Getting to lvl 100 is way to fast

I noticed that getting to lvl 100 is WAY to quick. I usually play a character to max lvl and consider it to be done. I am now sitting on 2 lvl 100 characters and feel a little frustrated. I think the exp gain at lvl 90+ needs to be reduced alot (like 90%+ alot). Especially since killing monsters during echoes gives little to nothing but xp, it feels bad to me when the xp caps out this fast.

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this isn’t a JRPG like final fantasy, the “journey” you go on from 1 to 100 is meaningless after the story ends (which presumably, the story will eventually actually end at or near level 100, it is currently unfinished) the game as it is now could have you finish the story around level 50-55 (depending on how easily distracted you are by side objectives) and then immediately be boosted to level 100. most of the end game doesn’t even happen until you are 100.
i’m sorry you feel that way, but like, this is every ARPG that exists.

That isnt even remotely true. Have you never played diablo 2 or path of exile? Reaching the max lvl this fast isnt common at all.

yeah, because they have story to go along with the whole way.

Have YOU played diablo 3? the very sequel to your own example, where if you don’t hit level cap within 15 minutes of making a character you’re doing it wrong and wasting your time.

??? Diablo 3 has infinite levels with paragon. I am having a hard time getting behind your thinking.

I disagree with op. It’s not too fast. And getting to 100 is not mandatory so I loose interest to reach max level cap in the early 90s

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I agree, the speed is just fine. If you play a video game for 16 hrs/day, it might seem fast, but at 1-2 hours / night (once kids are in bed, watched shows with wife, ate dessert, etc.) then it takes forever. And of course, this should be the baseline measurement - how fast it takes a dad to hit 100…

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so what you’re advocating for is paragon levels, which is fine (although i don’t see the point with the game scaling) but like, you don’t unlock new skills, talents, or item tiers with paragon levels like you do with character class levels.

Diablo 3 is a pretty horrible game. Wouldn’t be taking any lessons from that game as a developer.

Hitting level cap should be reserved for ultra-dedicated players, not casuals. Builds should be “finished” around the point where leveling gets extremely slow. In PoE that’s around 90 (for casuals). In d2 that’s around 85-90. In d3 its not applicable because that game is a mindless clicker simulator that’s built for casual console players, not for hardcore ARPG fans.

To @Zarono… How are you gonna strawman so hard that you bring up a game that he didn’t even mention just to serve your point? If the ideal system in his argument was D3 he would have said so. The game being a sequel doesn’t just inherently mean it’s good or better. D3 wasn’t even developed by any of the developers that worked on D2, Blizzard is a completely different company now. D2 / PoE leveling systems were designed with the ARPG fan in mind, where level 100 is not necessary and only reserved for people who want an extremely difficult long-term goal.

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that goes both ways you know, as i didn’t even mention PoE or D2. this game isn’t those games, so if you’re going to accuse me of a strawman argument, then even your own examples need not apply.

You’re right. It’s too fast. The devs have said there are plans to lengthen the grind though. Benchmark is D2 level 99 pace.

D3 is considered a disgrace among hardcore ARPG fans for the most part.

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He responds:

in response to you saying the journey from 1-100 is meaningless after the story ends and that “every ARPG that exists” is this way (I can’t think of a single one outside of d3 btw). He referenced perfect examples of two of the most widely praised ARPGS of all time, a perfectly legitimate response to prove you wrong.

You respond

Literally using the only example of an ARPG in existence where your original point is true to serve your argument.

This game may not be D2 or PoE, but it could be a considered spiritual successor, or at least that’s the goal. I know myself and most of the community would say that isn’t true for D3 nor should it be.

People who believe that should be ejected from the game, or at the very least, ignored and their opinions mocked. Its elitist.

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oh i agree, it’s also a disgrace among the people who play it for the most part, and yet people still come back every season and dump hundreds of hours into pushing the leaderboard, so it’s doing something right.
also, as a game developer, you would alienate a large percentage of your audience if you only catered to the “hardcore players”, which is what this post is asking for.

Good luck. It’s the devs philosophy.

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No, it isn’t. There is a difference between “Its work to reach cap” and “only no-life elite streamer kids can hit level cap.”

Try asking Mike on his stream and see if I’m wrong.

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You’re free to dump 30 minutes a weekend into D3 on switch towards hitting level cap in your bath robe and slippies, I’ll continue to play games built in the spirit of the best ARPGS of all time like D2 and PoE.

Wanting long term goals isn’t elitist or toxic.
Wanting people to be banned and mocked for opinions is. (The second layer of irony is that you’re in the minority with this opinion, at least in present company).

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isn’t it 2-2 right now? was there a 5th person i’ve been excluding?

I didn’t mean in this thread, I meant in this community, but you can have the win if it makes you feel better. Now let’s see your response to my other post