I have managed to get my mage up to the point where I am trying to take on Lagon. Which I am well aware of, that it is not an easy fight, as I have seen people do YouTube Videos showing their fight against him and even their character dying off more times than I have had hot dinners and that is exactly what is happening to my character too. He’s being killed off left right and centre. I am trying real hard to keep my ward up long enough, as well as trying real hard to avoid being hit by him in anyway, inluding being wind/ice blasted by him, whichever one of those attacks of his is.
Does anyone please have a best form of stragegy of how to not only fight this guy, but also how to best defeat him?
I really would appreciate any tips please and by any chance, is there a way to make the ward for the Mage last longer? I have increased the ward to the max, but is there a node to make the ward last a really long time. I find myself getting hit, just when I least expect it and when my ward is down and I am waiting for it to regenerate itself and I have increased the cool down on it, as much as I can push that, as far as I can tell. The really most annoying thing for me right now is that the ward does not last as long as it should and that I do not have a good enough stratagey right now in which to fight against Lagon. I thought that I had one with a ring that gives me a crab to summon in place of having access to being able to avoid, that is working okay, I wish I had another ring to be able to summon 2 crabs, if that sort of thing would work, I don’t know. I feel like I need an extra person with me so that Lagon is too busy focusing on that person and less on my character so that I can focus better on killing him off.
Some tips:
-Increase your defenses. Especially lightning (his attacks) and cold (waves), although phys is also important for his slams and the tentacle attacks.
-Lagon always does his attacks in the same order. He starts with the lightning sweep, then the burst lightning, 2 pincer attacks where the first is low damage and stuns (you recover from the stun before the next attack, but you’re still vulnerable to the tentacles and waves) and one that is higher damage, ending with the moon blast. So if you just memorize this order, you can always anticipate what he does.
-The waves in the 3rd phase move in a clockwise direction, so you can try to move with that, although it would be better to cap cold so they aren’t as damaging.
-If you’re really struggling with his attacks, and since you’re ranged, you can always move a little down the stairs. When you move down the stairs, close to the tentacle that blocks your way, only the moon blast can hit you. All the other ones will miss you.
The first an foremost for Lagon is:
Skill. It’s a very mechanical fight, so evading the most damaging aspects is important. Nothing properly prepares for this type of fight beforehand and it’s just a massive mechanical ramp-up compared to the other bosses before.
Secondly… movement speed boots (and/or rings). Those are a ridiculously powerful tool in that fight, the ability to move even a slight bit slower allows to get away from many hits a lot easier.
The third is simply defenses, during the campaign you can survive a few hits, later on in Monoliths often not so much depending how far you push the timeline. But at the campaign definitely doable.
Repetition, repetition and some more repetition after those 3 things are baseline handled, until you beat Lagon and never forget how to beat him, being able to do it in your sleep as he haunts you forever
DJSamhein, thanks for the feedback, it is most appreciated. Increasing his defenses is not doable, as he’s wearing mostly all gear that are unique items, so I can’t forge anything into those, obviously and I have maxed out the forging potential for his only none unique item, which is a two handed staff weapon. I really would not want to swap the gear that I already have for ones that have forging potential, just to add cold and lightning resistance to them, also with only specific runes can I swap one selected shard on an item for another shard, depending If I have enough cold damage shards sufficient enough to reach the 75%cap, If I am undrestanding it correctly, I can’t select what type of shard drops that I can get, right?
If that is so. I do not know how I am going to be able to get the kind of resistances needed in the game, even though I have seen players on YouTube have resistances in all elements including physical and I am a total loss of how they manage to achieve that.
They must be doing something that obviously I am not and something that I am obviously missing doing in the game. Anyway your tip is most useful, I appreciate it, my worry is about what I already have equipped, it’s really good stuff for me personally, I really do not want to be giving it up if at all possible.
A long time ago I made some Monolith Boss Guide videos, they are very old, but all the info is still relevant for the most part.
The devs have changed the Lagon fight slightly, by putting two tentacles on the platform that you need to fight instead of Lagon directly, but it doesn’t really change the fight much, in fact it makes it a bit easier I would say.
Ward is also was a combination of different factors. On one hand you have your ward generation and on the other you have you ward retention.
Ward decays naturally, this decay is slowed down by Ward Retention. So if you mostly have passive generation it is very important to have high ward retention.
But you should also have ways to actively generate ward fast. It depends a bit on the specific of your build, but some builds have ways to burst generate ward, which is most useful if you are low on ward.
There is no realy way to “max ward”, it is always a combination of several things.
KULZE. Thank you for your information, I really appreciate that too. My character is wearing a pair of Legendary boots that I would rather not replace for boots with movement speed on them, if at all possible. I am trying very hard to keep what I have until if and when, I can create Legendary Items with all of the affixes that I need, but as I understand it, it’s a matter of luck as to what rolls, when creating a Legendary item.
As for uniques, if you have them with LP, you can slap resistances in them, although that seems like a waste.
As for crafting, there are several ways to achieve this. You can chaos one affix (which seems like what you’re doing), you can try to remove it (although that can remove any affix so it’s usually not a good idea other than in some cases); etc.
For your specific case, you can simply find another piece of gear for your non-unique slot and slap resistances there just for that fight.
Although the easiest way is to use idols to fill in the gaps.
