecting, and minion skill. These are all useful regardless of whatever build you have for an acolyte.
So its more a issue with Harvest than with the Item? And I agree Harvest is outdated and not very exciting.
Harvest converts generic melee damage to necrotic, so what is the difference between Flat Melee Necrotic Damage and Meele Damage anyway? Also flat damage is somethign that is not very good for harvest because you get soo much as Lich and Harvest gets 1 per Int.
Necrotic Penetration from Bone Scythe is much better.
That was a design choice from me. I hate Items that are pure BiS no questions asked without any thinking.
Death’s Embrace is meant to be an offensive powerhouse, but lacks some utility and defense. So having not 100% reduced crit damage means you need to invest mroe in other sources or be good with it.
Fun fact a very very well rolled exalted Odachi or Trident is actually better than Death Embrace offensively.
I really want to use the scythe and harvest too but probably needs a bit of a rework on the skill itself. Really like the concept though and looking forward to see what they cook up in season 3 and beyond.
Do you think maybe the item itself such as ‘Death’s Embrace’, even though level 75, it would be cool if somehow you can get it at a lower level but then it upgrades when you beat the dungeon or some other challenge? i.e. it can be equip at level 15 but has less affixes and as you do these dungeons or challenges you gain more affixes/skills on it?
I only say that since level 75 is pretty high and you would be endgame by then almost.
I don’t mind some items that are available early.
But for Death’s Embrace specifically I would not like it, because it is an Item that has a detriment, which you need to build around. That is part of the theme and core design (it’s literally in the flavor text).
So having a low level version with less stats wouldn’t fit nor make sense.
I think 75 is not too late, if you already have it in your stash, but realistically speaking if you don’t have the item already you will need to farm more than just reaching level to get it, because it’s quite rare. But it is a very strong item that makes sense to only be available on the higher end.
For people that only play a character until empowered and then call it quit it might be the case that they never really get to utilize these later high level uniques, but we’ll you can’t get them all anyway.
I do like the idea though of items that “evolve/change” when you beat a specific challenge with them.
That might be a mechanic EHG can explore at some point.
Regarding Harvest needing a rework, what do you want or need to achieve with a skill that it feels worth for you playing? I agree that Harvest’s skill spec tree is outdated and boring, but you can still reach 600-800 corruption with a Harvest Lich without much problems.