THEN WHY ARE YOU STILL HERE?! WTF dude?! Are you broken?
Not really. Merit is as subjective as art. Things only have merit attributed to them based on what people give them.
Some people will give merit to top football players, others will say they have no merit and are just “kicking a ball” and that it’s not a real job (especially for the figures they receive).
Some people will give merit to streamers, many will say, again, it’s not a real job and there’s no merit in it.
Plenty of other examples.
You even have them in gaming. You have plenty of entertaining games that aren’t given merit and end up forgotten when plenty of big games that are riddled with bugs are still given merit.
Lots of people give merit to CP2077 for turning things around. Plenty of people feel there is no merit in that and that it should have started that way all along.
The bottom line is always the same: if people think your product is good (therefore, has merit) then it is. And they will think your product is good if they pay for it.
Social status doesn’t take away from the merit. It doesn’t come from nothing. It’s built just like any other resource. And it’s as subjective as “good art”.
No
But with a caveat.
No, they are to be considered together.
A great gameplay of a SP game made into a MMO without MMO-functionality is a failed product. Not a success.
If it’s not finished it cannot ever be deemed a success in the first place.
You seem to lack differentiation there.
‘If you’re not a cook then don’t critize a cook’ is the same argument. You can damn well taste if something is shit or not… and we’re not talking about flavor here, we’re talking about quality and proper execution. A charcoaled potatoe is worse then a properly grilled, baked… whatever one.
The same goes for anything else. With anything you do you have to sacrifice something, and if it’s only time.
Everyone with smarts can be the head of a competitive high-paying company… but not everyone is willing to sacrifice their conscience for it by ripping off other people doing so (as that’s 95% of the time needed unless you have sheer dumb luck) and not everyone is willing to work 120 hours per week, not have any social contacts and solely revolve their life around it. It’s not worth the sacrifice.
Not everyone has a family with 3+ kids, because many families which do haven’t thought about the sacrifices they have to make beforehand, and those which do regularly decide ‘it’s not worth the sacrifice’ and hence it doesn’t happen.
So who are you to tell anyone not to complain about something just because they haven’t gone into those shoes personally?
You don’t need to wear a shoe which has a nail sticking out into it to know it’s not a proper thing to use it.
Those people seeing it and not being sure about their course of action.
Well, that’s because you can’t fathom it having another reasoning instead of pure status-based egotism which enforces for someone to be right.
Might think about that and reflect.
As stated above:
Any further questions?
Food… water… clothing… shelter.
Not really. It has most of the time a social part attached to it though, but there’s a healthy amount of value derived from that, as much as fully utilitarian value alone is not sufficient for meeting all needs.
And also I stated that there’s a difference in value in every area, so yeah… you’re repeating that well.
To be very fair here… expansion: great.
The base functionalities they added with it? That was promised pre-release and not delivered, hence the second group is absolutely right that there is no merit in doing that to get a pat on the back. It’s to be there Day 1 and not Year x.
You don’t get to double-dip your reward for a job well done twice… you get it once.
You are so wrapped up in your own twisto logic and need to be right that you cannot seem to fathom that this is a video game. The only people that this game has a ‘food on table’ level of impact to is the devs themselves, and you just endlessly talk about how they don’t know what they are doing… without, you know, actually doing this yourself.
If you imagine yourself to be a right-fighter, protecting the innocent from wasting time and money on game that is DOOMED, think about this; silence, especially in that entertainment industry, is the thing that most sure kills.
But you don’t want it dead. Your fantasy is that the devs wake up and say, “you know what?! Kulze was right!!! We’ll just do what he’s been telling us!!!”. And then, the fantasy goes, the game becomes wildly successful and they hire you to lead them to glory.
Egotism indeed.
Beethoven’s unfinished symphony would disagree with you.
As would several TV shows that were very successful and were never finished, like Firefly. Some even ended in cliffhangers like Legends of Tomorrow.
Those things only have merit based on the need you have for them. If you go live in a cave in the mountains, clothing has no merit.
Likewise, if you’re sick, everything else loses some merit because that has more merit than the rest.
It’s also dependent on the access you have to it. If you have plenty of food already, more food has less merit attached to it and you even waste a bunch of it.
Not even life has any objective merit. Plenty of people don’t value or merit their own lives or the lives of others.
You can’t point at any one thing and say “This has universally this much merit and it will never change and everyone feels the same”.
Therefore, merit is subjective. For any area or subject.
whatever. Your need to be right and “actually”-ing everything is, mostly, why I stopped responding to you.
