I’ll start off by saying that I do like LE and for a brand new IP it’s in a decent state. Been having a lot of fun leveling up new masteries and trying out what each class has to offer. Crafting system is good. Skills are interesting.
But after a month and over 200 hours the honeymoon phase has definitely warn off.
I can make a new class and have fun leveling them up. Getting the builds online. But once I reach around 70 or around empowered monoliths the gameplay loop stops being fun and starts to feel like a chore to progress. I’ve gotten my rune master around 500 corruption and it feels no different than it did when I first got to empowered. Mob density is the same, layouts are the same, bosses are the same, loot feels the same. Your character really stops progressing, or extraordinarily slows down progression, around 200 corruption.
Over that 400 corruption difference items are not anymore powerful then they were at corruption 100. There is no real noticeable difference in getting more LP on uniques. Still generally just get no LP or 1 LP.
So once you’ve gotten to corruption 200 or so you’ve experienced everything you will experience at 200 and at 1k corruption. Except things will just hit harder and take longer to kill. But no great increases in item power. They will be the same.
Things I would like to see in the future.
1 - loot power scaling with difficulty. As in the power of the items get better and stronger as you progress through corruption levels. An item at corruption 100 should be weaker than an item at corruption 1k. Now it doesn’t need to be a huge amount. But give me a reason to push further besides just bragging rights.
2 - leaderboards for corruption. It’s no secret that most people aren’t a fan of the current arena system. I would love a leaderboard to see how high people have pushed in monoliths.
3 - gain corruption at a faster rate or take way less echoes to get to the next corruption. As it stands it takes roughly around 20-30 echoes to fight the boss and roughly the same amount to fight the shade. Especially for alts this is a massive pain. I like d4s approach to nm dungeons or the pit where you do one you’ve unlocked the next higher difficulty.
4 - CoF needs a massive overhaul to allow easier target farming for the right stats. It’s no secret that the merchants guild is far better in terms of getting exactly what you want. Cof is a massive gamble in terms of trying to get anything useful. And when you play offline CoF is the only thing you can use.
5 - outdoor events. Something like that to bring me back to the outdoor world. Can be something small. But it breaks up the monolith grind and gives you a moment to go do something else for a bit that can reward you with some good loot.
6 - once you level a skill to max it will always be at max rank. So if you try a new build if you go back it will be max rank. This might be one of the most frustrating aspects for me. The current system decentivizes trying new builds. I would like to put a point somewhere see how it plays and then change things around if need be. Here you take out points, you lose them, have to go level them, then try out what you wanted to, and if you don’t like it redo that whole process. It’s a bad system