rune of unpredictability - reroll any t6/t7 affixes on item to a random different affix adds 1 instability
rune of power - guarentees to minor fracture the item used on but give 50% chance to pick a random tier5 or lower affix and make it t6 or t7 at a 25% chance each
rune of reforgement - upgrades your item to the next base tier and adds 5 instabilty. This one is if you find an awesome t18 item but on the lowest tier weapon you can upgrade it! Its the worse finding a good t7 stat on a level 1 scepter
Rune of Soulbinding: Allows you to rename the item.
Crafted items are much more personal than uniques because a lot of effort is put into making the perfect one for an individual character. Naming your item is a fun capstone after youâve invested time hunting runes and keeping your fingers crossed during the forging process.
rune of luck - rerolls any existing common/magic item into a random rare of the same item. ( added this to the forum already: Crafting - Rune of Luck (Gambler copycat) )
Rune of Transfer - Move the attributes exactly as they are to another item of the same type.
Rune of Addition - Take the attributes from 1 item and âaddâ them to another - so you could add a t4 strength onto a t1 strength making it a t5 in one go, not 4.
Rune of the Phoenix - Completely reforges a major fractured item into a randomly rolled item of the same type and affixes. Adds 10 instability to the instability of the newly rolled item. This should probably be an extremely rare rune and may be way to powerful so feel free to toss this in the garbage if itâs a terrible idea.
Really like all the other ideas. I especially like:
Because I LOVE personalizing my stuff. Being able to come up with a unique name for my weapon or whatever would be so awesome.
âWhatâs that sword?â
âThat right there is Stone Fist - Bane of the Undead.â
Interesting ideas so far!
I think these concepts would be even more interesting if presented with considerable and unique downsides - otherwise weâre just giving our good olâ friend âpowercreepâ simply a new name under the label of âfunâ.
Wolcen had a âmistakeâ in crafting where they had a way to upgrade uniques. It wasnât intended but it was one of the most interesting accidental innovations of any aRPG recently.
The idea that you can upgrade the base tier of the unique item, and the stats increased accordingly, was awesome and allowed the use of unique items that were build defining even though they were initially a very low level drop.
Very interesting! Iâm sure it has been considered a lot but balancing something like this seems like a nightmare.
Hereâs one unique rune by me!
Rune of Innervation:
Drops on average once every 100 monoliths or could be a reward for the arena wave 300 finish.
15% chance to upgrade 1 random affix up 1 tier, fracturing the item
15% chance to upgrade 1 random affix up 2 tiers, fracturing the item
70% chance for a damaging fracture
So the game could have up to T9 items!
Players might not even want to go fully 4xT5 when crafting but might opt for 2 x T5 or 1 x T7 for the highest odds of getting their most wanted affix up by two tiers! Players would hoard far more bad bases with T7 affixes as the T9 properties might be extremely useful.
The shift of how players view the gear would change dramatically!
honestly, the crafting system isnât that good to begin with, so Insane downsides to the runes would not be as good an idea, especially if they are big enough to just ruin the item.(runes having too large a downside or not enough upside is why most of the ones in the game now are never used)
Just making the runes prohibitively expensive, such as 5000g just to get the rune that upgrades a random affix up to a max of T5(in individual tier increments). Would do a lot to avoid the powercreep, because the player would still need to earn it.
I very much disagree on itâs effectiveness level.
I managed to craft 4 x T20 items and one perfect 4 x T5 with 2 x T5 self crafted class suffixes on the best base with high rolls before reaching level 95 which is something 10 hours on top of finishing the Monolith.
If crafting will produce as many high tier items as it does now, players will be gilded with a full set of T20/T21 items on the first week of the multiplayer release.
Sorry, was that supposed to be prohibitively expensive? It only costs 2k to buy a rune that shatters items into their affixes⌠Iâm not sure if you missed a 0 (or two) off there, but 50k or 500k would be a lot closer to âprohibitivelyâ expensive (and even then only for the first few days for a league).
The 5000g is because the 2000g shatter gets multiple affix shards, most of which are the ones you look for. Pushing a random affix up a tier should be just slightly more costly or people would just buy the shatter. Keep in mind it would only have a 25% chance of hitting what you want and you would need up to 4 of them per affix to move t1 to t5. In addition you would need to do this for every affix and every piece of gear.
the only way I see 10k gold being worth it is if shatter is made more expensive.
Item farming - go to gambler, pick the specific base, even if it has bad affixes you could craft them on if the game doesnât decide to randomly brick your gear.
Idol farming - hope an idol drops, then hope it of the correct class, then hope it is the right size then hope at least one of the affixes is actually the one you are looking for, then keep doing this for every idol slot
Iâd like to see a rune that reroll all the affixes but guarantee one affix in a certain family of affixes : physical, elem, caster , attacker.
Too many times you find a 2H with only caster affixes on it and you canât do anything with it.
Or something that reroll certain types of affixes for other type.
Edit : Let us craft idols. Just that would be insane. With idols only affixes that you only get through shattering idols.
Another idea, Rune of Pandemonium ; Reroll the item base to another of the same level and keep the affixes. Adds 10 instability (canât be lowered).