You guys need to stop countering their point so perfectly. How else are they going to blame the game for their skill issue?
They really didnt, they said to sacrifice everything to survive. so no more damage. That is really not an option to play. Sure i could sacrifice a stupid amount of points for HP and HP regen, but thats 30-40 ish less points that others do not have to sacrifice, that is what the op was saying to play class A you just need damage honestly and a tiny amount for decay. for class B you need to sacrifice points for HP, Regen, item slots for HP, regen, Skill points for HP,Regen. You also need to sacrifice items to focus on just on one thing and some of those spots are on essential unique spots. Class A ignores all that, focuses on damage and gets ridiculous amounts of defense from it. In addition class A can just stand away from it ignoring all the garbage of the phase, class B must sit in it, waste even more time as you try and lure boss out of the garbage, pray you can survive all that while taking 20x as long to kill it… if your lucky.
No, they didn’t.
sigh
I really dont get the complaints in this discussion… I play a warpath void knight. The campaign was extremely easy as you just put everything in movement speed and you increase damage at the same time. I curently run 400 to 500 corruption. I could do 800 but clear speed suffers. But my build is not yet optimised, some items still leave room for quite some improvement. I expect to get 600-700 corruption with fast clear. Oh, and i can collect 3 mobs and kill them at the same time easy.
Warpath also allows easy dodging as you do not have to stop for casting. And it is extremely fun to play.
Here’s the problem. You’re being reasonable. They want to be hyper op glass cannons but also take 0 damage because a build that’s ranged can avoid more damage by virtue of, you know, being ranged. So it’s not fair that they can’t be in melee range and take less damage than a ranged character instead of building around the fact that they’re in melee range
I see you are jumping to conclusions again, im saying why can a range do more dps, be much safer, be tankier than a melee. It is not because we want to be hyper op glass cannons that take 0 damage. Range should do less damage or be less tanky for the same investment. What you are saying is because you are ranged its ok to be more tanky, with a lot more dps, and easier positioning. because hey they are ranged and they deserve it right? so you are the one being very unreasonable.
Melee just want a reason to not feel forced to be ranged to obtain the same effect. My sorc and runemaster can just zip all around getting stupid amounts of ward staying well out of range of anything getting past 800 corruption without even close to maxing resists and melting everything. My Warlock and wraithlord can do the same, ignoring all mechanics. Marksmen can do similar, Falconer just clears entire screens before anything can get close. Paladin and forgemaster take forever to kill stuff, forced to go super regen and super hp in addition to forced max resistance, super high armor, armor to resist dots. They are forced to get a lot more stuff to do sub par to others.
Are you playing simultaneously online and offline ? Since it’s probably not this poor fellow that’s blasting 800c, can you please import the build so we can see how you’re getting to that conclusion? I feel like you’re not comparing characters with similar gear (in terms of rarity / efforts to get). I mean… of course a high pushing sorc with big boy gear is doing better than your actual level 83 paladin with 1800 life, 5% crit avoid and not a lot of reduced damage taken. That just don’t seems fair.
@FirstLetterWrong I lurked your VK as well, since I’m leveling one right now. I’m quite jealous of that pretty 3LP Apathy ! But you’re right, you still have some room to improve your gear further. That’s impressive that you’re already pushing it to 500-800!
I decided to reroll a VK because of an in-game chat with Pangzibiggie. His recent not-small-at-all-VK made me salivate. They have some crazy Aberoth gear that felt like a cool long-term goal to me. PLUS going back to that old classic cleave-erasing strike combo is like coming back home. ^-^
I see you’re jumping to conclusions, some people do appear to want that & dont get that defence is important.
Yeah, I ahree with that because part of a ranged build’s defence is that it generally has an easier time of avoiding stuff because it’s ranged.
Well, 400 to 500 is casual running. 800 needs my attention and clear speed is meh…
About that shiny axe… Best bargain in MG ever! I was just looking for a few nice LP2 Apathys for slamming when my eyes were drawn to this beauty… Price: 1.600.000 Gold (what was the seller thinking??? Missed a zero or 2??). I could not believe my eyes, paid and laughed! Then to the slam dungeon… Aaaand perfect! Melee Void Damage and Attack Speed, both crucial affixes in there. I will probably never get a better axe!
Where do you see room for improvement? I just want to make sure that I do not miss anything…
I think mainly gloves and armour ?
Both don’t have sealed affix and have some low tiers affixes. The gloves also are on a bad base and you don’t benefit from the reduced crit damage since you’re already capped in crit avoid… so those gloves would be my first target!
