Hello everyone,
I have been trying the hardcore mode, because that’s what I enjoy, and it’s been the most frustrating experience I’ve had in an ARPG.
There are insane damage gaps inside areas, a super tanky character that never took damage can get one shot instantly without being warned of any threat.
I’ve been at a point where I created super tanks to help me farm for my squishier builds, but these tanks got deleted by one attack, while they were able to sustain damage from tons of monsters and facetanking any bosses. This wasn’t even very far, one was on Timeline 55 so there were no crazy multipliers implied (Forge Guard 60+All rez/Max Endu…)
Now that this happened, I just don’t wanna create any new character. What’s the point of investing in tankiness if we can’t feel the progression of enemy damage?
I’m used to dying to difficult fights, but here I die to random trash mobs that apparently decided to crit*1000, and this is not fun at all. I’m not supposed to be able to stand in the middle of tons of ennemies without moving, and then being one shot by a random guy next screen.
Apart from that, I think many mobs need some changes in their damage, I don’t think it’s normal that some tiny AOE trash mobs can almost kill you because they are 2 or 3 on the screen insted of 1, while 30 tiny spiders don’t hurt you at all.