How is game play with increased server load

Hoping the game is stable for launch. Currently 32k+ showing on steam charts. Any sign of server load issues?

No server problems playing 1.0 offline, stay away from the crowds and as a planned CoF player I have no need for others to clutter up the world. :wink:

No one can possibly answer that till 21st, it will either be 1 of 3 things.

  1. A complete disaster zone.
  2. Working but rough.
  3. An absolute dream,.

I am hoping for number 3… but will have to wait and see.

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Considering that no ARPG to date has managed a smooth launch experience so far, not even D4 with all its rubberbanding, I think all we can reasonably hope for is #2 and a swift response by the devs.
PoE had many many rough league starts. And both Blizzard and GGG have more money to sink into servers. So I don’t think it’s reasonable to expect a completely smooth launch (although I’d be happy for EHG if they managed to pull it off). I expect there might be some connection issues and queuing in the first few hours and I hope EHG just responds fast to smooth it out.

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D4 release was actually very smooth, i played on day 1 & everyone was super surprised by it, it was unheard of a smooth blizzard launch.

The keyword is Hope or Hoping, anyone & everyone is allowed to hope.

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I played both betas and day 1 in release and I had lots of rubberbanding when changing zones. Including not being able to leave town because it would just bounce on the zone wall and not progress. In the first few days there were plenty of times where I had to leave town via another exit because the northeast one would just keep bouncing me. Same for entering the church to progress the quests. So not that smooth.

The game will migrate to entirely new servers for 1.0 launch. We can’t extrapolate from the current performance.

Yes i also had the bug in Kmart, like pretty much everyone did, it was a bug not a performance issue.

Your singular experience was not my experience in terms of performance, but whats does D4 performance have to do with LE performance anyway?

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I will admit that D4 did have the smoothest launch of any ARPG so far, though that is mostly because they have the money to dump on a huge number of servers for that. But it wasn’t without problems. It didn’t have constant disconnects and huge queues but it did have quite a bit of infrequent rubberbanding.

As I said, I do hope LE manages to pull off a perfect smooth launch, I just don’t think that’s entirely reasonable to expect given the limited resources available to EHG. I also don’t expect the launch to be an Heist league level clusterf**k that took a week to stabilize, like what happened with GGG.

I just expect that we’ll get some issues on launch and that EHG responds fast to correct them. I believe that to be the most reasonable expectation to have for a brand new launch from a studio that isn’t rolling in money.

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There is that word in your own post HOPE

Of course. I don’t a crystal ball, otherwise I would be the richest man on earth :joy:. Basically, you can choose to be an optimist or a pessimist in regards to this and I choose to be an optimist. :wink:

Hoping is being an optimist no? Otherwise i would be here saying its just going to be a shit show :face_with_monocle:

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the rubberbanding at the d4 launch wasnt as bad as the delays and lags yesterday in LE tbh. yesterday was completely unplayable for hours.

I actually had no issue with rubberbanding in the first 14 hours of diablo 4s launch. But that could of been because I had the early access addition

I also had the early access edition and I had rubberbanding. It could be that some servers were more affected than others, I don’t know. It was a good launch, the best I’ve experienced, it was playable for sure, but there were still some issues.

We’re about to find out! According to Mike W, it’s EHG’s main concern, too.

It might not be a bad idea to play the game offline until the answer is clear. Maybe even just to try out Circle of Fortune stuff before deciding on an online faction.

You can change the faction. Playing offline to test it offers no benefit over testing it online.

Yeah, most D4 players had the sense not to waste $$$ on EA so your experience was with only a minority of polayers.

I don’t think buying early access had anything to do with it. I bought early access and I still had rubberbanding.

Servers might go down or be unstable. CoF is your only option offline.