GameLAST EPOCH season 2 is awesome

Can’t wait to play.

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Would you say the season 2 is bringing changes that are
commanding, urgent, critical and severe ?

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There is mastery respecialization in season 2. The option is very great. Can’t wait.

Greatly, superbly demanded!

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Commanded! Not demanded, verity-ously so!!

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Oh. Here is he. The mastery-switched culprit :pensive:

Well, to be fair, there were plenty of people before asking for it, Mike said on stream that this was always in the works and they felt the time is right, and lastly, he was mostly asking for free skill respec (keeping the 20 points), which we’re not getting.

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C’mon, the option is for every player. If you do not want to respec your mastery of your character, therefore you just do not use the option. Each one may use mastery respecialization, each one has each one’s choice.

You are 100% corect. A player that doesn’t like this option will not use it. He will leave the game. Much like players disliked armory in D3 and stopped playing (or played only for 2-3 days every few months).

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Perhaps, there would have been using gold in order to get 20 active skill points of a selected active skill back, someday.

I thought a cause that many players had stopped playing D2R, D3 and D4 was tiny shared item slots.

Eh, plainly spoken I’ll try out 1.2 and if it’s not ‘above and beyond’ in quality I’ll likely stop looking at LE for a good chunk of time.
Doing the 180 with the respec is a major negative for me. Didn’t play ‘Chronicon’ for long because switching between builds was too easy… won’t play LE for long since now I simply won’t have much reason to play, not much to play up for me.

D2R is nostalgia simply, it’s clunky for a modern game. And people still play it.

D3 because you’re ‘done’ in no time, there’s simply nothing to achieve after 2 weeks of playing.

D4 because it simply isn’t a good long-term game. You got barely any end-game besides ‘run dungeon’ and then ‘run dungeon’.

So since D3 and D4 lack end-game you could at least play up new characters to have a new experience. But in D3 the armory does take that away… so you’re done after a single time. No reason to play on for most.

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For me, D2R, D3 and D4 have been assuredly unquestioningly requiring at least 10,000 shared item slots (or infinite shared item slots if possible), critically severely, so each one might purchase shared stash tab(s) as each one needed.

Then go and critically command them severely.

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And this is absolutely fine & why I have no problem whatsoever with the statement that followed it.

This is a little far reaching. Just b/c a player doesn’t like the option and decides not to use it doesn’t mean that they will stop playing the game.

The option remains an option that doesn’t affect him/her if they decide not to use it so why would they stop playing the game just b/c someone else likes the option.

I for one will not use it but have no plans to stop playing just b/c the option has been made available, even though I disagree with it as I think that was the one thing that made the character more meaningful.

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Not really. I stopped playing D3 a lot more when they implemented armory. I had the option not to use it, but that just feels like wasting time for the sake of longevity.

This is a game design option. Game design is what makes a game appealing or not and thus what makes a player want to play a game or not. This change is a step closer to D3/D4.

And yes, LE has enough redeeming features that I probably won’t stop playing altogether. But I certainly will start playing a lot less each season, since this removes the joy of releveling new characters for me. And it will certainly make me more constrained in buying new packs/MTXs (when until now I bought all the packs available).

It’s easier to simply start playing a new game after trying out the new stuff with 1-2 characters, rather than doing it with 5-10 as was the case until now.
After all, I have hundreds of games on my steam library (and plenty that I haven’t played yet), so it’s not like I don’t have a choice for games that appeal to me.

Like I said before, I can force myself to do something that takes 10h+ when I could do it instead in 1 minute. But if the game clearly doesn’t want me to do that, then I feel like I shouldn’t, even if I’d like to.

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Options are not always good.
There’s a reason why FromSoftware doesn’t include difficulty choices in their game despite myriads of people non-stop badgering them about it.
People generally pick a difficulty which is below the ‘sweet spot’ of where they would have the most long-term fun. Since people often wanna simply progress. And in the Souls-Like games they specifically enforce you to deal with frustrating situations. The game actively makes you behave like someone with severe Paranoia for reason, to keep you on your toes, advance slowly… and react quickly. Straining your perception as a first-time player on every level.
If it’s possible to make it easier so mistakes aren’t as punishing then a boatload of the mechanics to mess with you wouldn’t have any value. It would solely be ignorable and annoying hurdles rather then impactful tense moments.

Same goes with things like respec. If I literally run out of variety to play then I’ll simply stop playing. And now we got ‘find the best build in your class’ for the majority of people rather then ‘find the best build in your mastery’ for the majority of people. Because that’s how the nominal human brain works, we lean towards efficiency, even if it comes at the cost of fun… in a product that’s designed to bring us fun. Awkward but sadly reality.
So now we got 5 times solution-finding rather then 15 times as before.

I can easily do that in a Cycle! I couldn’t do 15 characters easily though. And by the time I returned to the first batch so much time has passed that balancing is quite a lot different again and I have something to ‘solve’ once more.

Will that stay the same? Or will I just have 1… or 2 things to ‘solve’ now going forward? At best?

And that’s for the majority of people simply not a thing.
If something makes your life easier… you use it. Unless it’s specifically ‘out of the way’ set so you have at least some form of inhibition to use it.

It’s the same absolute shoddy way of implementing stuff as an item to make your playthrough harder… rather then a fixated choice to pick.

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But this was a “you” decision, not something that is generally practiced by everyone, or even the majority in my opinion. Most ppl won’t stop playing a game just b/c they have an option that they don’t want to use. If someone doesn’t want to use this option, it has no affect on them.

In the basics of that statement you are correct and I agree, but that’s exactly what you say “not always good.” That doesn’t mean that just b/c there is an option that it isn’t good. I’ve stated more than once that I don’t like the idea of that particular option, but saying that players are going to stop playing b/c of that option as a general statement in my opinion is wrong. It may be for him, and maybe even for you, but that’s not something that goes for every player that doesn’t like that option.