Glyph of Hope broken?

I was wondering if anyone is noticing that the Glyph of Hope doesnt seem to be working lately?
I’ve tried to craft several items this afternoon and used Glyphs of Hope which didnt seem to lessen the forging costs hardly at all.
Just a general observation. And wanted to get this out there in case something is broken.

Unfortunately if it’s not working it would require like a 1000 trial test to actually demonstrate. If anyone has the time or resources to do that, that might be something good to take on.

Anything like that is something devs should pay really close attention to when they tweak because it’s really hard for players to prove in regular play. Minecraft has a community that knows how to run the game’s code and do millions of tests a second on the RNG in that game, but our community is much smaller and way more limited in what we have the ability to do. Hopefully some code wizard out there will feel like playing with Last Epoch and give us the tools to do some of those things in the future.

That’s just RNG, you can have long tuns of it working as well as long runs of it not working.

That would, I assume, require decompiling the code which I suspect the devs may have a few issues with.

No idea. Might not even be possible, who knows. People have already dug into it enough to know some of the background values, so I figured people were data mining it either way.

Data mining from the games data files is a totally different beast to decompiling the game’s code.

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Technically yes, but legally I’d assume that falls in the same category as both procedures require breaking an encryption. Based on the ToS and Code of Conduct both things are prohibited, yet there’s a lot of data mined material in circulation. I guess that must be permitted or at least tolerated then. But where’s the limit?

I would assume the game data files aren’t encrypted & that would be a difference.

Why would that be a difference? The ToS and CoC still prohibit that kind of use (Data Mining and display, distribution, etc. of that data) regardless of how easy it would technically be to extract the assets.

Besides, I haven’t checked if LE’s assets come with an additional encryption on top of Unity’s asset bundle cooking. Either way, you’ll at least require specialised software to be able to read and extract assets from those asset bundles/archives. Whether that content is encrypted, encoded or just compressed is negligible in this context.

Mike (dev) is usually up to doing these kinds of tests - especially with crafting - he has done this before on the older crafting system where people were complaining about a VERY similar RNG issue. He did some tests on the game code into the millions of runs to specifically test percentages on RNG items like this.

So, my assumption - based on trusting Mike - is that the OPs observations are nothing more than a percieved bad run of RNG. AND, if Mike sees this (and usually does) and has a moment with everything else he is doing, this is exactly the thing he is likely to test - if he hasnt already.

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It isn’t the Glyph that is broken, it is the Forge UI where you use it. I can try to explain (it’s complicated) and give you a workaround…

When you open your forge and begin to craft you probably picked a Glyph of Hope then added or incremented an affix. But what did you do NEXT?

If you only used one Glyph and exited, you are fine, nothing to worry about.

However, if you went on to craft further, there is a good chance you did so without a Glyph of Hope, without knowing it, and even though was one showing in the UI. The UI is bugged (similar to the Rune of Shattering bug). Even if you have more Hopes, and even when you see one in the slot for next craft, there is a good chance there isnlt and the UI is lying.

I tested this by noting carefully how many Glyphs I had and how many crafts I managed before they ran out. You can often (not always) keep crafting and you will keep seeing a Hope in the UI, well beyond the number you started with. (And this is not due to crits, I am not that daft)

Here’s a wee bullet list to try and explain better…

  1. You open Forge, put your item in it.
  2. You select Glyph of Hope.
  3. You select your desired affix and click Upgrade Affix.
  4. You plan to craft again, on same item and you see Glyph of Hope is still selected from last time as you have many of them.
  5. Next affix.

STOP at step (4). That UI can often be out of date/sync and you will in fact have NO GLYPH selected even though Glyph of Hope is still showing.

Workaround: Always reselect your Glyph type between each and every craft. Even if you plan to do 10 crafts in a row, all with Hopes, you MUST manually select a Hope before each craft or you run the risk of NOT having a Hope in play, even if the UI shows you there is one.

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Considering the similar & confirmed Shattering bug - its highly possible that you are right on this… i.e. its not the RNG but the know UI issue that the OP is experiencing. Assuming they are not already aware of the UI issue and already compensating for it ala your workaround.

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I have never had the need to “reselect” a glyph or rune while crafting.
I tried crafting on 4 items to add or upgrade affixes and I say I had 2 less than 5 forge point attempts and at least 10 greater than 10 forge point attempts and at least 6 where the whole amount of forge points, greater than 15 were used up in the single process.
I have never run into the RNG that would make me think, “Hey, somethings not right here!” like I did yesterday.
I will be a bit more diligent going forward to verify my forging inventory is accounting properly.
Thank you @Ghostlight for the suggestion. I wasnt aware of the shattering bug.

No, nor should you, this is a nasty bug. But if you are having doubt, I assure you I am 100% sure the bug I described is a definite bug. And it happens readily (to me anyway) so should be easy to test.

However, reading on your last post, I am starting to wonder if you know how a Glyph of Hope actually works?

It gives 25% chance for your forge attempt to cost 0 FP
Therefore 75% chance for it to do nothing.

It does not reduce FP cost or anything like that. It’s either going to cost 0 or the “normal” amount. And the “normal” amount depends on what you are doing and varies greatly. E.g increasing an affix from tier 1 to tier 2 has a much smaller FP range cost than upgrading from tier 4 to tier 5.

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As far as I can tell it works like intended because I have very long bad luck streaks interrupted by good luck streaks when I don’t need them at all.

Did not know that. Now that you mention it though, I do recall someone telling me something about that.

This is new to me. I was under the assumption that all FP costs were RNG within the total available and that the GofH would possibly, 25% of the time, reduce whatever that number would be.
So…by your explanation, shouldnt bother to use a GofH if adding a new affix or upgrading from lvl 1 to lvl 2 as it would seem to be a waste of the resource. Only issue I see with this thought process is I know I’ve had adding a new or upgrading a 1 to 2 cost me 75% to 80% of 20 - 25 available FP and to your example should not happen. Although, I guess, it’s always possible with RNG.

I’m learning new things every day.

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This is new to me also. I thought every upgrade had the same range. When did this change?

That’s good. I will run a test myself also at some point if more people report having an issue.

When you are about to do any craft, look at the bottom of the Forge screen and it tells you the range of the cost (e.g. 1 to 12 FP).

For your convenience…

Adding a brand new affix of your choice: 1 to 18 FP
Upgrading tier 1 to tier 2 costs: 1 to 10
Upgrading tier 2 to tier 3 costs: 1 to 12
Upgrading tier 3 to tier 4 costs: 1 to 18
Upgrading tier 4 to tier 5 costs: 1 to 24
Glyph of Chaos costs the same as above, depending on starting tier
Rune of Refinement costs: 1 to 15
Rune of Removal costs: 1 to 25
Rune of Shaping costs: 1 to 25

If you want to be super-min-max about it, when you are crafting something where several of the affixes need love, always do it evenly (the lowest tier ones first) so if your Glyph of Hope fluffs, it will cost you the least amount of FP.

Good grief no. Always use a Hope. They are very common, you will end up with hundreds of them in your bank. Every FP on something you are crafting is precious.

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That somewhat invalidates my earlier 1000 trial test, I somehow missed that. That or it wasn’t that way when they originally launched this system. You’d think I would’ve noticed over 1000 attempts that was changing. Oh well.