I’ve been treating Shurikens as my main skill, and was assuming my main damage type was Fire DoT. I alternate Shurikens with Cinder Strike any time I need to kill something faster, but because of its low damage I basically only use Cinder Strike to apply additional stacks of Ignite. I never manually throw flasks, but have specced into it to improve what it does when Shift drops them.
I could be wrong, but I thought that since all four of my skills either use poison, or convert to poison, or to fire, that the ones that were doing Poison damage were being converted to Ignite. And Poison Shred was being converted to Fire Shred, etc. If I’m wrong about that, I can see how that would be hurting the build. I haven’t been seeing any green, so I thought everything was being converted.
I know the build mixes Throwing (Shurikens) with Melee (Lethal Mirage) but I felt LM was the best option for a 3rd skill because (a) it heals, and (b) its damage can also be converted to Poison (which I thought was then being converted to Fire). I also like LM for Without a Trace. That and Consumed By Shadow on Shift allow me to immediately kill things (even bosses) at 18% and 16% respectively. Without those this build would be even slower killing things.
I’m aware Doom is Void damage and has no synergy, but based on what I was seeing in LE Tools it (sadly) looked like that would give me more damage than anything else the build is doing … which just goes to show how poorly it’s doing damage-wise. That’s why I was briefly looking at it in my last comment.
I’m aware Crit is useless with DoT. I tried to avoid it wherever I could, and took Tempo and Death’s Door for their other benefits, not the crit. I didn’t see anything that jumped out to me as being better nodes to take. I was aware Blood Dance would only help me heal when using LM, but same thing … nothing jumped out to me as being better to spend those points on.
Basically the way I was using the Zerrick set is that when coming up on a mob I was planning on engaging, I’d spin up Shurikens, hit a pot, then run in and use LM. If needed I’d keep using Shurikens/Cinder Strike, and if that wasn’t enough to finish them off I might be able to cull them by using Shift. If not, then LM might be ready for a second use, which could also cull.
If I was fighting something that could live through a second use of LM then following this pattern at least started the LM cooldown timer first, which allowed me to get an extra one of those in, and the first one was guaranteed to get me the extra buff the set gives at full health. In addition to its other buffs, of course.
Getting rid of the Zerrick set would also allow me to get Armor and Reduced Dmg from Crits, but honestly without significantly more DPS I don’t think Hybrid Health or Reduced Crit is going to be enough to make me want to try to take this build any further. It just takes too long to kill anything once you get to echoes.
As I saw it, by using Poison (also being converted to Fire) the Ruby Fang set was doubling down on what I wrote above.
I wasn’t aware of how Zerrick’s set would apply to Shadow Daggers, so speccing into Hidden Blades could be an option. To do so I’d have to remove points from other nodes. Which do you suggest I remove? I could also then spec into the Skiasynthesis passive.
Li’raka’s Claws would probably help if I wanted to lean towards throwing/crit damage, but there’s still so much Fire DoT in the build that I don’t think the extra crit would solve anything.
Re: Coated Darts … similar situation there … I can try that, but which nodes do you suggest I take points out of?
Thanks all for giving this some extra sets of eyes.