General feedback

I like your idea a lot. I believe the existing ailment system would provide a good way to build unto exactly what you describe (stun bar). For instance:

1 - Create a new ailment called “stun vulnerability”, lasts say 4 seconds and has a % chance for the target to be stunned on hit with a max cap.

2- Upon being stunned, the target gets a new ailment called “Stunned” increasing damage taken by a certain amount.

3- Finally, after “stunned” ends, the mob could get stun immunity for a bit of time.

Naturally, the numbers would have to be adjusted for party play. “Stun vulnerability” could become an implicit in maces and you create a playstyle where you’d be incentivized to unleash your big hard-hitting skill (judgement, erasing strike, …) after stunning the mob. Bosses would be less vulnerable to the ailment (exactly like resistance shred is right now).

What do you think?

Thanks for sharing! Have been playing since 0.8.2. I considered building Ignite Spellblade but did not push it: it seems I always have mana problems with that class.

Sorry Sylv, i dont wanna act like a dick here.
But you should understand that the majority of the community is sceptical about your pushes. Alot of players are playing this game for 2years+ and have alot of game knowledge+enough skill to push high waves.
We are all aware of uniques that are powerful that you mentioned, but we also know where the limits are.
I hope you understand with those unrealistic pushes (2000/3000 waves, and even your 1k, sub 1k pushes) you confuse alot of new players and you also dont represent LE and its community the right way. We are still a very small community, we are all aware that it is possible to manipulate game files. We all know what happenend to cheaters…
It doesnt matter if the game is offline or online, cheating is not allowed and any act of cheating should get punished. Its only fair to competitive players/content creators playing the game the right way and put alot of hours to reach a specific point with their chars. You know that there are people trying to make a living out of LE right? I feel bad for those guys when there are people like you destroying their reputation. You know that once Multiplayer comes out it will be impossible to reach those numbers again?

I personally find it questionable that you claim to be proud of your build, comments like that makes me very angry but only because i feel ashamed for you. You clearly try to avoid my request to show us your build planner, because we will immediately see that those chars are not legit. If you would be so proud of your insane push, you already would have uploaded a video on yt about it. Or a build guide…but you clearly try to hide something.
I hope you are not getting banned, because i wanna see you having fun with the game like i do… and push arena the right way. I just wish that all your recent pushes will get removed to not fool new players with unrealistic numbers. Giving feedback for the devs is the best way to improve the game, but you cant give proper feedback with manipulated chars…period.

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You will find the feedback in the post to be very genuine and worthy of discussion. If you think maces are well-designed, feel free to make your point. Let me know your thoughts about set designs. Should they remain being green, or should it be disjointed uniques that work well together? Should current set bonuses include defensive bonuses?

Just as you say, if they are cheating, the fun will end very soon. In the meantime, it seems unnecessary to create such a toxic atmosphere when the beginning and end of your evidence base is “your high scores are better than ours”. OP is justifiable in not wanting to answer to your inquisition, especially given your insistence & aggression in pushing this “discussion” in a completely unrelated constructive thread.

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I agree with you and apologize for starting this whole conversation.

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I’ll apologise too - in retrospect I probably came across a bit too hostile as well. I’m understanding of your skepticism about the scores, but I think these kinds of open hostility and vendettas can make this community a less welcoming and constructive place. I think we should all aspire to chill out a bit.

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This does seem a much more efficient use of existing systems than a new custom UI. On the other hand the custom UI might make the mechanic more transparent and feel more “important”/impactful. Really it would come down to how prominent EHG want stun to be, and accordingly the dev resources and UI space they could allocate to a hypothetical stun rework. I’m hoping it could be a major foundation of the gameplay experience for melee builds and for teamwork in multiplayer, hence imagining the pride of place with its own “hp bar”.

I’m not sure whether it’s better for this kind of accumulating stun to be fully deterministic or have some randomisation. Probably something that has to be observed in gameplay to be evaluated. The reason I suggested dropping the randomisation is that the current random stuns seem to end up being too unreliable to be “trustworthy” as a mechanic you can play around. Eg. if you have 75% chance to stun the Soul Vessel during its breath attack… you have to behave as if you wouldn’t have stunned it, since the alternative is a 25% chance to just die. But maybe with the right numbers tuning, the stun vulnerability approach could be reliable enough in practice to resolve this issue.

