and anyone reinstalling the game, no way they can track if you previously had it installed (unless theres some major privacy violations happening right now as well).
Yeah for this topic, I would feel alot better if 0.9.2 wasnt still as bugged as it is.
You cant use half the projectile skills against the first major boss of chapter(2?) the void guy before you pick mastery. And a bunch of passives/skills are bugged.
its been 2 weeks since 0.9.2 dropped and barely any bugs have been fixed. imagine you launch 1.0, and 2weeks out, half of marksmen skills dont work and half the time you try and boot the game it gives you a unity error. like I just cant with the bugs this patch.
They need to beef up the bug squashing speed.
Yeah I think this is the main concern from people, the amount of new things coming with 1.0 is kind of a terrifying prospect when we look at the patches from 0.9 onwards, especially when it could go beyond âjustâ class/mastery stuff not working as intended, and includes the entire faction/trade stuff. Spooky.
Yeah, thatâs what âworriesâ me, since theyâve said that they wonât charge for that but short of either having developers submit self-billing invoices (totally reasonable on an honour system or something) or some potentially dodgy system that you allude to they may not be able to do that.
In my experience, the honour system is pretty common in software licensing. Some larger companies would also require an audit tool to be run (looking at you, Big O).
Unreal takes a 5% royalty after your game makes US$1m in revenue, but I doubt game companies are just opening their books to them
Who knows, maybe itâs a condition of the license that they supply audited financial statements.
I feel exactly the same way. In my opinion they also released the multiplayer way too early. Even at this point in time, there are still errors that existed at the start of the MP. Iâm not telling EHG how to do their jobâŚbut maybe they should restructure the management a little. Rushing the 1.0 release wonât solve the problems. The existing problems should first be dealt with.
When I check last patchnotes and bug/translation reports then I think that 1.0 is year away at least.
I 100% agree!
The patch notes should contain hundreds of bug fixes (and I am not exaggerating), but they only contain a few game breaking bugs.
I donât have a good understanding of game development (not my industry), but it doesnât seem like a very good idea to wait until the very end of development to fix the all of the bugs.
99.999% of the time I would agree, but this unity bullshit is a literal game changer. I want 1.0 to be as polished as humanly possible, but who knows now.
As software developer, It depends heavily on how it is programmed. The usual red flag is when they fix and add new features and they break some more. And its happening. The bugs are too many and in a very wide range from little issues to absolutely game-breaking.
Unity is not a big concern with their monetization, would be with a F2P monetization scheme but this is a âbox priceâ product. And they will probably pull back that non-sense at some point.
As it is looking now, I also very skeptical on a 1.0 release in a few months. Thereâs only one 1.0 release we all know that. Nobody wants another Wolcen.
It seems like most bugs/problems started when online and multiplayer were introduced not long ago.
There is a contradiction here?
Moving on.
We donât know how they are working on the development or how they are organized and still debate how they âshouldâ do things.
In the last dev stream, Mike said there are 80 people actively working on the game.
We donât know nothing and still debate about it, maybe itâs wrong?
I know that weâre somewhat frightened about a failure with the release of 1.0 but we canât do or say anything that in some way will help them.
How about waiting december and see what they are capable of?
I guess that is the problem many people here. We canât wait for december 1.0 release cause we know there will be more bugs than fixes. Thatâs why I said they maybe need to change the way they doing things, like setting priorities on fixing.
Given that we donât know nothing, how can you say there will be bugs?
I think youâre understimating them.
Just take a look at the release of the multiplayer. To this day, bugs/problems still remain.
This doesnât mean that the time they ignored/not fixed those bug was used to do something else, like, for example the guilds machanics?
But as you see, yesterday was deployed a patch fixing bugs.
âFixed the Hide/Show Quests function on the world map.â Like okay,âŚBut what about movement skill issuses ? Dungeons bugs ? Loading screen time ? Thats all things dating back to MP-release.
What iâm trying to say is sit back and relax. You can debate all you want, but itâs pointless imho.
I am relaxed ^^ I appreciate this conversation pretty much. And hearing other peoples opinion on it. Itâs not like im bullshitting on the game. I still play and like it.