Mostly, though, you try to get it as high as you can, but you can still finish the fight without them. There’s just less margin for error that way. As I mentioned, his attacks are all done in the same rotation. As Kulze pointed out, it’s a very mechanical fight.
As for getting all resistances maxed, you shouldn’t worry about that yet. That is something you do with monoliths where blessings help you fill in the gaps.
That sounds like you are wearing uniques just for the sake of wearing uniques.
Do all of these unique really benefit your character/build?
Most of the time a decent rare will be way better than a unique, if it doesn’t fit your build perfectly.
There are two ways of extracting affix shards from items: Rune of Shattering and Rune of Removal.
Rune of removal will only remove one affix at a tiem from an item and requires forgign potential to be left on the item, but it will give you one shard per affix tier of the removed affix.
Rune of Shattering does not requrie forging potential, but will give you a random amount between 0 and the affix tier of each affix.
Heavy, thank you for your information it is really useful. Please forgive me. I was trying to remember what I was trying to remember the node that I was trying to describe. It’s the Stalward Dfence that I have with the full 5 points to it, that is what I meant by fully maxing out the ward, I meant to say the node, but I could not quite think of the name until now, but I had to take a quick look at my game to find out what the node was called. Thank you for sharing the video too, that is super helpful. I wish that the Tenticals had not been added, the fight is hard enough, withuot those getting in the way of things. But never mind, it is wahat it is now.
You are setting yourself up for failure with this way of thinking and gearing.
The way you gear a character should not be to aim for the stars and perfect affixes.
It is a continuous process of upgrading items step by step. If you only replace items with your perfect/best in slot items you will hamstring yourself.
There will be items that are not perfect, but still better than what you have.
Also legendary items are not always the best items, a very wel lrolled rare or exalted might just be as good, if not better in many cases. Some implicits are very powerful and can’t be easily repalced with Unique items.
Just because you ahve one node maxed doesn’t really mean you are very much ivnested into ward. To have a build successfully relying on ward you need to have support on it from passives, skill spec trees and gear.
The tentacles do not make hte fight harder, they make it easier and less bugged for lots of builds.
DJSamhein, thank you again, I will bear in mind what you have said and apply those tips, thank you. I am still learning a lot from the game and there is room for me to learn more. I willl see what idols I have in the way of cold resistance, I could be wrong, but I am not sure if I have any with cold resistance, but I shall check again, as I have two stash tabs by now full of idols. Thanks in saying that I can wear gear just for that fight, that helps a lot, thank you, so much. Much appreciated. I will take a real good look at what I have in my chest.
Heavy, no, I am honestly not trying to wear Uniques for the sake of wearing them. There is nothing at the vendors that is better than what I have and I doubt that I could forge items to be anywhere as good as what my mage is currently wearing. So far, yes, the items that my mage is wearing is benefiting my character build. I mean it has been for a good while, I swapped out a unique ring for the one that I mentioned that gives me a crab to help fight alongside when instead of having evade and that has been super helpful. I would not have been able to complete my very first dungeon without that little fellow helping me fight, Yes my character was doing well before I got the ring, but having it, made things so much better for me.
Thanks, I know about the Rune Of Removal and the Rune of Shattering.
Heavy, thanks for the feedback, it is much appreciated. I am trying to get the best outcome possible in the game, nothing perfect, sorry if my remark came off that way. I do appreciate that some items will be better than others, what I am trying to say that I am not going to come across a better pair of boots for now, but I could wear a pair of movement speed boots just for the fight against Lagon and go back to wearing the Legendary pair and keep wearing those until something better does get dropped. All of that said, I am simply trying my level best in the game and find ways around my problems. I hope I have explained myself well enough for you? If not, I will try harder, I do have a learning dificulty, though I try real hard, not to let that get in the way of things. And I am honestly trying not to fail in the game, I am trying my level best with it and tryign to look out for better gear that is better than what my mage is currently wearing, but like I have said, nothing so far comes close to be being better than what I currently have so far for my mage.
Heavy. Thank you for telling me about the nodes situation, that I need the passive skills too. I am slowly making my way through those and I will look out for ones that will help with my ward. Well there is at least one safety spot one can stand in and not get damaged, in the fight against Lagon. I just only a few moments ago seen a video on that. I will also try that to see if that will help. My thanks to all who gave me much appreciated feedback on here and it is appreciated. Anyway, I will get back to my game and see what I can do now with the information that has been so wonderfully given to me.
It would be cool if at some point we’ll get the Architect’s Training room
Where players will be able to prepare to dodge eye beam from mechanical Eye of Lagon. Liath was aware of Storm God’s nature - “Lagon is unpredictable” - so it is lore accurate invention. Push the button, roll-run-jump, touched by beam - red light and switched off
Who are you and what have you done to Kulze?
Moving faster… faster it is.
How did that happen? Well, thank my dyslexia for that.
Vendoring isn’t a great place to get gear. You’d have a better time creating a reasonable loot filter to highlight gear that would be useful so that you can either wear it or craft it.
At Act 8 the vendors actually can - rarely - have at least a decent base item available which could be crafted into something nice. 4 T5 items aren’t yet a thing at that stage. If being stuck it definitely can help rarely, wouldn’t write it off completely.
But yes, the loot filter is extremely important, definitely the more prominent thing to deal with first