How i think LE should be monetized

facts

  1. following GGG’s monetization model does not work.
  • GGG built up its playerbase and when it first started off, players were content with a league mechanic being a silly box that spawns monsters. the development costs to make those leagues were low and they made leagues more fledged out as their player base grew.
  • GGG has a huge player base now so they can afford to make a league that can feel like an entire mini campaign.
  • GGG started when they barely had any competitors. it was the only d-like doing actual league mechanics and constantly introducing new skills and items.
  • LE came into a saturated market where players know what they want. theres much more different types of entertainment around too competing for our time.
  • LE simply does not have the same playerbase/numbers
  1. Cosmetics in LE dont feel worth it.
  • one can argue that LE has a unique artstyle. i agree, in fact i find it sometimes beautiful. but in comparison with POE1/2, D4, LE’s artstyle is … lacking. and that is me being VERY generous with my words. you can argue all you like and you can say that in your opinion, LE looks the best. COOL then buy all the MTX coz most of the player base isnt buying them.
  • price point wise LE’s mtx is one of the cheapest. which is on surface level a good thing. but the reality is, we’re really picky people nowadays. speaking for myself and most people i know, if i see a shirt thats dirt cheap but i dont vibe with it, i wouldnt even give it a second glance. in fact if given free, i d probably where it at home.

suggestions

  1. stop trying to make mtxs a thing. its not a thing.
  • as mentioned. most people dont feel like buying the mtxs as they dont feel worth it. i bought mtx’s in LE to support the devs more than anything else. i’ve never looked at any mtx in LE and felt like damn! i want that! POE and D4 has tons of mtx that look cool and have so much detail that make me go FUUUUCK its expensive but i want that!
  • so save your dev costs. focus on making more content on the game.
  1. Scrap all notion of F2P and go all out paid content (paid expansions)
  • the game is already not making money and a lot of the playerbase are already pissed at whatever EHG is announcing.
  • just focus on making paid expansions like GD.
  1. Screw the entire seasonal model.
  • you dont have the playerbase numbers to do this.
  • seasonal content takes tons of time and resources.
  • be humble. even blizzard cant nail seasonal content but they have a lot of “backup money” that you dont.

the live service model isnt working. this reminds me of how blizzard tried to force heroes of the storm into an e-sport. in fact its quite similar. Dota and LoL exists as major players and blizzard tried to squeeze in to get a share of the market. then when they realized that the interest was not “impactful enough” and that the existing playerbase was generating “not enough income” they axed the entire idea of making it an e-sport.

replace LoL and Dota with D4 and POE, and replace HotS with LE. same thing.

at this point what else can EHG lose?

then again we dont know what krafton will do. if they inject resources into beautifying LE, it could boost a huge lot of interest.

Follow classic Diablo 2 and Grim dawn models.

Boxed game and paid expansions. Ladder reset every 3 months, with some balancing/bug fix.