Would that be the group of players where most don’t complete the campaign? That userbase? From their perspective it probably was complete because they never got to the bit where is isn’t.
Or fail it worse.
Would that be the group of players where most don’t complete the campaign? That userbase? From their perspective it probably was complete because they never got to the bit where is isn’t.
Or fail it worse.
Oh come on… you know what I meant there. I’m all for discussing stuff around but can I for once not write a 20 pages novel to explain a small aspect of something which then goes into 50 explanation posts narrowing it down?
No, I refer you to Typhon’s post further up.
Which one of the many? And which part?
There were some decent thoughts inside, loads of annoyance and some nonsense, all fairly mixed. Which one do you mean? ![]()
Yep, one of the ‘nonsense’ ones as I try to get to a consensus of some sort and not being ‘right’.
You should know that with how often I say ‘Yeah, you’re right there’ after all.
GD got a TON of content during their main expansion period. Crate went on a different tangent with their city builder game. I have no idea if that was a success or not, but the new update and announcement of GD2 makes me think they chose a bad genre to expand into considering their player base.
Yes and no. It has failed to keep my attention. S3 was meh. It failed to turn a profit because it went live-service. S1/S2 could have been a paid mini expansion. Orobyss sounds like it will be bigger, and I don’t mind paying if it corrects some of the inadequacies. Instead of completing the single-player experience, they went after the big bucks in a sector that is overpopulated and, to boot, they kind of half-arsed the live-service end of things. Their expenditures on rapid-fire seasons and massive server infrastructure couldn’t be sustained in a game with a minimal MTX system. As far as core gameplay goes, LE is spot-on. It’s got a lot going for it, and hopefully Krafton can give them a few lessons on making live-service models profitable-but-fair. I could care less about the Subnautica debacle. The SN devs/creators used Krafton money meant for SN2 on other projects. You can’t do that. They may have gotten a sales-based bonus, but if they were siphoning funds to non-approved projects then it’s a contract violation. Now that more info is out, we find out that’s exactly what the fired devs were doing. You can’t get a bonus for breach-of-contract. PUBG was a pioneer of “loot box madness” and that was a rigged system no matter how you look at it. Krafton/PUBG did the same thing everyone else using LBs did. In fact, blaming Krafton for PUBG’s decisions is kind of unfair. Loot boxes are peak-level exploitation and the person who came up with them will burn in the 9th level of hell.
Did they?
Any link to this information available? Because that’s absolutely news to me.
All which currently is publicly available points towards Krafton knowing that the lead devs weren’t directly leading the development all the time and didn’t act a single time. Their actions only happened upon coming close to realization of the bonus being paid out while they had ample time to do anything beforehand.
To be exact their current actions are the following:
The whole issues only came up after Krafton demanded a change related to the payout, hence mandating that they do more then they were tasked with to receive those 250m. The product is and was ready for EA release related to the roadmap. Demands were met.
And to be entirely clear… a very very large portion of this bonus is willingly given to the active workers on Subnautica 2, not to the ‘lead-devs’ which have been fired. They even demanded that they had to accept the deal including the developers of the game besides them personally.
Krafton tried to lowball them, wanted to push them down to 75 mil… and the leaders demanded a 40 mil package for the developers. Leaked conversations from the emails of Krafton showcased that they weren’t willing for that and instead only wanted to pay the developers 10 mil… and then spoke about simply ‘taking over’.
Which is… exactly what they did.
No legal document to date has even an inkling of what you declare to be the case.
It was based on Krafton’s demand to do it.
What are you even talking about there? The order came from Krafton for those things… they weren’t made internally. That’s already disclosed since years now.
You can look at the terms of the lawsuit just as well as anyone else. Krafton’s defense is on breach-of-contract. They wouldn’t claim that unless they had proof, and I can imagine the SN lead devs are about to get F’ed in the A. You can’t use funds dogeared for SN2 to fund pet-projects. That’s precisely why the bonus went to the little folks–they weren’t in breach.
Just because someone claims a thing in a court filing doesn’t mean they’ll be able to prove it. Donald Trump says he wants to sue the BBC for 1 beeeeellion dollars for “defamation of character”…
Read how it goes along and what’s been showed.
Krafton went for breach of contract. Then receeded the breach of contract and instead went with what is basically theft. The judge was utterly baffled especially since the documents needed to prove it weren’t even handed together with that change, heck… even the Krafton lawyer himself had no clue what the heck was going on anymore. Krafton plays like a toddler in a big boy’s place related to that lawsuit.
I mean… if you wanna talk about the Subnautica 2 situation at least inform yourself about it, that’s horrendously bad what you’re writing there as it’s in several areas factually wrong, in others simply jumping to conclusions which have already been debunked in court and got no clue about the timeline.
I don’t follow it religiously because I don’t care. Nobody cans lead devs without a reason, and SN2 was significantly behind release schedule. “Just go early access” isn’t the correct response to “Why isn’t this game meeting its development milestones.” Delays don’t happen unless there’s misappropriation and/or mismanagement. What Krafton does with their lawsuit doesn’t concern me and claiming you have access to the Judge’s personal opinions on documentation makes you a questionable source of information. SN2 isn’t LE and Krafton isn’t the devil. LE needs to make money on their live-service game. Krafton knows how to do it. What happens with the SN2 lawsuit is irrelevant. Something fishy was going on with budgeting and project management. Those areas are the lead devs’ primary responsibilities. They got canned because, whatever the reason, they didn’t deliver on their end. The lawsuit is about them wanting money, not about the terms of their abrupt termination. We’ll see how it works out, but my money is on misappropriation. The studio was definitely working on other (unapproved) game prototypes alongside SN2, so yeah…where did they get that money?
I mean… saving 250 mil is kinda a big reason I would argue.
As mentioned, documents proof the roadmap was met, all milestones properly accomplished with enough leeway to expand a bit beyond as a few models were still missing. Krafton enforced from ‘Act 1’ of the story a full completion of ‘Act 2’, doubling of models and more.
That’s a big ‘nono’ generally, which is why it’s a lawsuit.
You know how you get canned in any company? If the company profits more if they can you. Simple as that.
If you aren’t a fan of alts, the new content doesn’t last you that long really.
Krafton’s claim is that the Subnautica founders were cutting corners to make sure the game released in time for their bonus. It’s probably a lie though but not out of the realm of possibility.
I saw yesterday that someone claimed to be in a meeting with him where he asked ChatGPT how he could get out of paying them their bonuses as he would be seen as soft if he paid them. This could also be BS but I wouldn’t be shocked if it was true.
Sure. I have multiple people in my steam friend list owning the game, the lowest time clocked is 156 hours. By my metric, that’s value and a long game.
How do you define ‘short’ or ‘long’ games? What is your metric for value?
LE just have terrible development roadmaps, schedule
The game didn’t fail
If you cant stand an unpunctual friend, just leave.
Liked the game, thought/think it has promise. It’s close, you know?
Like the devs, think they are decent folks, wish the best for them.
I personally think forums are best suited to giving feedback to developers, in aggregate, from a more motivated population of customers. I think ‘consensus builders’ want validation and ownership of something, and are largely ego driven, thus, the annoyance.
I can’t see how Krafton are even remotely going to make their money back on this.
The MTX, enshittification and dark patterns will ramp up, and the remaining 2500 die hard players will be nickel and dimed until the servers shut down.