Honeymoon phase is over. So what’s your take on the game now?

Wudi came from D3/D4 where gearing is finished after a day, so it’s only natural that they have different expectations. I expect many of the complaints have the same issue.

I have to agree with @Ghostlight on this. In my experience so far, you can get constant upgrades until you have a pretty high baseline gear.
Once you have a pretty high baseline gear, though, I agree that it’s hard to get upgrades, especially when your upgrades require LP uniques, but that’s already chasing BiS gear, so that’s to be expected.

Overall, I never found it too hard to get upgrades to gear until I have most of the stuff in place, discounting LP stuff and perfect exalts.

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153.3 Hours on log. Think I’m done for now. Overall results of my time:

Initial experience was very fun, even for someone like me that hasn’t really been into ARPGs until D4. Story was quirky, cool, and enjoyable (if a bit clunkily written at times). Progression was very fast, gear was extremely (perhaps too) abundant, was overall a good time.

Finished MSQ, hit monoliths, hit empowered monoliths. Was COF originally, MG now. Highest Corruption was probably only like ~250 before I started becoming unable to reliably complete nodes.

Gear dried up to nothing. It has been a week of play, hours a day, with gear mostly made of LP 0/1s - and one* upgrades. Can’t even find Exalteds that would be improvable to be useable most of the time. Did finally get a good older set of gloves pretransition to slam into an LP2 Storm Paws i FINALLY found literally an hour ago - and apparently using a CoF Exalted also CoFs the resulting item, which I was unaware of and the game made no attempt to warn me of. So…there goes my one upgrade.

I’ve spent basically a full time work week attempting and failing to advance my character in any meaningful way. Thanks to Bots and gold selling I simply can’t afford anything on the MG even if I was high enough rank to buy it, and essentially very little to nothing of value intends on dropping.

Beastmaster was going well with crows, poorly once they started dying to everything and anything, even worse once I tried single companion builds (most of them seem awful), and picked back up a little back as Single Companion Crow (since their dps is 0 if theyre dead). Ultimately minor but when coupled with the inability to respec your Mastery, kind of a bummer to figure out most of your skills are just kind of unusable.

Overall the experience playing the game UNTIL 80 or so was incredible, and I’d highly recommend it in that phase. The end game however is terrible, I feel completely gated on any meaningful progression, and I’m not even at the point many of the other players that feel similarly seem to be at (where LP2s are dropping abundantly, but not 3/4 or the right LP2s).

I’ll come back at check it out if and when the end game progression loop is adjusted, but for right now there’s simply no reason to keep logging in. I’m stuck on power, and without more power I’m stuck on progression. So I’m stuck with no clear path forward, and instead I’ll simply take the path out.

Looking forward to coming back and trying again some day.

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Its a 2 months game , its pretty good for a 2 month game if you think other games like POE and D4 needed 1 year to get fixed.POE was literally unplayable for several months and D4 have made the big changes just now .
Arena needs to have meaning ,now it doesnt
Dungeons have meaning until you farm the uniques you want from bosses ,then theres no reason to play them PLUS is very annoying when you die to respawn in 2 loading screens away .
Monoliths is a good endgame system but for me they need to make it faster to go to a certain level of corruption ,for example gives you more corruption until 300 and then slow down a little .
As for the factions , i played only Cof which i find it an excellent tool for target farming ,needs some improvements maybe , for Merchants i have no opinion , iwill play it on next cycle
Overall the best arpg right now in terms of pure entertainment , i play POE many years also , i tried new League but really after LE and D4 is very old game in terms of gameplay. The levelling through acts is not a bad experience , its a torture even if it takes you max 2 days ,the gameplay/combat is very slow and clunky and the movement skill like flame dash is very frustrating .
I will stick to Last Epoch , im very excited about the new cycle and i think LE will be my main arpg and the D4 IF the changes are good , POE is tiresome for me

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I like it. It needs guild support super bad just to help retain players. The 1.1 changes will be good. As long as they keep moving in the right direction people will play.

But that’s exactly the point. I found most of my gear around L80, decent enough to get to L100 and 450 corruption but nowhere near BIS. I have one crappy LP4 chest which I’m wearing since Level 1 from my other char, one LP4 dagger and one LP3 Dagger, both dropped by CoF. The dagger’s are near BIS, everything else is LP1/2 or non-LP and like the rings, boots and belt not considered BIS for my build but I haven’t found anything better yet.

As I wrote before, the most pressing issue is probably that the advertised target farming does not really work, in my experience CoF is the only thing that matters.

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I got bored and stopped playing. Not really finding any better items after level 50. Waiting to see how the game evolves…There is potential.

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Yeah DJ proved everyone’s point here lol

Like you said once you get to around 80 you’ve gotten most of your gear that you’ll need. None of it is bis, but it’s good enough to push you into higher corruption. But that’s it. After 80 everyone is looking for high LP’s and perfect exalted, or 3/4th perfect exalteds.

That’s the majority’s argument here. After 80 gear upgrades are so rare. You can go days/weeks without finding a meaningful upgrade.

My runemaster has killed the dragons timeline boss for the twisted relic with LP. At 500 corruption I have not had a single twisted relic drop with LP. I’ve gotten 2 with no LP. Well I can’t even use it because my current relic has +4 to frostclaw, and I can’t give that up or my build doesn’t function properly.

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Well, I don’t know how this works technically. But I have to agree this has always been a huge question mark.
It is really bad in 1.0, but I think 0.9 was even worse: warpath and all other channeling skills not playable, all druids transformed states not playable, and apparently nobody noticed during testing.

I can think of only two explanations:

  • The testers are really, really incompetent.
  • The game gets changed just before patching without further testing.

Either way, there is definitely some work to do on how to organise testing.

