Hitting Lupine Remnant causes white halo (instead of flashing model itself) - Linux version

Screenshot: Steam Community :: Screenshot :: Hitting Lupine Remnant in 0.8.5f causes a circular white halo (due to on hit highlight?) instead of the mob itself flashing

Hitting a Lupine Remnant causes a white halo on death instead of the usual white animation that makes the enemy flash.

Edits:
While reviewing the screen cast frame-by-frame, I’m less certain it’s a bug, it maybe the on-death animation. It feels like a bug cause it’s a flash so fast and bright compared to the background and the size of the wolves. It’s also static, so it might be better to make it look like a white explosion.

Details:
Os: Linux native
Version: 0.8.5f
Reproducible: all the time
Steam system information: steam-system-information.txt (117.1 KB)
Player.log: Player.log.zip (6.3 KB)
Screencast: Lumpine Remnant hit/on death halo - YouTube

Thanks!

Assuming (based on your previous posts) that this is on the Linux version?

ps. Its important to note this (and include the games debug log - player.log) as there are sometimes things that are specific to the OS platform version of the game.

Ah yes, linux version. My apologies. I would have normally included. I forgot. Noted on the debug log. I’ll put it in next time.

Logs are waaay too big, due to another problem. I will report that one separately.

You can zip them they’ll compress pretty well.

It’s easy to reproduce, I’ll resend a clean log tonight :+1:

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Added the following info:


While reviewing the screen cast frame-by-frame, I’m less certain it’s a bug, it maybe the on-death animation. It feels like a bug cause it’s a flash so fast and bright compared to the background and the size of the wolves. It’s also static, so it might be better to make it look like a white explosion.

Details:
Os: Linux native
Version: 0.8.5f
Reproducible: all the time
Steam system information: steam-system-information.txt (117.1 KB)
Player.log: Player.log.zip (6.3 KB)
Screencast: Lumpine Remnant hit/on death halo - YouTube

Thanks for including this extra detail on the issue.

I am wondering if this is something that is already different in the new upcoming version - the devs have indicated that they are reworking all these animations and it may well be that this is already fixed… ? Suppose only the devs can know that for sure right now.

Doesn’t that mob have a white halo normally?

I think it might… not able to check myself right now…

I think this is different to the other white halo bug report the OP made - that one definitely seems odd… Mob type "Headless Dreg" in "The Upper Necropolis" constantly flash as they animate

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