Obviously. I have always stated that when discussing this.
I have no way of knowing. I do know that plenty of people did the same. Is it a majority? Did it bring more people than it lost? Only Blizzard can know that.
There’s also the fact that several people kept playing, but they started playing a lot less each season than they did otherwise.
This isn’t really true. If you had a “god mode” option in LE, you didn’t have to use it. But it would likely kill the game entirely.
This isn’t true either. Options define a game identity. A game identity is what attracts players. Likewise, it also repels players.
The fact that there isn’t a difficulty option in FromSoftware games (like Kulze pointed out) and that it’s brutally hard is the main reason why I don’t play them and why lots of people do.
If you add the difficulty option to their games, it stops being “a brutally hard game you need to overcome” and it becomes “an accessible game that can be played in hard mode” (like thousands of other games).
Players that like FS games as they are now, won’t be playing it otherwise.
Adding an option will effectively change the game’s identity.
In this case, LE was previously a game that catered a lot to altoholics. I played a lot because I enjoyed this aspect of the game.
With this change, LE no longer a game caters so much to altoholics but it shifted towards more casual players and D3/D4 style where you only need 1 character each of a class you like.
So much like I only played D3 for 2-3 days each season, and I only play D4 2-3 days each season, players like me will start playing a lot less because of this.
It will depend on how much he doesn’t like the option. If you really don’t like the option, you’l leave. You don’t don’t like it much, you’ll play less. If you feel it’s “meh” it probably won’t affect you much.
My statement was an exageration in reply to another exageration (or rather, a string of them from that user).