Heavy'z Unique Idea Vault Pt. 2

Welcome to the second installement of this series,
if you have missed my first one here is a link: Heavy'z Unique Idea Vault Pt. 1

So with this second unique, before you ask, yes I am obsessed with Void and I think it is severely underutilized in LE right now. I understand that thematically it shouldn’t be on all classes baseline, but I think that is exactly what uniques are for. To break the baseline themes.

Fun Fact for this unique: This was very close second place for my 2nd Creator Unique instead of Executioner’s Tithe. Also the name I had in mind was “Gaze of Orobyss”, before that mechanic existed in LE, so I think all my other names I came up with are less cool :sob::sob::sob::sob:

Everyconsuming Stare

Helmet
Unique Raven Crown
+115 Armor
+(10 to 15) Spell Damage
+(10 to 15) Minion Spell Damage

Convert all your % increased damage that grant necrotic/fire/physical/cold to % increased void damage at 80% effectiveness

Skill (X) is converted to void. (The roll on this mod is the skill that gets converted and it rolls between Harvest, Chaos Bolt, Chthonic Fissure, Wandering Spirits, Soul Feast and Rip Blood.)

+[10-15] Intelligence

+[30-45]% Void Resistance

+[30-45]% Necrotic Resistance

The Void consume everything (Shade of Orobyss quote)… even the Immortal Empire couldn’t withstand the everconsuming void!

For the visualy of the item I wanted to add something so people get an idea for the flair:_
Helmet with Hood + purple glowing eyes beneath the Helmet/Mask (possibly crown over the hood)
Helmet with left/right side, one being void, other being necrotic. Void side slightly winning/being prominent

For the skills being converted there can be a lot of discussions and arguments about which skills would be eligeable for being converted. My idea was to be a primary Warlock Unique but with some generic Acolyte skills on the list it could be used as Lich as well.

What do you think?
See you in the next one.

Cheers,
Heavy

That could be a pretty huge multiplier!

Do you specifically want only those (and leave out lightning, for example)? Wouldn’t it be easier to just create a general “increased damage for other elements gets converted to void damage at 80% effectiveness”?
And if you only want those converted, why the limitation?

I generally dislike these types of mods. Because you get a good roll but with a skill you don’t want or the skill you want but with a bad roll.
You also get excited when you see one only to feel bummed out when you see it’s not the skill you want.

That is just personal preference, though. Not a fault in the mod itself.

How so? If you’re doing a void build, you won’t have many of these sources, since you’ll be looking for void increased damage instead.
I expect all this does is let you use some uniques that have other types of increased damage, but at 80% effectiveness.
I don’t expect you’d get too much out of this, tbh, considering you would already have a bunch of it and it’s additive.

People could intentionally stack other damage types with weird items and skill nodes

Are there that many sources of it that you could fill with void increased damage or even just general increased damage?
You’ll likely already have 400%+ of void. Could you add another 500% on stuff you can’t add void or general damage so you could double it? I will press X to doubt.

Thematically its a Acolyte Unique, so I only took damage types that acoylte has access to (except poison).
For the purpose I intended in my head adding all the remaining modifiers wouldn’t really do much because on items you only have 2 prefixes anyway and it is already enough to utilize these.

With your suggestions a few Uniques might be more useful and that’s about it.

Yes it is deinitely your personal preference, because I am exactly poplar opposite :joy:
I love Uniques with huge roll ranges and even Uniques that roll with entirely different mods.

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hard to say until I see the new items/etc this season. Im not in the CT so I don’t know yet

https://www.lastepochtools.com/db/version/version130/new/items

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