GameLAST EPOCH season 2 is awesome

Yes, that’s true as well.

But the context is related to the option being the ability to simply bypass 20-60 hour long content for progressing your character. Checkboxes can already be a net-negative at times… but the choice between ‘do it anyway’ despite having this ‘option’ is simply unrealistic.

I understand that and agree, my statement was related to “A player that doesn’t like this option will not use it. He will leave the game.” as it implies that every player that doesn’t like it will leave the game. This isn’t something that anyone can say is the case for every player that doesn’t like the option. The “He will leave the game” part is a general statement that implies is goes for everyone that doesn’t like the option.

@DJSamhein may not have meant it in application to everyone, but that’s what the statement conveyed so I was disagreeing with that.

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Obviously. I have always stated that when discussing this.

I have no way of knowing. I do know that plenty of people did the same. Is it a majority? Did it bring more people than it lost? Only Blizzard can know that.

There’s also the fact that several people kept playing, but they started playing a lot less each season than they did otherwise.

This isn’t really true. If you had a “god mode” option in LE, you didn’t have to use it. But it would likely kill the game entirely.

This isn’t true either. Options define a game identity. A game identity is what attracts players. Likewise, it also repels players.

The fact that there isn’t a difficulty option in FromSoftware games (like Kulze pointed out) and that it’s brutally hard is the main reason why I don’t play them and why lots of people do.

If you add the difficulty option to their games, it stops being “a brutally hard game you need to overcome” and it becomes “an accessible game that can be played in hard mode” (like thousands of other games).
Players that like FS games as they are now, won’t be playing it otherwise.
Adding an option will effectively change the game’s identity.

In this case, LE was previously a game that catered a lot to altoholics. I played a lot because I enjoyed this aspect of the game.
With this change, LE no longer a game caters so much to altoholics but it shifted towards more casual players and D3/D4 style where you only need 1 character each of a class you like.

So much like I only played D3 for 2-3 days each season, and I only play D4 2-3 days each season, players like me will start playing a lot less because of this.

It will depend on how much he doesn’t like the option. If you really don’t like the option, you’l leave. You don’t don’t like it much, you’ll play less. If you feel it’s “meh” it probably won’t affect you much.
My statement was an exageration in reply to another exageration (or rather, a string of them from that user).

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But we’re not talking about a “god mode” option, the entire discussion is about this particular option. Even if it were a “god mode” option or any other option, the statement was a general statement saying that anybody that didn’t like it would stop playing the game.

Exactly, and that’s my point. Every player will make their own decision and nobody can say that “every player that doesn’t like that one thing will quit the game b/c it became an option.” But that’s what your statement said, even if it wasn’t your intention.

And that’s fair, it might have saved a lot of this conversation if you had come back with that initially after my comment. My entire comment was based on the generalized statement.

That is fair. But, to also be fair, you didn’t start this argument with:

but with:

So you weren’t really arguing that my statement doesn’t apply to everyone but why would anyone stop playing the game because of an option.

So I guess it’s on both of us :slight_smile:

But, as a final clarification (not to you spefically, but to everyone that doesn’t understand why someone would quit over this):
If you look at a game you haven’t played yet and it has an option you really don’t like (like the aforementioned difficulty choices in FS games, or any other game identity defining option), you likely won’t pick it up.
Having that option thrust on you when you’re already playing the game is no different. It causes you to reevaluate the game’s identity and whether or not you think it’s suited to your playstyle.

And, to be clear once more, I’m not asking for this to be reverted. These design choices are all about what kind of players you want playing your game. And with this change, LE is (quite) a bit less a game for me.

Ok, you may have looked at this as an argument, but to me it was a conversation. That’s a little different. I actually started my side of it with “Just b/c a player doesn’t like the option and decides not to use it doesn’t mean that they will stop playing the game.” What you just quoted above was the second part of that post.

The first part was me saying that not everyone that liked it would stop playing just b/c it was an option. I may have been more clear in the statement but that’s past the starting line already so it’s too late to restate it to be more clear.

That’s the hard part about having a conversation over text, it’s hard to make sure your point is clear to others even though it’s clear in your own head. :wink: We all make that same mistake regularly and we misunderstand others for the same reason.

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I’m not sure this is true. Do we have some players like that? Definitely. Are all players like that? No - I know because I’m not. Are most players like that? I’m doubtful. IMO, the players who play the most may be the efficiency-seekers hardcore farmers, but I think most players are casuals who don’t look for build guides and just play a bit to have fun.

And exactly those are most influenced by ‘there’s a better build’.

As mentioned before, people are hardwired for efficiency. Designing a game for it to either lean into that or not cause it to become a problem is how balancing works after all. Which is why massive build disaprity is bad… because it leads people to regularly go into the less fun things and burn themselves out.

It’s not only been researched for quite a long time but you can look at PoE 1 and the overall sentiment over time for a real-life example. They had their whole content generation mechanic since people burned themselves out. Harvest spawned and people went with the feeling of ‘I have to do this’. Which is bad.

The same happens with builds. If you try to progress and someone else is playing blindfolded showcasing a build which needs a single button from start to finish to rush through the content… they see ‘the grass is greener’ over there and want to have that. Because the goal in a game is to get through the game, overcome the obstacles. And something overcoming those obstacles better is generally what we lean into.

And yes, it’s not ‘the majority’. But the amount is substantial enough to cause severe damage long-term.

Can’t wait!

Pretty much. I don’t mind how easy switching builds was for Chronicon because I still felt it was the same class/different build. But when the devs explicitly stated “Mastery is your class” multiple times. This is not swapping from Fire Templar to Lightning Templar in Chronicon. It’s swapping from Fire Templar to Shadow Warlock. I hate it so much.

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