Hitting a Lupine Remnant causes a white halo on death instead of the usual white animation that makes the enemy flash.
Edits:
While reviewing the screen cast frame-by-frame, I’m less certain it’s a bug, it maybe the on-death animation. It feels like a bug cause it’s a flash so fast and bright compared to the background and the size of the wolves. It’s also static, so it might be better to make it look like a white explosion.
Assuming (based on your previous posts) that this is on the Linux version?
ps. Its important to note this (and include the games debug log - player.log) as there are sometimes things that are specific to the OS platform version of the game.
While reviewing the screen cast frame-by-frame, I’m less certain it’s a bug, it maybe the on-death animation. It feels like a bug cause it’s a flash so fast and bright compared to the background and the size of the wolves. It’s also static, so it might be better to make it look like a white explosion.
Thanks for including this extra detail on the issue.
I am wondering if this is something that is already different in the new upcoming version - the devs have indicated that they are reworking all these animations and it may well be that this is already fixed… ? Suppose only the devs can know that for sure right now.