I’m not talking about whether you can have an opinion on the croquettes de jamon, or how the burgers are too dry. What I’m saying is; if you haven’t run a game development business you have no idea of what it takes to run a game development business… a business which is littered with the bodies of those that thought they could git r dun!
But you are sooooo wrapped up in your own head and believing you own bullshit that I know that these words I’m typing are a waste of fucking time and I’m mad at myself. Why am I wasting my time?!
First and foremost it’s a product I paid money for.
The reason for the monetary exchange is secondary.
What the reason for buying it is is also not yours to argue about, that’s for the individual to decide.
Didn’t say it’s doomed.
It’s failed though.
Stark difference.
And only your lack of comprehension as I directly stated my stance and you misinterpret it.
Not going into the leftovers of that nonsensical rambling following.
Commercially a success… as what it was supposed to a failure.
Much like LE. They made money, loads, didn’t they? Massive profit for the lead devs. Undeniably so.
Is the product itself a success? No.
Can it be nonetheless enjoyed by people? Obviously so. But the project still failed.
It isn’t. You are wrong. Society has decided there is a difference. Luxury tax. I just can’t be bothered to post complete thoughts because you aren’t here to have a conversation, you are here to read what you type.
For me as a customer it is indeed secondary. That it happened is primary.
What governments do in relation to wealth redistribution is another topic by itself and not relevant for the individual customer.
You know, between this, and…
…This, I think the question:
…Also applies to asking why are you still in this forum at all.
We can probably lock this thread now ![]()
Can’t say I agree with your point of view at all.
I got 1514 hours logged so far, let’s say 10-20% of this as afk time.
So I got about 1100 to 1360 hours of entertainment as value from a €35 spending.
It’s not the best game in the world, not a ‘finished’ product, and the QA seems abyssal.
But it’s fun enough to be considered value, even in the state the game is in. And 1100+ hours is not a short game.
The art in arts is selling art as art and not as just another pretty picture.
Maybe a Trump tarriff f’d up their business model ![]()
Yeah, and that’s fine as well.
Yeah, but that’s individual.
How would you ever base down a value on something this way? It’s to be seen in comparison to the whole userbase… meaning how long can they use it before being bored? Is it causing them to feel like they’ve gotten a full product? And so on.
Otherwise it goes ad-absurdum ![]()
If a single person plays 10k hours it’s suddenly a fantastic game! And if it’s a 3 hour playthrough but really well received it’s suddenly a bad game.
There’s a lot behind it… but individual playtime is definitely not the going factor there. Otherwise especially simulators (like the train driving simulator and so on) would actually be the leading games on the market value-wise… because there’s some individuals which play them in every free minute for years.
Short answer? Yes unfortunately, LE did fail. I see a lot of people here not understanding the simple fact that if no other company would want to risk their necks and buy LE then LE most likely would be gone in a year or less depending how fucked they really were financially. It really is not that hard to understand and simply admit that something you like went to shit and got rescued by a company that might turn it to shit anyway.
So yeah LE failed and now we hope Krafton doesnt fail it as well.
I understand the people that would have preferred EHG adopted the Grim Dawn model of paid content releases. I myself don’t like that model as they really haven’t released that much new content over the years. And I don’t care at all about stories in ARPGs. And so them being able to finish the story for launch at the cost of no servers and seasons would be a bad tradeoff. I also didn’t really like Grim Dawns endgame very much.
The ARPGs I’ve played the most, outside of D2, are all server based and seasonal based. And so of course I’m glad that EHG went with the model they did. I think they were just too ambitious and had far too large of a development team.
Yeah, but you shouldn’t release if your core elements aren’t ready anyway. No tradeoff there then.
They can absolutely go with the model, but several reassessments to upscale ‘quality’ and ‘scale’ along the development before release and redoing some areas of the game twice over rather then finishing up the missing content to then make a polishing run is just bad practice, has always been.
It’s nothing against the model, or the type of game, or the content itself… it’s about hot to handle it to not cause the issues which EHG caused for themselves simply.
The vast majority of them could’ve all been avoided after all, and even should’ve been commonly.
Would that be the group of players where most don’t complete the campaign? That userbase? From their perspective it probably was complete because they never got to the bit where is isn’t.
Or fail it worse.
Oh come on… you know what I meant there. I’m all for discussing stuff around but can I for once not write a 20 pages novel to explain a small aspect of something which then goes into 50 explanation posts narrowing it down?