Heavy'z Unique Idea Vault Pt. 2

Welcome to the second installement of this series,
if you have missed my first one here is a link: Heavy'z Unique Idea Vault Pt. 1

So with this second unique, before you ask, yes I am obsessed with Void and I think it is severely underutilized in LE right now. I understand that thematically it shouldn’t be on all classes baseline, but I think that is exactly what uniques are for. To break the baseline themes.

Fun Fact for this unique: This was very close second place for my 2nd Creator Unique instead of Executioner’s Tithe. Also the name I had in mind was “Gaze of Orobyss”, before that mechanic existed in LE, so I think all my other names I came up with are less cool :sob::sob::sob::sob:

Everyconsuming Stare

Helmet
Unique Raven Crown
+115 Armor
+(10 to 15) Spell Damage
+(10 to 15) Minion Spell Damage

Convert all your % increased damage that grant necrotic/fire/physical/cold to % increased void damage at 80% effectiveness

Skill (X) is converted to void. (The roll on this mod is the skill that gets converted and it rolls between Harvest, Chaos Bolt, Chthonic Fissure, Wandering Spirits, Soul Feast and Rip Blood.)

+[10-15] Intelligence

+[30-45]% Void Resistance

+[30-45]% Necrotic Resistance

The Void consume everything (Shade of Orobyss quote)… even the Immortal Empire couldn’t withstand the everconsuming void!

For the visualy of the item I wanted to add something so people get an idea for the flair:_
Helmet with Hood + purple glowing eyes beneath the Helmet/Mask (possibly crown over the hood)
Helmet with left/right side, one being void, other being necrotic. Void side slightly winning/being prominent

For the skills being converted there can be a lot of discussions and arguments about which skills would be eligeable for being converted. My idea was to be a primary Warlock Unique but with some generic Acolyte skills on the list it could be used as Lich as well.

What do you think?
See you in the next one.

Cheers,
Heavy

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That could be a pretty huge multiplier!

Do you specifically want only those (and leave out lightning, for example)? Wouldn’t it be easier to just create a general “increased damage for other elements gets converted to void damage at 80% effectiveness”?
And if you only want those converted, why the limitation?

I generally dislike these types of mods. Because you get a good roll but with a skill you don’t want or the skill you want but with a bad roll.
You also get excited when you see one only to feel bummed out when you see it’s not the skill you want.

That is just personal preference, though. Not a fault in the mod itself.

How so? If you’re doing a void build, you won’t have many of these sources, since you’ll be looking for void increased damage instead.
I expect all this does is let you use some uniques that have other types of increased damage, but at 80% effectiveness.
I don’t expect you’d get too much out of this, tbh, considering you would already have a bunch of it and it’s additive.

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People could intentionally stack other damage types with weird items and skill nodes

Are there that many sources of it that you could fill with void increased damage or even just general increased damage?
You’ll likely already have 400%+ of void. Could you add another 500% on stuff you can’t add void or general damage so you could double it? I will press X to doubt.

Thematically its a Acolyte Unique, so I only took damage types that acoylte has access to (except poison).
For the purpose I intended in my head adding all the remaining modifiers wouldn’t really do much because on items you only have 2 prefixes anyway and it is already enough to utilize these.

With your suggestions a few Uniques might be more useful and that’s about it.

Yes it is deinitely your personal preference, because I am exactly poplar opposite :joy:
I love Uniques with huge roll ranges and even Uniques that roll with entirely different mods.

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hard to say until I see the new items/etc this season. Im not in the CT so I don’t know yet

https://www.lastepochtools.com/db/version/version130/new/items

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This is an interesting idea, happy to see pt 2 and again am looking forward to more parts! Release them all at once!! jk : p

Personally im not a fan of the plethora of void conversions, I think your first unique vault idea playing off of the pre-existing void conversions for mage stuff makes sense, but doing the same for acolyte who afaik doesnt have any void conversion isnt something id be enthusiastic about.
(this point is purely personal preference and isnt a critique of the unique itself, more the overall concept of converting to void throughout the game lol)

Outside of that, its quite a cool and new idea, specifically the idea that the “roll range” is between different skills, rather than the usual rolling between two numbers. I love that as a concept though I can definitely see how it would be pretty frustrating for farming.

For that specific unique mod I would possible lower the amount of skills it rolls between, since that mod effectively means you not only have to get the drop itself with the LP you want, but you also then have to hit a 1/6 for the skill youre actually using with it. Even though you can sacrifice an identical item to reroll it, it just means youll have to farm for this item more than any others that share its effective level for LP.

To echo what someone said in a reply, I think just for simplicity and brevities sake, the first mod should just convert all damage types into void (except void itself lol), even if stuff like lightning damage isnt used at all in any acolyte skill, passive or build.

