The devs have said that they want idols to be a chase item (since it’s difficult to get 1 idol with both desired affixes at a decent value) and because they only have 2 stats, crafting would make it too easy to get the desired affixes.
Yeah, there’s certainly levers you can use to tweak the difficulty of crafting them to add friction but how difficult it becomes depends on how easy the devs want it to be to get the idols & then they might as well just change the drop rates. shrugs
At the end of the day, it’s just a quality of life change. Yeah i mean the crafting system in general is fine for me tho. It was just an idea in my head. The friction at the moment is fair and feels leggit.
Why do people complain about the system? I think the crafts we can make are ok. Of course, higher crafts would be more awesome. Instability sucks sometimes and happens really fast but we get so much shards that i am ok with that.
Yea as Llama said, idols are meant to be chase items. I personally would prefer them to stay that way however a rare shard or glyph that you could find off of bosses that could be used to upgrade idols would be pretty cool.
I know that chasing idols can be frustrating, but I prefer them as chasing items rather than craftable items. Considering that idols have only two affixes, it seems it could be too easy to create an almost ideal idol. I’d prefer being suprised and happy finding one!
That’s what makes it so great! BTW I made a quad T5 item last night for the first time and it wouldn’t be nearly as exciting news if we didn’t have the fracture system.
Yeah I mean we all will have 7 stash tabs for idols(1 general and 6 class). At the end of the day you aren’t going to use them all so you start to spend time weeding out the weaker ones and chase for max rolls. I’ve only gotten a few idols that I felt were extremely good so far.