The game still grabs a whole chunk of ram when doing monoliths. I get about 30mins or 40mins of gameplay before a crash. I’m at 14.6 GB in monoliths on medium settings. Cyberpunk 2077 stay at 9gb at high settings with lots of stuff going on…
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Without system specs, I doubt it’s even worth them reading this.
System specs doesn’t determine a bug being fixed… they have received enough feedback at this point to figure out where the problem is without people having to post a paragraph of info for them to do their jobs.
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