How can I improve this Ruby Fang Forge Guard Build?

I made this build planner before the current patch released, and I’m currently level 99 and doing 100 corruption. This is the current state of the build, and this is a saved version of the build with a +2 all skills primordial amulet I was using until a day or two ago.

I’m not that great with theorycrafting, so I’m wondering if someone who’s better at it could take a look and tell me if there’s anything glaring that I’m overlooking. It’s mainly a STR stacking fire build. I use Warpath for clearing, Smelter’s Wrath for bosses and rares, Smite for HP/mana regen, Symbols of Hope for passive buffs (because I can never effing remember to manually cast buffs), and Shield Rush for movement skill (I prefer to use it to traverse very long paths over shorter move skills).

To improve the build as I’m actually playing it I plan to start working on getting 2LP items with STR and Crit Chance, but I’m also curious if there are any gear or skill/passive nodes you guys think I could be making better choices with.

I’m puzzled. What is going on with all this poison chance? Are you trying to make a dot fire build or hit crit? Amulet is questionable, body armor is really bad (you should look for … Maybe Argentus 1lp n t7 hp % )

You don’t really benefit from the ruby fang set, I think.

The wildfire embers amulet triggers on non-channeled skills, but you use warpath and smelters wrath, which are both channelled skills.

Just two quick observations.

And no 2h weapon with a shield, so that passive point is wasted.

I don’t quite get the build, the focus is Smelter’s Wrath, right? That’s the skill which needs the power after all, with Warpath solely being there to get rid of loads of enemies at once.

So, Smelter’s Wrath has 2 options to build for, the direct-hit damage or the DoT damage which one can realistically move towards. Not taking into consideration how well those play each… just what the skill offers.

The Ruby Fang set scales poison off of Fire skills. Sadly there is not a single class available which offers both, people have theorycrafted related to it and found no viable solution to ever use it. Sadly so.

Here’s the link, it ended without any reliable result but some nice potential ideas for EHG to move into in the future.

Generally it seems like a ‘non-viable build’ since it can’t even kill Aberroth without some serious skill from the player.

The concept is interesting but not really functional. Likely better to make a pure Smelter’s Wrath focused build and try it this way, though the skill itself is seriously underpowered for the immense limitations it has, getting far with it will be hard and needs loads of time for sure.

Warpath on the other hand is a very viable skill and has a good range of potential builds available.

I sadly can’t offer any direct improvements for the build as there simply isn’t anything which lets you properly scale the poison damage… which is the reason for the Ruby Set… and otherwise it wouldn’t be a Ruby Fang build after all :stuck_out_tongue:

The axe has +increased melee attack speed and flat melee fire damage. The shield has 15% fire damage per stack of Ruby Venom, which I understand isn’t up all the time, but 15% is 15%. Those help Warpath and Smelter’s Wrath. The set caps me on fire and poison res, which is like two perfectly rolled T7s and means not needing to get those anywhere else. The poison chance on overcapped fire res is just a bonus. Could I craft another axe and shield that gets me better stats than these? Maybe, not sure, I haven’t really looked at that.

Wings of Argentus only give melee fire damage, which only helps Warpath. Prism Wraps gives elemental damage which helps Warpath, Smite. and Smelter’s Wrath. Although I do wonder if a high roll on Wings of Argentus (up to 160%) would make Warpath stronger than 30% on Smelter’s Wrath. Right now my tooltip shows Smelter’s Wrath as being 3x more DPS than Warpath.

True, Wildfire Embers only triggers on manual cast, but I do cast Smite manually whenever I need to recover mana in a fight, so it would trigger then. But so far it hasn’t seemed to have anywhere near the impact as the item’s description seemed to make it out to be. I just got another Evolution’s End out of the Sentinels that has 110% Increased Fire Damage, so I’m swapping to that and about to see how that feels.

Forgemaster’s Might - D’oh. Thanks. I misread and thought using a 2H was optional and I got the other benefits regardless. That’s perfect, I can put that into Master of Arms for reduced crit. I needed that anyway, as I was only at 91%.

All that said, even if I were to improve the current gear I have on right now to have T7 STR and T5 Crit Chance I suspect that might only get me to 300 corruption (maybe 400 but I doubt it). As has been said here, maybe not worth it, but like I said in my original post, that’s why I wanted a second set of eyes on it, to see if there was something I was missing.

All in all, I do like the build a lot, and it has been pretty easy to build, so I’m happy with it. Would be nice if I was already in the 300 corruption range though of course.

If it was before 1.3 (April, yes) - than we have one more option to explore :roll_eyes:
Oh no, two new options :sweat_smile:all to bleed with Carrions

Pls, check skill’s tags.
Smelter Wrath is MELEE. And it has no benefit from spell dmg gained with warpath. Also warpath is a constant moving skill - Argentus will be a good defense vs all types of dmg during warpath c-ing

Looking at your build just from the skill setup standpoint, you’re heavily mismatched.

  • Smite is a spell hit with options to go for Electrify or Fissure DoT damage
  • Warpath is a melee hit with option to go for spell damage and Smite procs instead
  • Smelter’s Wrath on the other hand is purely a melee hit

Your Warpath is specialized into spell damage and Smite procs, which would suggest you’re going for a spell damage Smite proc build.
But your gear has no focus on spell damage or spell crit, and your Smite is specialized into support, which is normally the case for a Melee Warpath build.
But again, melee Warpath usually stacks Attack Speed among other melee stats, which incompatible with Smelter’s Wrath, where Attack Speed is pointless because it’s a charging skill.

You should pick one of these three options, otherwise it’s going to be a problem as you push above 100 corruption.

I didn’t read the linked topic, but pretty sure Primalist offers both.

I would think Rogue can make use of this. Bleed chance can be converted to ignite via gloves, cinder strike.
Then you turn the poison chance from all sources into ignite chance for cinder strike.