How much damage can u guys do? (with the usual survival stats)

I think every build that can push past 500 should be able to go on forever, it’s just a matter of time
This is what all of them have in common:
1 don’t have survival issues
2 can do aoe damage and clear big mobs (the speed doesn’t really matter when it comes to clearing small creeps)

What separates good builds/classes from weaker ones is:
THE ABILITY TO KILL BEETLE QUEENS

So i think we need to figure out if every single class has a way to kill this thing really fast with all the usual defense u will need, for example, resistances, glancing blow, crit protection, dodge rating etc.

The most i have been able to pull off (with 102% glancing blow, 800 dodge, 2 sec transplant CD) is:
140000+ on one DOT tick by marking and casting soul feast on the little wood stick
So i can kill 1 queen or more in like 5~10 secs, the transplant 20% health instant kill also helps a lot, it’s basicly instant kill after they revive

But with everything else, it takes a long long time to kill them
My spellblade can get lots of ward and doesn’t have any survival issues, it’s just extremely bad when it comes to killing beetles… Also, nobody i know knows how to pump the spellblade’s damage capacity, is this thing too underpowered??? Or is there something i can do?

Can u guys pump out enough damage in end game?

If I could find a mob to live long enough my Poison Beastmaster could probably hit 1 million dmg

Ive been able to see up to I think 400k on the training dummy

But I don’t care about tooltip or ‘dps on a tool’ it only matters how long it takes you to kill x mob

Fight / time it took = your DPS

People who play PoE say stupid shit like ‘well I have 6million damage…’ then proceed to fight a boss with 40m HP and it takes them over a minute to kill it. if their DPS was 6 million it should kill a 40M HP boss in 6.6 seconds

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that;s correct the dummy is not telling us a lot!
i just said in a group chat, we should be able to DIY our own dummies, or staple in place a specific creep, and afterwards, automaticly get a report of the time we used to kill a creep (starting from the moment we hit it for the first time to the moment it died) and maybe even get the damage range of the highest ticks, the damage range of our DPS etc, wo we can figure out what our EXACT damage is, down to 2 decimals
for example, after i kill a DIYed dummy, a report tells me, by doing what u r doing, u can do X~Y damage, u will need 2secs~2.2secs to kill the dummy etc…
i don’t like seeing people fight over something that the DEVs can simply just tell us

and holy shit that is a lot of damage!!! did u do it with minions???

Yes, poison from minions.

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so, if i want to boost minion poison damage
the relevant multipliers r:
1 the attributes of the skills i used to summon them (int, dex etc…)
2 minion damage
3 minion dot
4 minion poison damage
5 other relevant minion stats (like minion poison duration)

is this correct?

Yes (5 chars).

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do u know about fire damage over time?
this thing is an enigma to me!
there is elemental/fire damage
and elemental/ fire dot and dot
r these 5 separate multipliers??? or is elemental and fire damage added together when calculated?? (and so r the other 3)

Yeah, ignite benefits from

  • fire damage,
  • damage over time,
  • elemental damage,
  • fire damage over time,
  • elemental damage over time
  • global/general damage
  • attribute for the skill that proc’d it

All of the increased modifiers would be added together then applied.

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i see, then this would mean that with the same amount of resources (affixes)
ignite would get more increased damage if i added elemental dot (instead of fire damage or dot damage), becuz i get more added damage by adding elemental dot
am i correct?

It just depends on where you can get the biggest numbers (unless you can get any more modifiers).

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when did this happen??? wasn’t everything calculated like this
damage of something = base damage * (1 + increased …) * (1 + increased …) * (1 + increased …)
a while ago

Kinda. Increased modifiers from within the skill’s tree are a separate group, but increased modifiers from the passive tree/gear/idols would all be added up -

damage = base damage * (increased damage from the skill’s tree) * (increased damage from everywhere else) * (more damage modifier 1) * (more damage modifier 2) * (more damage modifier 3, etc).

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i see, so this would mean that damage + elemental damage + fire damage + dot +… that comes from everywhere (my skill tree excluded) is added together to become 1 single multiplier for ignite! ok, i get it now! thanx a lot!

Poison is broken in this game and only matters how quickly you can stack it as it gives a dmg bonus per stack and when you have multiple sources applying it

You can get 5 or 6 Wolves and Raptor/Another Pet all with 200% chance to poison base from Idols/passives

You can then drop entangling roots for more attack speed/poison etc, you can autocast Thorns for Aspect of the Viper. The Raptor consumes bleed stacks for poison doing huge chunks of damage

I can kill the training dummy with 4 Wolves only, with just Aspect of Viper

Training dummy has no resist, ridiculous HP and regen so its not a proper example, the whole build damage wise is pretty broken and doesn’t mean anything really

If you want to see your poison damage you need to let the dummy take huge damage and then call your pets away for a moment before it dies to see a final ‘tick’ of damage which can be 350+k. I think the dummy has about 400kHP

There are alot of builds that can kill the beetle in under 5 seconds.
1)Soul feast or any lich/necro build using windering spirits and plague staff
2)devouring orb or abysmal echoes on any sentinel class
3)beastmaster with pets
4) any primalist class using poison thorn totems and lots of hits per second
5)glacier crit build with sorcerer
6)necro sacrifice can 1 sec kill them

I havent tested the soellblade yet this patch but im sure theres a way to have good dps

I find my werebear druid is devastating against the bettles - maybe even more so than my bm pet and dev orb build

i got to 330k with just wandering spirit darts, i didn’t know there was a way kill the dummy :rofl: :rofl: :rofl:

i’m 1
i never tried necro sac, why can it do so much damage??
i’ll go try sentinel, they seem cool, should i go forge guard and use the orb and echos for damage?
wow! glacier crits can do that much damage??? i gotta go try!!

one more thing to go try out…