i mean, that’s what the arena is tho… like, be the guy who dumped 1000 hours into the game and now has the perfect gear down to the stat, refined their strategy, theorycrafted, and got to the top… the game already has that, i don’t know what compounding the leveling experience does for the longevity of the game, other than keeping the casuals away from the one competitive system that’s been implemented so far. this would be even more of an issue if there wasd a level 100 tier of items, but at least at the moment, there isn’t and thus the game sort of caps out at level 80~ for most players, outside of those last few talent points, of course.
D3’s last expansion was 7 years ago, i don’t think the games decline has much to do with the gameplay loop…
well yeah, but you’re making a split argument now between end game systems being long term goals, and most of the content being in the leveling experience. like i said, give me something to do that’s enjoyable, i’ll play your game and not be bothered how high my number is, but once i hit that “end game loop” then i should reasonably expect to have an “end game character”
i agree, and arbitrarily making it take longer to level makes each level up to the point where you can participate in the competitive system means you are barring it to casual players who just want to enjoy playing a video game.
then you should be advocating for the devs to put in more content from 55-100, not bloating out those levels because it pleases the hardcore players who want level 100 to be an exclusive club.
I’d argue level cap isn’t a goal, it’s the rule. if this was a game with infinite levels (and i don’t mean paragons, i mean literally infinite player levels, you get full level stats, talent points, and power every time then of course you’d want the leveling curve to get exponentially more difficult as players got more and more, because that extra power would matter, but the systems this game is built on means there is a finite amount of stats and resources you can accrue, many of which stop coming in at level 100, at which point your character can now compete in the only currently implemented competitive system, so why would you bother stalling them from progression, just to fullfill some personal fantasy of making them “feel” it?