Also it might make more sense if this item did the same thing it does with increased damage for flat damage as well, especially with the new “added melee and spell necrotic damage”, and any other uniques that might give flat damage with specified damage type.

Overall I cant really say too much on it, since its unlikely id ever use it sorry lol, but its definitely got some interesting ideas. I wonder if this unique would be better suited as a mage helmet, doing practically the same things except the skills it rolls between are different mage ones, since theres a few synergies surrounding void-mage and a lack thereof in everything else except VK ofc.

Maybe once youve released all of the vault posts, you could somehow do a community poll, and then see what the sentiment is around all of them from the wider community, obviously it wouldnt have to actually impact your decision in any way because this is your unique first and foremost.

Again, I look forward to part 3! <3

Haha yeah I agree, it wasunfortunate that my first two posts both were void conversions, I promise the next ones won’t be lol.

I can see where you are coming from but this tiem around I deliberately didn’t make all the other affixes on the unique make or break. On all my other unique design almost every slot has detrimental roll ranges. This time its jsut some basic stats that go up and down.

That would make it way too powerful. Way way way too powerful. The tricky part about this unique would be finding sources of adaptive flat base damage and fit them into the build. If any flat damage is conferted this unique would turn the rest of the gear into a clusterf**k of other uniques that are not intended for acolyte.

Haha nice idea. I will defintiely link to all previous posts in the coming ones to give all of them a bit of spotlight and attention.

At the end when I am done (this will take long lol) I might do a recap of all of them.

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yeah all of those points make complete sense, since void conversion isnt my thing, I cant wait for the next few posts!

Yeah thats a great point I didnt even think about, the other affixes arent really make-or-break and their rolls can be realistically ignored, despite my personal problems with void conversion stuff, the unique itself is incredibly fresh, unique and well thought out, id love to see the skill roll aspect in more uniques across the game.

Yeah the flat damage idea wasnt very thought out, I was just thinking about how the unique would synergise with skills that werent converted to void through it, since they would all have other flat damage types. Maybe instead, the unique could give like “+10-15 added void melee and spell”, just because I feel like it would end up unused because youd get one skill void, and the rest would require a different unique just to provide void spell for this % damage to scale with.

I wish I was playing when you could buy your own unique, its so cool you got 3!! And im glad you dont just make uniques that are stupidly powerful, the two youve already made and the two vault ideas are all pretty well balanced and revolve around niches, instead of just being a Shattered Worlds level BiS.

Hope to see some minion or poison unique vault ideas, ill have alot more to say about them lol!

I have two Death’s Embrace and Executioner’s Tithe. I wish I had more :sweat_smile:

Yeah I absolutely hate pure power uniques or uniqeus that simply give huge stat budgets without anything unique

You have to wait for that a long time, I hate ailment builds and minions are also my least favorite archtype together with ailmetns, even though some specific minions are kinda cool.

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Oh I meant 3 total, the two ingame and the ideas vault unique? Or are these just the unique ideas you had that didnt make it and you only had 2 total?

Yeah pure power uniques I purposefully avoid even if they are BiS. Theres no way people can actually enjoy farming Nihilis and Shattered world for like 20 different chars because its BiS for all of them, I think I use Nihilis on 1 character and thats literally it.

Lmao rip, thats cool though, luckily I have builds spread across all build archetypes, so there will definitely be uniques you showcase that ill love!

Also I absolutely love Deaths Embrace, its a permanent pick for my Harvest Lich and sadly Flay isnt appealing to me so I wont end up using Executioners Tithe.

first sentence in my Pt.1 post :stuck_out_tongue:
The reason I am releasing these now is, that there is nothing more coming from me.

All of these ideas where on the table for my uniques, but I gravitated towards Harvest uniques, because its my favorite skill in the game.

I think some of these type of uniques are fine, especialyl when they are boss uniques and can ba target farmed very easily. Most of the time you will combine them with other uniques that are a bit more interesting so I think that is fine.
Esepcialyl Nihilis I do like because of all the rolls, so its very hard to come by and you need to have a good rolled one that only has negative/medicore stats on some rolls you don’t care about.

What do you not like Flay? It is so damn versatile and you can virtually do everything with it? Have you tried all the different directions you can go with it?

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To be honest, with Flay, I think its more that I really like Harvest and Deaths Embrace, and I think they fit thematically with Lich so much more. I also am doing a very basic Necrotic Harvest Crit, and I almost prefer the lack of directions to go with it because it gives me more relevant nodes to work with.

I probably should take a closer look at Flay, but its hard to give up on Harvest and DE since they’ve been my Lich’s Build for such a long time lol