Not really. Since I’ve never actually seen how a game has changed after being acquired by Tencent, I can’t really comment on that. It just sounded good and honest.
The questionable gameplay mechanics I experienced in PoE, or that you currently have to pay for a game that’s supposedly going to be free in the future, could have come directly from GTG.
I watched some videos of PoE 1 from 10 years ago and checked out the MTX. In my opinion, that stuff was ugly. I’m surprised anyone bought it at all. But PoE had time to evolve. With LE, many expected a certain design and top-notch quality from the start. If PoE were released today in its original form, I think it would be torn to shreds.
The player base and their sometimes unrealistic expectations are probably also a problem when it comes to their failure to finance themselves through microtransactions. You simply can’t expect the same level of quality from an indie studio in the same timeframe as from a multi-billion dollar corporation with a studio that’s been around for 10+ years.
Their view on paid expansions was addressed and confirmed again, I believe in a post yesterday. Nothing has changed in that regard.
Last season wasn’t particularly huge. If you ignore the story, it basically consists of killing a dinosaur, running through the new map, defeating the final boss, selecting the next currency, and repeating the whole process. Compared to the Weaver season, the current one is really quite “small”… I don’t know how else to put it. Anyway, it was perfectly fine, as they were also working on the story in parallel. So it was a small season plus the story.
Since version 1.0, if I haven’t miscounted, I’ve counted three seasons and one event. That’s not too much considering it’s been a year and ten months since release.
However, there are constant bug fixes and occasional graphics updates, though I’d perhaps neglect the latter a bit at the moment, as the game looks good. Yes, yes, I know, “the MTX…” So, neglecting the in-game graphics for a certain period (1-2 seasons, for example) and instead improving the graphics of the microtransactions and adding new ones. It would be worth a try, I think.
I’m generally very rarely on Reddit. Regarding LE, I mainly stick to this forum, and there’s only one YouTuber who, while expressing his concerns, says he’ll take a look at it first and then condemn it if necessary.
The mob that sometimes forms is pure madness. No wonder the EHG employees are hardly active on the forum anymore.
I will answer this question with a counter-question: Do you believe that Krafton did not have an overview of EHG’s finances and player numbers before they even considered the purchase?
I’m no financial expert, but I think they were given a deadline. Either profit must be generated by then, or the game must be improved to such an extent that Krafton can then promote it (as cost-effectively as possible, perhaps via YouTube and social media) and from then on generate player numbers and profit. Or, because 96 million usd is peanuts to Krafton, they simply don’t give a damn.