Something is off with forging potential for me can’t tell what yet. I played end game quite a bit back when there was fracturing and this feels worse for some reason. I find myself hoarding “possibly crafting base” items instead of trying my hand at it. When I get an item that isn’t exactly what I was looking for but would be exactly what another character would be looking for, I want to save it for that “what if” case instead of trying crafting it for my current character cause I don’t know if RNG with forging will be enough or if I am gonna end up with 0 potential, mediocre item.
Imho, there isnt any need to keep base items for crafting and most definitely do not keep whites/blues for crafting. LE drops a LOT of loot all the time.
Only rares (or better) with at least one or two appropriate affixes already active AND a decent amount of FP are worth keeping for ALTs. If you hit lucky and get good affixes, decent FP AND the right base, then those are the ones you save for min/maxing your best chars.
There are lots of drops in LE and dont be overzealous with a filter else you may miss out on something that could actually be very good but you miss it because you were being too specific.
and… imho, Chaos crafting is the way to go. deterministic crafting will leave you with a bad taste in your mouth far more often and eat your FP in big gulps.
By base items I mean rare drops with already good rolls/affixes. The items that I didn’t do any crafting on yet. I hide all the white and blue already.
I’d suggest a few things…
- Shattering or Removals to get the affixes
- Being a little more critical of the ones you keep (because so many drop)
- Do more crafting - worse case is it doesnt work out, so you just shatter to keep the affixes for another try on something else.
so that you don’t have multiple total affix tier 21 to 26 items with the exact perfect 4-5 affixes you want, minutes after completing acts. Next.
so that you don’t have multiple total affix tier 21 to 26 items with the exact perfect 4-5 affixes you want, minutes after completing acts
but why not? if you have the shards you should be able to
Please no. Hard no.
There would be zero item chase if that were the case. Deterministic crafting sounds lovely on paper but its like using an item editor / cheating and absolutely ruins the longevity & replayability of games like this.
There is no excitement for finding new items, no excitement when nailing a craft and no point in farming to improve your char.
And for an ARPG which relies on the loot chase, you may as well uninstall and go chase butterflies…
chase loot cant even be crafted, t6/7 is drop only
You still need to craft the other affixs on the exalted items.
Its unlikely ANYONE is EVER going to get a T7 x 4 from a drop which means its not a chase item - its a pie in the sky, daydream win a chance to fly to mars level item.
Which means crafting is required.
t5 is not a big deal
Honestly, I dont why even bother to respond to you. Single sentences dont make for constructive discussion and you have no idea what you are talking about.
I may as well go discuss philosophy with my dog.
t5 is not a big deal in stats, t6/7 is drop only and is a big leap in stats per tier. exalts also are the only items you can use to legendary slam. crafting yellow gear has no effect on end game gear, at all.
i think it is you who doesnt understand the game
As per the devs own discussions, end game min/max items are T20+. They have confirmed that this was their targets from a design perspective. T15-T20 are considered good enough for most builds still leveling and should be enough to complete all content and as such these items are easily obtained.
T20+ items can be crafted with T5 x 4 plus sealed affixes (up to T4). I.e. rare items can be crafted into end game items to potentially T24.
Exalted items are obviously better bases as they allow easier paths with multiple T6 or T7 combinations. These can be crafted into T22-T24 or more depending on the number of exalted affixes you have and sealing luck. They still require crafting and sealing of affixes to make these.
You still have to farm for loot, you still have to craft to make these items.
To return to the issue of deterministic crafting that you want - this would make this whole process trivial and basically mean that the only things to farm for would be incredibly rare drops of multple affixes. Things that almost no-one is ever going to get unless the devs decide to change drop rates dramatically. I have over 2000h in the game now, most of it running high corruption and I have found maybe a dozen exalted items with only 2 T6/7 affixes.
Deterministic crafting would simply be making T24 items immediately.
Don’t know what you mean mate.
because then you have finished your character at level 60-70 and having nothing to work towards. Would trivialize dungeons and endgame reward system too
exalted t24+ and rare t24 is quite a big difference, also like i said no legendary slamming.
t5 just isnt that good.
Rare t24? I’d take a sealed t4 on a rare with t5s everywhere else over a lot of exalts with no/low seals.
good thing sealing yellows and purples is not mutually exclusive
Yep you can reach t24 on both, so not sure what you’re trying to say.
you cant reach 25+ on both, thats what im saying