In my personal opinion, the upcoming season will be fully completed within 10–14 hours of gameplay. Uber content does not feel like a true endgame to me, nor to others who share the same perspective. Unfortunately, there are no other meaningful challenges available. As for the Arena mechanic, it is something I strongly dislike and have no interest in engaging with at all.
From my point of view, the current direction of development feels disappointing, almost as if it is not being taken seriously. This leads me to ask: what exactly are we expected to play in Season 4? While balance changes are frequently mentioned, I do not believe the game is being evaluated or played deeply enough by the developers. As someone who genuinely enjoys and supports Last Epoch, I feel that shortly after a season launches, the game quickly runs out of meaningful content, leaving players with nothing to do but wait for the next season.
In short, I believe Season 4 will be a significant disappointment.
However, I would like to offer a constructive suggestion. In my opinion, each class should receive at least one new skill. With these additions, players could freely choose their preferred endgame activities—whether that be Uber content, Monolith pushing, or other gameplay paths. Player freedom and variety are essential. I do not believe it is realistically possible to achieve 100% perfect balance in this game, and because of that, adding new skills would be far more impactful than continuing to focus primarily on balance adjustments.
The newly showcased Rogue skills, for example, do not appear to have a meaningful impact on gameplay and will likely become repetitive and uninteresting over time. Additionally, introducing a mechanic similar to Path of Exile’s Breach feels like a shortcut rather than a meaningful expansion of content. At least for me, it will have no significant impact, and it is not something that will create excitement or a ‘wow’ factor.