But to answer the OP’s question, I feel exactly the same about the game as before. Extremely fun for a quick romp once in a while, then I get bored to death when I reach empowered monos. Great for a week or two every six months, to relax between two more involved games.
It was easy before, and it has been made considerably easier (new skills much stronger than old ones, lots of new items to get even stronger, faster xp also making the campaign easier), which I think is a bit of a shame. Can’t wait for a hard mode.

Game needs work, that’s for sure. The biggest problem is the feeling of progression, not the actual progression itself. When you say you’re not getting upgrades after level 50, that is a you problem and not the game. After level 80 is the biggest discrepancy I see. I always find upgrades until 90. They need more than corruption and boring arenas.

Yes, and I believe that’s the whole point of it. It’s just like in D2. You could also spend weeks farming without finding that next upgrade you’re looking for (outside of trading anyway).

The main point is that finding gear for your build to come online and for you to have fun is very easy. And then finding those upgrades that let you push the character to its limits is very hard.

I don’t think there’s anything wrong with that. It just appeals to different kinds of players. And I’m saying this despite the fact that I barely had any time to play since launch (about 100h so far) and I don’t even have the full baseline gear.

Ultimately, some players have fun with that almost impossible chase, others don’t. It’s not the game’s fault (it would be if no one had fun), it’s actually the game purpose/design. Let’s not forget that LE’s devs are also players and they set out to make the ARPG they would have fun playing with.

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Its a solid game, but the end game bores me to tears.

I’m glad I bought it, had a couple tough boss fights, had fun with builds, but its pretty much over once the story ends. I’m ok with that though…

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100%. Preface, game’s great. Def got my moneys worth and would recommend at the low price point.

I’m actually back paying D2R now, working on another character, and just beat Hell Diablo last night. I definitely feel you on the weeks in between upgrades, the difference to me though is I just don’t like how LE implements that wait.

In D2 I may have to wait, but when it drops, that’s it. I have the item. I don’t have to hope it’s the proper LP, then hope I have an exalted to slam it with, then do Julra, then hope the affixes transfer or do it all over again. I enjoy that old school method of “just find the item.”

I think I see what LE was going for with the LP system and slamming. It’s an interesting idea, but unless there’s some way to pair down some of the randomness, it’s not worth my time. I’m not willing to go through all that just to brick an item I spent weeks finding. That’s not fun. Game still has a lot of players though so a lot of folks do enjoy it.

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:+1:

:+1:

Yes, that’s a fair point. I actually like LE’s system, since it makes me get that dopamine hit more often. I get it when a good LP unique drops, I get it when I can make a good exalt for slamming and I get it again when I get the legendary.

I know that it can be frustrating for some players, though. Though, to be fair, you don’t really need LP uniques, just like you don’t really need 2/20s in D2.

Mostly, I personally don’t chase legendary gear. If it happens, it happens. Otherwise I just have fun playing the game. Going after the min-max gear is something I used to do and it lead to burnout, especially in PoE.

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After the initial hype for the hands down best ever skill system, I’d say the game is mid. Still worth playing till PoE2 but it’s got a myriad of issues:

  • repetitive and slow endgame
  • low gear variety and poor gear design (many build defining items lack crucial stats and depend on precise LP slams which is very inaccessible)
  • oppressive rng with multiple failure gates
  • zero class and skill balance
  • questionable mechanics (ward, enemy DoT, untelegraphed one-shots)
  • issues with visuals (some skills painfully flashy and obstructive, can’t see AoE pools)
  • badly designed, inflating economy with little to no gold sinks and illegal RMT making the game feel like P2W, too much disparity between rare and common uniques making the former inaccessible even in trade
  • constant network issues.
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Yeah it’s crazy to me when you look at endgame builds, most of them have the same uniques. Like most builds use peak of the mountain, same boots, same gauntlets, etc. yeah you can use what you want, but if you want to optimize your character you will be using the same things almost every class uses as well. Like how is any build not using the mountain helm? Almost like 300% increase crit chance is way too good for almost all builds.

LE’s gear is the least exciting out of the 3 main arpgs. And drops are not exciting at all. Oh cool I finally got that unique I wanted with 2-3 LP, but if it doesn’t slam the right exalteds then it’s a wasted piece. I want that dopamine hit from a loot drop, which LE is bad at, not from the forging part.

Yup some of the worst in the arpg industry. Ward is the most broken thing in the game. Absolutely trivializes all hard content. Only a select few skills in each mastery are actually good. And the balance between masteries/classes is a massive gap.

Yes, I forgot to add maybe the most glaring issue: progression curve and gear inaccessibility that greatly limits buildcrafting.

Example, I have a falconer that desperately needs hp and armor shred to improve. In another aRPG, it would be a buildcrafting dillemma: I’d have to figure out how to build it up and what stats to give up for it. In LE, you don’t figure anything. What you need is nowhere to be found for hundreds of hours.

If gear is so inaccessible, there are no buildcrafting options. You just have to roll with what you got forever and hope for a miracle. It feels like your agency over what your build becomes is limited by the fact that nothing ever drops and if it does, there’s always a several ways it can all go wrong.

D4 has the least exciting items… hence the whole revamp…

The revamp was for weird affixes. Not the gear itself.

Besides there was nothing more exciting then playing a Druid and you finally got a tempest roar to drop.

D4 gear and skills works right out of the box. All builds work with just about any piece of gear.

LE builds are heavily reliant on affixes and uniques with the right affixes. LE uniques are almost all garbage until you get one with 3 LP and slam the right affixes in them. Never once have I been excited about a unique drop in LE.

If the uniques are garbage, and you’re excited about them after a slam, what you want are the exalteds. Forget the unique. Since it’s garbage and all.