so with my last remaining Creator Unique being done and no more to come, I am still sitting on over a dozen pages of Unique Design Ideas, which I piled up over the years. Some are pretty fleshed out, some are a bit bare bones. But I wanted to release them one by one over the next coming days.
And today I wanted to kick this of with a special one for @Moxjet200 our very own EHG Meteor lover!
Dying Star of Lost Aeons
Relic
Unqiue Warding Scroll
+(14-40) Mana
(14-40)% of Mana spent gained as Ward
+(40-50) Mana
+[2-4] to Level of Black Hole
Meteor and Black Hole are converted to Void
Meteor and Black Hole will become a Combo Skill. You cannot use Meteor unless you have an active Black Hole. Meteor always targets the center of your primary active Black Hole. When you cast Meteor it gains cooldown equal to the remaining cooldown of Black Hole. Only one Meteor cast per Black Hole cooldown. Meteor only ever creates one singular meteor. +60% Larger Meteor chance (Extinction Node)
Direct casts of Meteor deal [800-1200]% more damage
Black Hole explodes after expiring dealing 50% of the damage that the last direct cast of Meteor caused.
Call upon this dying star and let everything come to an end
I always wanted to converted Black Hole to void and for the longest time and I had pure Black Hole uniques in mind. But I always thought that Black Hole as a primary damage dealer feels weird to play and it naturally pairs well with Meteor, so why not make a Unique combining both skills.
What do you think of this idea?
Anyway, I will keep posting more unique ideas over the coming weeks.
Not to try to just point out flaws, but wouldnāt this lead to snapshotting, though? You gear up with all the crit/damage/pen nodes, cast one black hole and one really high damage meteor, then you switch to all defensive gear and just cast black holes, getting 50% of all those huge multipliers you had.
It would be better to amend it to ādealing 50% of the damage that the last direct cast of meteor cast in the last X secondsā or during the black hole duration, or something.
Otherwise it seems an interesting concept, even though Iām usually not fond of combo skills. Although I can handle a 2 button combo fine, so not much issues there.
Looks great. Maybe it could allow you to cast meteor without a Black Hole, but that meteor is just normal (still void converted tho), so that you werent forced to do the combo only and could just spam meteor on its own for quicker QoL clear. So the two skills only become a combo when a Black Hole is active.
And also you could make the explosion of Black Hole occur when the single mega-meteor actually strikes the black hole, allowing for a DoT BH and then combo to effectively detonate. Then you could also include smth like āMega Meteor & Black Hole deal more damage based on time detonated black hole has existedā
Cant wait to see your future unique idea vault pages! Hope at least one of them is minion poison related, serpents milk doesnt cut it :P.
The science nerd in me dislikes it (meteors and black holes are both in space, but do not synergize.)
lol
OK, geek stuff aside, I donāt like how combo-y it is. Iād rather see Meteor gain some benefit IF a black hole exists, rather than force the issue. Or have Black Hole gain a benefit when a Meteor is cast.
Idea 1: Meteor gains a benefit
Whenever Meteor hits any targets while Black Hole is active, those hit will be knocked towards the Black Hole, and take 100% increased Damage over Time for 3 seconds.
Idea 2: Black Hole gains a benefit
Whenever Meteor is directly cast while a Black Hole is active, the Black Hole is moved to the current mouse position, itās timer is reset, and Black Hole deals 5% more damage. This effect is cumulative.
I sort of like the idea. Iāve kind of wanted to play around with Black Hole, but from what Iāve seen the problem is that the damage nodes all take away the pull which⦠ITāS A BLACK HOLE! THE PULL PART IS THE WHOLE POINT! So some kind of thing that lets black hole do itās pulling thing so you can combo it with other AoE seems cool. Also giving mage another void thing gives us another chance to make Dar Shroud of Cinders work.
Nah its fine I I overlooked something pointed that out makes sense.
We just can add āin the last 14 secondsā at the end of that sentence and done.
Oh yeah, that is a cool suggestion makeing the item baseline a bit friendlier for clearing and usage. Question would be then how many points you invest into meteor base projectiles, because they are wasted for the combo but pretty much needed to make meteor a good clearing skill. Interesting thoughā¦
If we would do that, I would probably add ā+2-4 to the Level fo Meteorā as well. Meteor is already very point hungry and that would make it worse.
Also a cool suggestions without changing the identiy of the item, I like it.
Well yeah, I can see that. It never bothered me persoanlly. Maybe they could move the pull remove to Binary Star System, because then its no longer a āBlack Holeā and rebalance the npodes that make %less pull strength. But tall of that would be unrelated to my Unique suggestion I guess.
I used my imagination a bit and here are my versions for these two skills.
First version:
During the black holeās action, you cannot use the meteor.
During the black holeās action, as many meteorites revolve around it as would be generated by directly using the meteor.
Meteors are gradually absorbed by the black hole, but they can explode when they hit an enemy, dealing 50% of the meteorās damage.
For each meteor absorbed, the black hole increases its damage and area at the end by 100%.
(It is important to note that the absorption speed is directly proportional to the black holeās action time. That is, the shorter its action time, the faster it absorbs meteorites and vice versa).
If you can summon several black holes in one spell casting, then the number of meteorites for each black hole will be the same, but the binary system will not absorb the meteorites, but rather move them away from its center and continue to generate meteorites until the end of its life.
(In the case of a binary system, it is worth noting that it generates meteorites in the same quantity as in the normal case and generates a new meteorite only after a collision.)
Second version:
Now the meteor has a spell casting time (1.5 seconds) and only one meteor can fall to the ground.
A black hole is formed at the place where the meteor falls.
When used directly, you reduce the spell casting time by 0.1 seconds and increase the damage of the black hole by 100% for each possible falling meteor.(In theory, you can summon six meteors at once, but since only one falls, your cast time will be 0.9 seconds, and the damage of the black hole will be increased by 600%)
(In this version, I donāt want meteor to have a cooldown while black hole is active, since meteor has a cast time. If you have 150% cast speed and stand still and face tank, you will be very strong, but on Uberoth you will have to run around, since you will run out of mana faster, even if you are so durable)
For both versions:
+1 spell damage per 10 max mana
Black hole and Meteor are converted to void damage
Black hole and Meteor cannot stun or freeze.