Hi EHG team, first thank you for making such a great game. I bought the game 2 days before harbinger cycle release, since then almost a month passed and I have spent over 320 hours into the game.
I’ve played 4 Characters up to now, Paladin Lv79 (CoF), Sorc Lvl98 (MG) , Falconer Lv76 (MG) & Lastly a new character Rune master which now I am progressing through the campaign again.
There are 3 Root issues I would like to address:
1. Corruption level causes monsters power spike
Monolith was one of its kind, unique map-style grind, playing through has been fun & challenging, I managed to reach Empowered Monolith just with my fireball build, which right off we begin with 100 corruption as a base, this is where problems start to arise.
Corruption gave too much damage boosting to monsters, which caused a sudden damage spike, and the gameplay’s dynamic from enjoyable to tense & stressful experience.
I understand this is an endgame grind, and you wanted to boost the monster to leverage its power to the difficulty & the rewards. But It was way overdone.
My personal experience? The grind & gameplay became very tedious because of certain monsters’ imbalances, the whole “action” RPG became dodgeball/tag game, whoever touched the other guy first gets the win, what’s the fun in this?
Imagine being able to take some hits and suddenly the monster can easily kill you just 2-3 hits due to ridiculously high damage & stuns? I’m over 200 corruption to nearly 300. The whole grinding experience instantly dropped to a level where i felt exhausted. DoT also way off the charts.
Not to mention your lightning system, terrain lightning/blocking obstacles, the minimap overlay is not showing properly, sometimes it’s just so hard to see in certain dark maps, or there’s an aoe skill released by Covenant of dominant , or that shock by lightning elemental which did not see it coming from my screen & got one shot.
Please reduce the corruption damage boost, make it for every 10 corruption, monster gain 3% increased damage , 5% increased HP. That way we can adjust the difficulty to the level we are comfortable to grind.
2. Stun Mechanic caused by high damage
PLEASE, PLEASE for the love of god. Remove the stuns caused by high damage, you already have stun affixes for melee , ranges & spells, you must rework that. I couldn’t emphasize how many times a stupid stun caused by a regular monster which leads to my demise scenario. Not to mention all the harbinger could easily stuns you, it is way too obnoxious.
3. Viable builds & META builds
With reducing damage spike & also the stuns, we should no longer have issues with the smooth experience in the late game. This also allows other builds to be viable, which will greatly impact the market in MG. That way people don’t always need broken META builds to farm till the end game.
I was enjoying my fireball meteor sorc until at 160c I could hardly proceed anymore, I then jump onto static orb META build, the whole experience was a lot different, yet, the root issues remained unchanged.
It’s funny oftentimes game devs don’t want people to break the game, but their flawed design has caused people to do so, because there was no other way around it.
From there you can do a much better balancing on skills & builts, instead of nerfing META all the way.
Doing too much nerfs will just upset players & kill the game. We don’t need to be extremist hardcore, we only want to enjoy a smooth grinding experience without too much hassle.
Also, CoF experience might need some changes, especially for the weapon rolls, the pool is waaay to diluted to get the weapon you desired. It’s awesome feeling to grind stuff on your own, but near the endgame, it is always missing some decent gear, which impacts on the game progress. Which leads me start playing new sorc characters. My Sorc was able to find some decent equipment for my paladin to swap, it was a leverage.
Also, don’t make CoF character drops all “cannot be trade” , you already have CoF tags, allowing some good random drop able to sell into MG market makes more items available.
That is all for now. I will give more feedback & thoughts in the future.
Thank you for reading through this.