Hey everybody: I’ve been taking a break from ARPG’s recently and I’ve found another neat game on Steam that I think the audience here might appreciate. It’s called Dungeons of Sundaria. It’s available on early access right now: Link
If you played and enjoyed any dungeon or fantasy action game in the 00’s, you’ll recognize a lot of what’s here. It’s basically a PS2-era style game, but featuring really long WoW-esque dungeons that twist and turn and have traps similar to D&D online, only without the skill checks. It’s mostly a game about beating up enemies and collecting loot, but it does it very well. There’s dodge, block and all kinds of abilities, and aim matters a little bit also. It’s kinda cool, I really like it for being this active on the combat.
A couple things to note that might be deal breakers: The graphics are VERY rough and asset-flip-y. I don’t know if that’s what is in the cards for the final version of the game or not. It’s still very early, only about a year in. Additionally, the dungeons are VERY long. (Upwards 2-3 hours long.) If you like fighting bosses, there’s tons of them in there, but it takes quite awhile to clear an entire dungeon starting out. It probably speeds up later as you get more stats and abilities that let you trash the baddies. But I just played the first dungeon and it took most of my afternoon hammering away at it to get through it.
All in all though, these are acceptable considering there’s no subscription based services or microtransactions in the game. It looks like one of those things someone made because they were questioning why it didn’t already exist. I myself have said at times in the past “Just let me play the freakin’ dungeon” and it looks like someone was thinking the same thing I was. I enjoy this maybe more than I should, but I figured some of you might as well.
Please check it out and let me know what you think of it. Happy hunting!
Update: Serendipitous timing - A mega patch for this game just dropped with huge graphical and content improvements, including a level cap increase. The developer still cares about it, so it’s a good time to get in. It’s also on sale for half off until 9/20. (10 bucks in the US) How about that, eh?
So you are out too
I guess I will only come back if they figure out a way to get out of the same frequent bugs and once they start to have time to Develop the game to veterans. And once they figure out a way to reward better players who play everyday.
I really needed to take a break, and I don’t know if I’m up to another game, but who knows, it was nice of you to share.
How is the RNG of loot compared to LE?
I’m really burned out with games who keep you in the loop forever but whitout a chance of getting crazy gear.
You should give it a try anyways. I bet you could get used to it if you found the rest of the game charming. There’s a lot there to love.
The third person perspective is practical also because it allows you to tell about how far you are from the enemies and other obstacles, which matters when dodging / kiting.
It’s a lot of RNG loot, but it’s not totally all-over-the-place random. The base items stats are not completely randomized. You start to notice a lot of what are in LE called “implicit stats” are the same across several iterations of the same item, because the developers wanted you to find and use certain items on certain classes right away. It feels much more planned. (Granted, LE has some items like that also but it’s more unique/set items.) Also, you earn materials in each dungeon that are specific to that dungeon that you can then use to attempt to craft super-powerful items that are specific to that dungeon back in town with the blacksmith. This is a power up that becomes significant once you realize that those items are gonna be much stronger than almost anything you can pick up at low levels. So there is a clear path to progress almost right out of the gate. You aren’t waiting around begging the game to drop something that you need.
On top of that, the amount of loot the game drops can’t be described as anything but insane. You have five pages of 42 slots to pick stuff up and you will fill it up 2 or 3 times a run. I got an entire set of melee damage and spell damage gear, the latter of which I banked when I got back to town. And that was on my very first run in the game. Suffice it to say, if you like picking up loot, that’s exactly what this game wants and expects you to do.
I’m thoroughly enjoying it so far, I think you’d have a blast throwing some playtime at it.
First person/Third person games give me horrible motion sickness. I can’t play them more than maybe 10 minutes if I’m lucky before I feel like puking into a can.
Oh I didn’t realize that’s what you meant. You’re an unfortunate soul; I can think of like 4 or 5 games I’m immediately disappointed you’re not going to be able to enjoy.
You know, though… There is this, if you ever wanted to go to this extreme: Link
If I’m not mistaken, it can interfere with more than just sea sickness; potentially even things like illness from reading in a moving vehicle. I dunno if such a thing would be worth it just to play a videogame, but it might be useful if you decided to check out a VR headset or something just to see what it’s like.
There’s at least a dozen I’ve tried because I wanted to play them so badly. It sucks. And I don’t get motion sickness from anything else
While that device sounds and looks pretty cool I don’t think I need to spend $230 on something like that. That’s a case of Scotch. I have my priorities.
I played DoS as well but there was no content anymore and I stoped. I maybe revisit the game but this mounth I have a game pass to play and an upcoming beta and the cyberpunkt addon… no room for DoS ^^.
Yeah, that is weird. I had a couple of friends who could never play Descent, because of the same issue. Sucks. I wish I could trade with you, I despise 1st person games, so don’t play them because of that. So the motion sickness wouldn’t be an issue for me
Thinking about this a little more, have you tried maybe putting your computer in a more open area? I don’t have any issue riding roller coasters, but when I rode the Simpsons ride at Universal Studios in Orlando, my stomach was a bit twitchy – and that was done via graphics and 360 degree monitors. Maybe playing in a more open area would help? (if you’ve never tried it)
There are some kind of anti motion sicknes wristbands out there to buy. They work like a charm at least when it comes to gaming. I still don’t read while driving but I get 0 motion sickness from games anymore. You just need to find out what option suits you. I’m fine with kind of a thick rubber band and a pal of mine is using some high tech gadget that looks like it can play games for you just because he’s hit differently by motionsickness then I am.
There are plenty of ways to get rid of it when it comes only to playing.
Yeah @SolidMetalKnight mentioned one up a few posts. It’s not that big a deal for me really. I’ve tried numerous things over the years. First started happening in 1994 when I was playing Doom on a roommates computer so I’ve definitely been around the block with it. It only happens in gaming and I already put too much time in the games I do play. So this is just another one of those life decisions of time spent elsewhere.
Haven’t tried this although my gaming space is pretty wide open. Although a few years back there was a ‘remedy’ going around about having a fan in the room with you so the wind stimulation helped your inner ear deal with the transition (which might be some of the ‘impetus’ behind open space. It didn’t work for me either. Meh, who knows, it really isn’t that much of a deal. I should probably just shut up about it although I find it fascinating that your inner ear and your brain are mad at each other. lolfof.