There are 2 huge QoL change that should be applied to Loot Filter:
Let us have a special icon on the minimap/map when a filter item drops (Like have an extra option to have a specific icon for that specific item we are filtering, like we do in the stash for example)
Let us also choose a sound when that specific item drops (for 2 or 3 options of sounds avaiable)
Meteor Build seems it may be possible now or a classic fireball ignite build… People think that Sorc does not need help. We need to feel powerful enough like Runemaster, Runemaster just feels like a better Sorc right now… With the change of Ward easier to get early it just may be possible. Also the problem with Sorc is survivability. Runemaster just has better options for ward generation overall. we will see if the mana stacking passives are enough for defences.
Survivabilty is an issue for Sorc right now…
I know people really get triggered by nerfs but ask me, a wannabe hardcore player (500+hours). I had success only with Paladin and Falconeer because you just don’t have survivability, even ward generation is not possible if you go purely sorc and not just ignore the sorc tree and go full runemaster passives.
Last Epoch Hardcore is so much fun, but it is really scary to play any character without ward also a visual representation of when endurance threshold or endurance kicks in would be nice. For example, sound queues for different defensive passives for all classes or classes that don’t want to be depended by ward would be a great idea. It is just visually scary in combat to not see or hear defences kick in in hardcore mode. Also for offensive passives some sound queues would be nice too like fully stacked passives of some sort that give you both offensive and defensive bonuses…
Playing a ward stacker past seasons eliminates all worries of defences because you had a visual representation of defence=ward.
Now with melee classes we need more visual and sound queues in order to know when to engage or disengage in certain situations.
if you die it’s over.
Also all of these changes make the hardcore a better experience overall. Also it would be nice if Hardcore mode had achievements or something… the Game needs some achievement rewards to make it more dynamic.
Some POE people said it. Hardcore Last Epoch is the best Last Epoch mode (they said)
I’ll post my replies to each point I have feedback for.
Blessings - okay you guys are WAY off base on this. Once you unlock a blessing , on ANY character in the same the cycle , it should be available for all characters on that cycle. It is absolutely ridiculous that you expect us to re-farm a blessing we’ve already farmed.
You have my account details. You can see I ran an echo I DID NOT WANT TO RUN over 40 times for the max void necrotic res blessing. Tell me how that sounds like fun. Please .
Edit: From the explanation, can someone explain this quote “Once Character B (An Alt with access to the Stash) has defeated the required Blood, Frost, and Death Timeline, they will be able to equip the Grand Cruelty of Formosus Blessing at it’s lowest value of 50% Chance to Increase Wand Drop Rate, even if they have not earned this Blessing yet. Once Character B has defeated the Timeline and earned the Blessing, the higher value roll will be available to use.”
Merchants Guild Feedback: Your ranks are still garbage and have completely missed the mark. Last cycle I was already doing empowered monos before I hit rank 6 in Merchants Guild (still playing SSF)
You’re already dropping exalted gear that you can wear way earlier than the achieving the rank to buy it.
Infact if you want, push idols back and bring exalted gear to super early ranks.
Circle of Fortune: Overall sounds good , but it was not experimental items we struggled with, it was mad alchemist ladle. Also I don’t think 150% drop rate on bosses comes even near the power merchants Guild players have in this regard. You have to remember that bosses require c. 20 echoes before them for the stability. This should be like a 5x or 6x thing.
Corruption changes: Again , good intent but adjusted amount is way off base. 12 corruption per gaze, 12?!! How about you make it 50 … And instead of maximum 4 gazes let us choose how many gazes we want to consume.
We shall see the weighting of the various options then, but I must say that this has rather dampened my excitement for THE EGG.
Knowing the balancing of the rest of the game, I fully expect the chances of getting LP to be very low, and the chance of getting a useful LP affix to be negligible.
But then again, THE EGG is still going to be nice to have.
I feel that, while the ward changes are good, those who do not use wards are still out there.
I actually really like the system with fortify in D4, just because it’s sort of like a ward, but for warriors-
You manage your fortify. Here you manage your health, and when that gets attacked you are practically dead.
in d4 it is not like Ward. Having full Fortify (covering the HP globe) only gives 20%damage reduction nothing else. It may look like an extra life because it looks like another red layer over Health but it s not an extra life. It only indicates which portion of your health gets 20% damage reduction.
Really bummed at what I’m seeing for the Shaman. It was pretty clear that we were only getting tweaks, and yet I’m still sad. Forgeguard seems similarly disappointing, so it’s nice not being alone.
Wondering why EHG decide to show the full 6/6 view for Swirling Maelstrom when everything else is the 0/X view. I currently have a max-maelstrom build that goes all in on Maelstrom generation and is super tedious to keep at 9. 9x20 Endurance Threshold for a Tier 9 passive node that is painful to maintain. Is that good? I don’t know, it doesn’t feel like it. 1 Maelstrom point every three seconds isn’t even noticeable. It’s better than the useless every five seconds (current), sure. It’s now the less useless three seconds. Hold on! Shaman gonna break the game by getting another Maelstrom stack every three seconds! You just have to take your beating to get it. Heh, I feel like that is emblematic of the shaman, so at least it’s on brand.
I simply do not understand the point of adding totem frenzy to the 5 point bonus of Gift of the Skies… I would only take this node on a melee build. +Dodge. Thanks? I guess? Am I building a dodge melee shaman? Is anyone? Is this in addition to or replacing Sky Armour?
Shattered Heavens is just clearly better. 100% frostbit chance is appreciated. Thank you.
Ironbark now applies to the player, not just the totem. Thank you. 100 health, armor and health regen for a maxed tier 10 node. Is that good? I guess? Maybe if there isn’t anything else to spend those points on?
Avatar of Thunder gets lightning pen per attunement. That seems good. Thank you.
My guy you haven’t even seen the values yet, and I barely even played at all last season and still trivially got CoF max. You’re just whining to be contrarian.
Go look at the builds section of lastepochtools. Filter for Sorcerer builds only. Literally first build at the top is a meteor sorc build that has no trouble surviving
I don’t see the problem then. Adding the new rule to the Loot Filter let’s you have “Recolor and Emphasize Uniques with LP4”, then repeat this with different colors for 3, 2, 1 if you want. Then have “show all Uniques” as a rule below all those. It will catch everything with LP first, and then leave any LP0 as a regular unique.
It was sadly said by Mike that the filter function for lp is yes/no, but not how much, which makes it kinda pointless. Let’s hope he didn’t have the right information.