Edit : Also, i’m not a huge fan of relying that much on All Resist while channeling. You’re saving a few affixes but that sounds a bit scary when you’re not warpathing. In an ideal world, I think I’d go for a t5 All resist while channel (instead of t7), probably trying to get a +skill exalted affix or one of the zillion good prefix on relics… I’d switch the blessing from Dragon Reign (crit avoidance) to All resistances, and then put a Crit Avoidance affix somewhere.
The problem is how do you want to do that? Every single mastery can be ranged or melee. Most can also be minions instead. You can have the same exact passive tree and choose warpath or choose hammer throw (not exactly since one is throwing damage and the other is melee, but you get my point).
So the only way to have melee have more defenses would be to put them in the skill itself. Something like warpath giving you more armor/block/whatever.
Although then the meta would be having hybrid builds where you get a melee build just to get extra defenses and use a ranged skill just to kill stuff, so nothing would change.
- Lunge has a node that resets Erasing Strike cooldown on kill, might be useful vs. multiple horde-type packs.
- Volatile Reversal is often used for its “Harbinger of Dust” node. It’s a nice dmg boost, but you’d have to lose the movespeed bonus.
- Anomaly is specced into Time Wave, but you don’t really have Adaptive or Void spelldmg sources, so it’s probably doing little damage. Mark of Rot is usually used in melee builds instead.
Also, the Lingering Memory passive will give you extra two seconds of speed bonuses if I’m not mistaken.
I would put one point in the Essence of the End passive in VK tree.
But thats the point… I Warpath 24/7. I dont use Erasing Strike at all. Manawise it works withoit any problem. So I can have basically all resistances done with the T7 All Res Suffix.
As I do not use Erasing Strike at all, the first point makes no sense for me.
I will look into the harbinger of dust note. But MS is quite important, even for warpath damage… And about the Anomaly specs: I will check on them.
Thanks for the remarks!
Can you post the build? I would love to try that out!
and wraithlord
Pet build.
Marksmen
Can be melee.
Falconer
Ooh, another melee class. Oh, you probably play it ranged. I played mine melee and had no issues, very fun class with the ability to clear everything that my ranged characters can. (actually, my ranged Marksman was harder to play than my melee Falconer I wonder if that’s because
Melee is perfectly viable and can clear any and all content that ranged can at an equal skill level and build completion. Ranged just has a lower skill floor so it’s less punishing to learn and get started on. There’s no content in this game that melee just cannot do. Anyone who says otherwise just doesn’t know how to play melee
But obviously I’m wrong /s
Paladin and forgemaster take forever to kill stuff, forced to go super regen and super hp in addition to forced max resistance, super high armor, armor to resist dots. They are forced to get a lot more stuff to do sub par to others.
First of all, both of these classes can be played ranged with Hammer Throw and Shield throw (or both) respectively. Secondly, going back to the “you don’t know how to play melee” comment. Paladin is easily the easiest class to play in melee range with the ability to tie Healing Hands to your primary melee attack to heal you and deal damage twice (attack + HH) and give ward should you so choose. Plus you can link Smite to your melee attacks for even more damage + self-healing. Literally proof in the pudding that you can’t play melee if you think Paladin takes forever to kill stuff and is forced to go super regen/super HP. Both also have cleanses built into their kit (or at least I’m 60% sure Forge Guard does, I’m 100% sure that Paladin has like 3.) so they don’t even need Armor resists DoTs if they don’t want it.
First of all, both of these classes can be played ranged with Hammer Throw and Shield throw (or both) respectively.
You forgot Smite and HH with divine bolts.
This melee “forgemaster” sure takes forever to kill that 437c Orobyss https://imgur.com/azLbbLf
Borrowed from the official discord, sentinel discussion.
My reason to play melee: maybe it is harder to gear up but when with optimal items is just so satisfying to play. Also shield and 1h setup is a classic, so… do I need any other reason besides having much fun?
27s video. 5s of which was loading screen, another 8s for the boss to spawn for a 14s kill.
Seems a bit slow. A ranged build could have done it in 13.5s and therefore melee is trash and shouldn’t be played.
Dear god no, the online characters are there just to test getting specific gear online. Yes i do play offline specifically so i can test different specs, effects, gear interactions and such, but hey i love the appeal to authority your making and the attempt to shame me.
Dj specifically i do not want the game to turn into poe, you know vast majority of players all playing range builds as melee are horrible and having to pay way more for the same experience. in the nodes for melee (specifically melee) combine the block and the damage, or resistances with something else, not waste points having to get each maybe dot resist and something else.