The builds I linked generally shouldn’t due to Firebrand being free & you’d use 3 lots of Firebrand then 1 Flame Reave for massive AoE & ignites.

I totally get where you’re coming from. I’m familiar with games that have CC bars and I find it to be a generally enjoyable combat feature. A deterministic approach offers more control over the damage dealt and is a more interactive feature. The suggestion I made was the simplest option I could come up with.

Based on my earlier model, “stun vulnerability” could also do a whole lot of nothing and specific skills could have features such as “if target has X stack of stun vulnerability, inflict stun and deal Y% more damage to stunned enemies”. Another option is to have the target stunned upon reaching a certain number of stacks which would mimic breaking the CC bar. This is very open to refinement or other suggestions.

@TriKster i dont know why you are apologising, you have every right to be skeptical.

EHG have brought this upon themselves in all honesty, by allowing rampant cheating to take place, and allowing cheaters to play the game in full knowledge of it.

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  1. I knew about the chance >100% not doing anything (I think it used to stack a few patches ago?) but for some reason I thought that the value of the buff would be doubled when dual wielding (10% instead of 5%) which is most likely not the case, so that one is on me.

Weird suggestions can lead to interesting results. :wink:
I’m not sure if I would support the idea of removing the BiS item for all melee classes (which is debatable) to have it still be BiS but for fewer builds.
It would probably make the most sense that way, but maybe a different solution would be better.
I’d have to think about this more to really make up my mind because BiS items for certain builds are just something that will always exist, just like they way you set your passives and skillpoints is pretty much predetermined if you want to minmax.
Of course there are exceptions to this rule, but most of the time those exceptions are slight variants of the same build which, obviously, only differ slightly.
I have no problem with BiS items, just to make that clear.
However I feel that it might be a problem when unique items lose the thing that makes them unique (sometimes even build enabling) and they just become the BiS item numbers wise and offer nothing else besides those highest numbers.


You should get familiar with it if you can find the time.
Maybe even play one yourself.
This might help to understand why I’m hesitant about buffs that not only buff the weaker VK builds but also this build as the gap between them would not get smaller.


Lastly I want to address the arena “controversy” or ladder or whatever it is…
I personally don’t care if you cheated because I’m not a content creator and at this stage of the game I don’t give one single f*ck about leaderboards.

Do I think it would be a little scummy if you cheated?

  • Of course!

Do I think it’s pretty suspicious that you don’t want to show your characters?

  • Obviously!

Would it be even more suspicious if you wouldn’t come close to those numbers once characters are stored server side?

  • Definitely. But of course theres always the “My char got nerfed” or “It’s too laggy now” or some other shitty excuse for those people afterwards.

Did you start boasting about those numbers in here?

  • Nope! At least not in this thread and I didn’t stalk your other posts.

Does it mean that your feedback is invalid?

  • Nope again! I can understand the concerns of some people but even then I don’t think that it automatically makes your feedback and suggestions invalid.

That’s pretty much how I feel about this topic personally.

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They don’t allow cheating to take place, there’s not much they can do given the save files are on our machines. The only way they could prevent cheating would be to remove the leaderboard.

And they can/do ban cheaters.

It did before dual wielding was released with the Rogue in 0.8.0.

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It’s fine. If you’re serious about going far in Arena, you need excellent defence. The Unique Shield “Bulwark of the Last Abyss” is your ticket to get 100% block chance on Sentinel and insane DR (60%+) from block effectiveness/throw crit multiplier idols. You will have to farm for it, but don’t let that stop you. Leech will be essential, either from Rahyeh’s Throw Leech node or Prism Wraps. Shield Throw can generate armor very well and scales off dexterity. Dexterity raises your dodge chance and certain uniques, such as “Lesson of the Metropolis” (up to 300 when hit) and skills like Volatile Reversale (150) give high flat dodge (you can consider holy aura’s dodge bonus but I feel other options are better). You will be spamming reversal almost on cooldown to upkeep the dodge bonus (again, something to get used to, this skill can easily cause your death).

