It can also become a Legendary by gaining affixes.
I’ll post my replies to each point I have feedback for.
- Blessings - okay you guys are WAY off base on this. Once you unlock a blessing , on ANY character in the same the cycle , it should be available for all characters on that cycle. It is absolutely ridiculous that you expect us to re-farm a blessing we’ve already farmed.
You have my account details. You can see I ran an echo I DID NOT WANT TO RUN over 40 times for the max void necrotic res blessing. Tell me how that sounds like fun. Please .
Edit: From the explanation, can someone explain this quote “Once Character B (An Alt with access to the Stash) has defeated the required Blood, Frost, and Death Timeline, they will be able to equip the Grand Cruelty of Formosus Blessing at it’s lowest value of 50% Chance to Increase Wand Drop Rate, even if they have not earned this Blessing yet. Once Character B has defeated the Timeline and earned the Blessing, the higher value roll will be available to use.”
- Merchants Guild Feedback: Your ranks are still garbage and have completely missed the mark. Last cycle I was already doing empowered monos before I hit rank 6 in Merchants Guild (still playing SSF)
You’re already dropping exalted gear that you can wear way earlier than the achieving the rank to buy it.
Infact if you want, push idols back and bring exalted gear to super early ranks.
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Circle of Fortune: Overall sounds good , but it was not experimental items we struggled with, it was mad alchemist ladle. Also I don’t think 150% drop rate on bosses comes even near the power merchants Guild players have in this regard. You have to remember that bosses require c. 20 echoes before them for the stability. This should be like a 5x or 6x thing.
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Corruption changes: Again , good intent but adjusted amount is way off base. 12 corruption per gaze, 12?!! How about you make it 50 … And instead of maximum 4 gazes let us choose how many gazes we want to consume.
People selling legendaries are probably selling lp3 items that landed at least 2 optimal stats.
I see, thanks for the clarification.
We shall see the weighting of the various options then, but I must say that this has rather dampened my excitement for THE EGG.
Knowing the balancing of the rest of the game, I fully expect the chances of getting LP to be very low, and the chance of getting a useful LP affix to be negligible.
But then again, THE EGG is still going to be nice to have.
I feel that, while the ward changes are good, those who do not use wards are still out there.
I actually really like the system with fortify in D4, just because it’s sort of like a ward, but for warriors-
You manage your fortify. Here you manage your health, and when that gets attacked you are practically dead.
in d4 it is not like Ward. Having full Fortify (covering the HP globe) only gives 20%damage reduction nothing else. It may look like an extra life because it looks like another red layer over Health but it s not an extra life. It only indicates which portion of your health gets 20% damage reduction.
Looking forward to all changes here! Keep them coming
Is there a specific date the full patch notes come? And does it come before launch?
Exciting news!!!
But I am confusing about new Ward resting level fomura.
How does the Resting level formula change?
Old resting level = (1 + 0.5 x Ward retention / 0.4 ) x Ward regeneration + Ward decay threshold
Ok, I could understand this.
But, New resting level??
New resting level = (1 + 0.5 x Ward retention / 0.2 ??? ) x Ward regeneration + Ward decay threshold???
or /0.2 x current ward + 0.00005x (current ward^2) ??
Really bummed at what I’m seeing for the Shaman. It was pretty clear that we were only getting tweaks, and yet I’m still sad. Forgeguard seems similarly disappointing, so it’s nice not being alone.
Wondering why EHG decide to show the full 6/6 view for Swirling Maelstrom when everything else is the 0/X view. I currently have a max-maelstrom build that goes all in on Maelstrom generation and is super tedious to keep at 9. 9x20 Endurance Threshold for a Tier 9 passive node that is painful to maintain. Is that good? I don’t know, it doesn’t feel like it. 1 Maelstrom point every three seconds isn’t even noticeable. It’s better than the useless every five seconds (current), sure. It’s now the less useless three seconds. Hold on! Shaman gonna break the game by getting another Maelstrom stack every three seconds! You just have to take your beating to get it. Heh, I feel like that is emblematic of the shaman, so at least it’s on brand.
I simply do not understand the point of adding totem frenzy to the 5 point bonus of Gift of the Skies… I would only take this node on a melee build. +Dodge. Thanks? I guess? Am I building a dodge melee shaman? Is anyone? Is this in addition to or replacing Sky Armour?
Shattered Heavens is just clearly better. 100% frostbit chance is appreciated. Thank you.
Ironbark now applies to the player, not just the totem. Thank you. 100 health, armor and health regen for a maxed tier 10 node. Is that good? I guess? Maybe if there isn’t anything else to spend those points on?
Avatar of Thunder gets lightning pen per attunement. That seems good. Thank you.
My guy you haven’t even seen the values yet, and I barely even played at all last season and still trivially got CoF max. You’re just whining to be contrarian.
Go look at the builds section of lastepochtools. Filter for Sorcerer builds only. Literally first build at the top is a meteor sorc build that has no trouble surviving
I don’t see the problem then. Adding the new rule to the Loot Filter let’s you have “Recolor and Emphasize Uniques with LP4”, then repeat this with different colors for 3, 2, 1 if you want. Then have “show all Uniques” as a rule below all those. It will catch everything with LP first, and then leave any LP0 as a regular unique.
It was sadly said by Mike that the filter function for lp is yes/no, but not how much, which makes it kinda pointless. Let’s hope he didn’t have the right information.
The way you describe the rules is not how you’ll be able to set them up. The LP filter is a boolean any LP yes/no, not for specific LP values or ranges.
Quality of life change… what did you guys end up doing about the Julra thing? Do we still need to run 4 miles to slam a lvl 6 item?
Well. Turns out Mike had bad info.
There was a slight miscommunication internally with info we gave Mike for his Tavern Talk
I can confirm the new loot filter changes mentioned in the QoL blog post do include a minimum LP and/or a minimum WW (not just the yes/no existence of LP)
That’s a very good point, and I totally see the appeal, but as a casual I don’t get much at all out of duping garbage every prophecy. Just to put things into perspective, I never gather more than 10-20k favor before picking up prophecies, I only end up picking up 2-4 at a time, and throughout a whole session, I might complete around 6 prophecies, as that’s all I have time for. When at the end of the day I’m sitting on double my usual garbage, it makes the reward feel pretty bad.
And yet, it’s still very valuable to hardcore grinders and crafters, which I can appreciate. That’s why I feel like the option to choose whether you double or dupe rewards should exist. That way, everyone can get what they want.
Why don’t you let us search each affix by tier day one? I don’t understand, you say you are working on it, but this is a problem since day one, a problem that makes no sense, let us price check and buy in the bazaar please, PLEASE