And until you’re playing at a very high level where trying to optimize stats makes a difference, it’s not ambiguous. It’s very simple and requires minimal thought and strategy. By that point, you’ve already involved yourself with external sources of min/maxing information because that’s what you do when your goal is to play at the highest levels. At that point, it doesn’t matter what the game has told you (or not) because you are the kind of player who was already going to be strategizing with external sources and research. All of that min/maxing is superfluous - not required to enjoy or even complete the game. The content you can handle with just simpleton level effort to optimize your items is just about everything.
Again, this is pure exaggeration and hyperbole.
For one, what person, where, has ever been hovering over a “Buy Game” button and thought, “Hold on there, does this game tell me everything I might need to know about how to get the best gear possible? If not, NO DEAL.”? I honestly don’t know what you’re on about with saying that end game level crafting concerns not being explained in-game is going to turn people away from playing ARPGs, and I’m not convinced that you do either, because this smells less like a real opinion and more like a gish gallop.
For another, the kind of deep consideration of crafting you’re talking about is absolutely not relevant to somebody “who just wants to enjoy a videogame”. Agonizing over the process of acquiring items with optimal stats is not something that kind of player does. They don’t have any need to and often don’t even have the desire to. Whether or not they can do it doesn’t affect their ability to enjoy the game.
For yet another, the idea of a player who worries about what the best crafting base to create an optimal item from, but is also totally repelled by learning how to make that decision from any source other than the game is just… nonsensical. That isn’t a real person. You’re describing two diametrically opposed attitudes and then combining them into a single entity that could only exist through dissociative identity disorder. …Is that what’s going on here? Are we all just an unwitting audience to an internal struggle between a Hardcore and a Casual gamer occupying the same gray matter?
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I keep trying to figure out what you think you’re arguing here, but every time I read a new paragraph my bead on the point you’re trying to make blasts off to another planet. You say you’re talking about end game crafting and optimal items that take 20+ hours to acquire, then in the same breath you apply that concern to players who are so casual that they would get lost, confused, and frustrated if they’re faced with “even the slightest bit of ambiguity” (a word you for some reason keep using as a synonym for “decision making”). You talk about the difficulty in being competitive but then equate it someone learning how to play the game at all.
The only position I’m able to distill from these word salads is that you want to be Among The Best but don’t like it if you have to think about how to do it. And that can’t be right, because you also keep dumping on the established solution to that goal - use of the community. So, succinctly, what is your actual point?