The new sealed affixes are cool: get a T1 “-3 to mana cost of throw skills” on your rings: your prefixes should be +throw fire damage and throw attack speed. The build is Fire crit Shield Throw. The Skill tree is fairly self-explanatory for that matter. Put a point in the Forgeguard node to shred fire/phys shred on throw hit. The bar that you see on the ladder is correct, but know that lunge is not traited: you definitely need to get used to not being invulnerable while lunging. I use “Smite” procced through idols (though I recommend using ambition as you get higher in Arena for damage scaling). I’m sure you have more questions. I hope it helps.

I was not apologizing to you. I apologized to the rest of the community and the devs for starting a heated discussion about cheating.

And please don’t tell me how to play or how mechanics work. If i follow your steps and wear exactly the items you explained i will still not manage to reach wave 2000/3000.

It takes me about 1h+ from wave 100-300. That means it would be a 17h+ grind to reach your wave 3535 with a linear dmg output. Thats not how arena works. Enemies gain more dmg and health.

So again, you are not telling the truth and you still fool casual players with stuff that is simply not achievable. I come with facts. Thats the difference. I’m not even saying that i’m the best arena pusher, i’m certainly not. But i know some of the best pushers and they will agree with my statement.

Oh…it will definitely not stop me, because that’s the reason of playing an arpg. To actually farm and craft your gear. Not by editing a document.

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Whatever suits you buddy. You were never in here to discuss the original post anyway.

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You were right to say that you could provide feedback regardless of your arena…controversies. But once you start offering arena advice to other players, how you’ve chosen to make your arena pushes and what you tell others becomes very relevant. We’ve had posts like these in the past from players with waves on their account like yours, and they don’t typically end well, so I suggest you refrain from offering arena advice to others or you could see your feedback post getting closed.

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Fair enough. Do you have any thoughts about defensive set bonuses?

Well with the existence of Arena Keys of Memory, this could be reduced to 8.5+ hours, which would be a more realistic time period.

Also, LE is in Beta and the devs initially never intended for Arena to be a proper mode nor did they expect players to get over 300 waves for a while. For all we sub-1k players know, Arena might stop scaling after 1,000 due to a bug or something, at which point you are fighting your ability to keep playing rather than the scaling. Hard to test when only a handful of people have ever made it there.

I suggest this because something similar existed (and maybe still does) in Path of Exile Delve where after 6k depth it stops scaling (intentional as devs didn’t expect players to ever get that deep) and after 65,535 depth the game loops back to level 1 (bug due to how memory is stored).

Also being so far above everyone else does happen sometimes. For the PoE Delve ladder, Rank 1 is at 65,535, Rank 2 is 30,015, Rank 3 is 14,000 and the rest of the Top 10 are ~10k. Similar things have happened in League of Legends where Rank 1 is a few hundred LP above Ranks 2 and 3. There’s even a player a few years ago who gapped the EU ladder so hard that he broke Challenger queue.

Unless you have evidence that someone is actually a cheater, then don’t accuse them. Especially not you nor some of the others in this thread, as you are people who are prominent and known in the LE community and as such a lot of players will believe you at your word. There’s a reason why the Minecraft Speedrun Mod Team wrote a paper on why Dream is a cheater and didn’t accuse/ban him on only a hunch.


Regardless of your opinions on this player and regardless of whether or not they actually are a cheater, you should have been looking to interact with the content of the post.

If I may direct you to the Code of Conduct and Forum FAQ:


I know this is rich coming from a weak-willed little bitch like me and that I’m not a mod nor staff nor well-known in the community nor liked so what I say has no power, but still.

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Hello Everyone!

I understand that the topic of cheating is a very contentious one. We’re working on getting multiplayer done as soon as we can where things will be handled server side to try to provide more integrity for the leaderboards. I of course appreciate that that doesn’t help in the current moment, and that it does create a lot of heat in conversations when there are entries which can be called into reasonable question. However, that being said, I would still ask that conversation remain relevant to the topic of the thread.

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Please refer to the Code of Conduct , and avoid name-calling. Thanks

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