I was waiting for the game, I thought this is my only and constant one.
But after playing for a hundred hours I began to notice some things:
Lootfilter - excellent. But what is “excellent”? What difference does it make if there are many or few things, I will filter out if I don’t see 75% in the rift because… mobs die far behind me, and it doesn’t matter whether from the echo of the void knight or from the blades of the rogue.
There is no need to talk about gold and craft materials.
The loot filter is 100% useful only on the drop after the rift.
In order to see the fact that things have dropped, you need to run, walk slowly, forward/backward/sideways. Not my gameplay.
Maybe the loot filter can show drops on the minimap? No. Only unique and useless keys.
Maybe it can tell you by the sound? No. The hidden one has sound too.
Maybe you can hide legendaries with LP 0 and 1? No.
Over the many years of development noone has asked these questions? They asked.
Will this be done? No. Because 20% of effort brings 80% of profit.
Why was the ladder removed from Legacy?
The ladder itself with waves - sitting for many hours in a row to get to the top is unhealthy idea. You can always start from the last completed wave. Nobody asked about this in previous years? They asked.
Why did the developers sensibly decide that identifying things and repairing them is a rudiment, and clicking to a drop is not? Mystery.
There is little specificity in the topic about the pickup. There is a categorical refusal to auto-pickup. And the obvious thing is to make the automatic pickup of gold and crafting materials, automatic in a large radius, and show things from the loot filter on the minimap. You only need one additional checkbox in each filter - show/not on the minimap. Ideally the same color as in the rule.
The chance of getting an item through a hard filter is about 0, and missing it in the rift couse running is excellent.
Those who don’t like it turn everything off in the settings and run around like they are now, clicing at everything.
Has anyone talked about this before? They talked. Will it be? No. Because 20% of effort brings 80% of profit.
Is this my only game? No. The game is not at all for me even at the basic gameplay level.
There is no dynamics, or there is no drop.
Last Epoch is a great game, it brought several things at the concept level, but others will develop it. These are realities.
At first I got excited and created a topic about Ladder, but then I realized that a remote indie-studio has no chance of bringing the game to mind.
I remembered Wolsen, all this is sad. There is hunger in the industry, this can be seeng from the release pik online, I will hope for the best. But big experience says - don’t hope.
I was 20+ at the time of Dablo 1’s release.